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The God of Devil May Cry Has Returned!

People who are either impressed by it, or who simply use it as points in a discussion concerning DmC's combat intricacies, I simply don't understand the fascination behind the technique to be honest. I would much rather perform combos which are designed to look impressive and stylish, as opposed to abusing 2 or 3 frames of glitchy bullsh*t, 50 bizzilion times.

But that's just Me.

Well thinking that JCing is stylish or not is based on opinions. Depending on how it can be used, or how you can setup for a combo with JCing, it can look really stylish when you are creating combos.

With how the animations work in DMC4 and DMC3, combos can look stylish even when you are cancelling out moves. Mainly because of the smoother transitions compared to DmC which are rough and ragged. Not to mention you actually need to hit the enemy to keep it in midair, which is more impressive since you have a timing factor involved.
 
Well thinking that JCing is stylish or not is based on opinions. Depending on how it can be used, or how you can setup for a combo with JCing, it can look really stylish when you are creating combos.

With how the animations work in DMC4 and DMC3, combos can look stylish even when you are cancelling out moves. Mainly because of the smoother transitions compared to DmC which are rough and ragged. Not to mention you actually need to hit the enemy to keep it in midair, which is more impressive since you have a timing factor involved.

I think he was referring to Kail's video more than anything and how he just spams the same move over and over by JC'ing. Obviously, JC can look stylish in any game as long as used correctly and switching it up with other moves as you're making the combo. But say, doing aerial rave over and over is kinda boring.
 
People who are either impressed by it, or who simply use it as points in a discussion concerning DmC's combat intricacies, I simply don't understand the fascination behind the technique to be honest. I would much rather perform combos which are designed to look impressive and stylish, as opposed to abusing 2 or 3 frames of glitchy bullsh*t, 50 bizzilion times.

But that's just Me.

I too think the DMC series could be played fairly fun even without it. It's only a ingredient of fun.
But to me it seems that some people (Who obviously never touched the game and just watched combo vids) have the tendancy to think it's a esstential.
Most people forget that ground combat and evading or blocking are the main course and could be used stylishly with precision unmached to air-combat. I've once seen on-air a guy utilising a technique of showdowning Bael by just making a slight twich sideways after he leaps at you. It was incredible.
 
I think he was referring to Kail's video more than anything and how he just spams the same move over and over by JC'ing. Obviously, JC can look stylish in any game as long as used correctly and switching it up with other moves as you're making the combo. But say, doing aerial rave over and over is kinda boring.

Yeah it just seems that the DMC vets were spamming JC over and over again without knowing how to utilize it correctly since it's different.The only person who I was slightly impressed by was brea, but that didn't last long. Mainly because she resorted to using horribly implemented JCing.

Edited post:
I too think the DMC series could be played fairly fun even without it. It's only a ingredient of fun.
But to me it seems that some people (Who obviously never touched the game and just watched combo vids) have the tendancy to think it's a esstential.
Most people forget that ground combat and evading or blocking are the main course and could be used stylishly with precision unmached to air-combat. I've once seen on-air a guy utilising a technique of showdowning Bael by just making a slight twich sideways after he leaps at you. It was incredible.

It sounds like you would also admire players exploiting the AI of the CPU. (which is not bad at all).
That's what it sounds like for the player you are describing. He's just exploiting the AI's movements. But again, it's just an opinion since people have different opinions on what is stylish or not.
 
Oh no, I talked to him and reassured his doubts in the gameplay mechanics after I uploaded a glitch video. He already didn't like the series to begin with and, from what he's seen already, he doesn't like this one either.


"Don't play it. The game is extremely slow and sluggish, JC isn't heavily required, and buffering attacks in the game is extremely weird at times as well. (sometimes I swear it's almost random). You probably wouldn't like playing it at all.
I only play it just to find more glitches and exploits." - chaserthewolf


"These are just some of the reasons why I literally hate this title, and I don't even like the DMC series itself as much to simply hate it for the sake of being a remake.
I play a variety of games which is second to none, but DmC is a step THAT FAR in the wrong direction that even I don't want to come anywhere near it.

However, thanks for strenghtening my opinion; have fun with the bugs, loopholes and glitches, I'm damned sure there are plenty of them." - his1nightmare


You guys might ask why did I steer him away and whatnot, but I'm sure he wouldn't like this game since he normally plays other games that requires precision. Like Street Fighter Third Strike. He's also fond of Super Smash Bros. Melee from what he has told me.There are some games he plays that I question though.

To me that sounds like this post I found on Tumblr that said;

"Don't buy DmC. You'll hate it because it's slower then the past games and that's the only reason why."
 
It seems that the masters of DMC are starting to go back to the bottom, while new players are actually rising to the top.
 
To me that sounds like this post I found on Tumblr that said;

"Don't buy DmC. You'll hate it because it's slower then the past games and that's the only reason why."

I'm talking to him from a competitive gamer standpoint. If he likes the story, that's fine with him. But I only criticized the gameplay mechanics.

There's a good chance that he wouldn't like it because the game isn't as on par as the previous titles in terms of gameplay anyway. Even though he never liked the DMC titles to begin with and he hates this one even more.
 
It sounds like you would also admire players exploiting the AI of the CPU. (which is not bad at all).
That's what it sounds like for the player you are describing. He's just exploiting the AI's movements. But again, it's just an opinion since people have different opinions on what is stylish or not.

I don't like the players that abuse the AI to submission because it's the same logic as spamming, but I like how some players add a sort of ingenuity to the game they are playing that still requires risk. "Intelligence+a bet on skill" is indeed stylish...Like who will like a ensured victory?
 
No offence, but I kinda find True Style Tournaments and competitive DMC play ridiculous. I can understand it for fighting games, not for Devil May Cry games.

I enjoy jump cancelling and all that stylish stuff, but competing against others ruins the fun of DMC.

I also hate over-edited combo videos. No. Just no. They remind me of Call of Duty no scope montages.
 
No offence, but I kinda find True Style Tournaments and competitive DMC play ridiculous. I can understand it for fighting games, not for Devil May Cry games.

I enjoy jump cancelling and all that stylish stuff, but competing against others ruins the fun of DMC.

That's the thing, most DMC tourneys are only made so the DMC community can band together (the only tourney I've participated in was the Infernal Style Tournament.) It's to remind us why we still play DMC. And if I'm not mistaken, most tournies don't have an actual prize.

I also hate over-edited combo videos. No. Just no. They remind me of Call of Duty no scope montages.

CoD montages have basically the same type of editing.
Bright flares, color correction, video syncing with music, some 3D intro, slow downs, camera shake effects, and etc.

But honestly it's been awhile since I've seen a video that's not his1nightmare related which contained a bunch of unnecessary edited stuff. Most DMC4 videos that I see are simplistic videos with the exception of the DmC video I just saw earlier.
 
No offence, but I kinda find True Style Tournaments and competitive DMC play ridiculous. I can understand it for fighting games, not for Devil May Cry games.

I enjoy jump cancelling and all that stylish stuff, but competing against others ruins the fun of DMC.

I also hate over-edited combo videos. No. Just no. They remind me of Call of Duty no scope montages.

I feel the same way actually. I have no problem with TrueStyle and all that, but for people to pan a single player game simply because it doesn't have a competitive aspect to it just really dumb to me. The games weren't meant to be overtly competitive, and was just something the users made out of it, which is pretty cool, and perfectly fine. First and foremost the game needs to be a good single player experience. If people are focusing on DmC's competitive potential, it's their own damn fault, because they had no reason to every think it was.

Leaderboards are about as far as it goes, and that's not really much of anything other than "who has played more."

It's like the opposite of someone expecting an enthralling campaign out of Call of Duty, where multiplayer completely outweighs it in priority.
 
I don't understand how it's ok to tell people NOT to try a game for themselves. And with your seemingly from view on the game, I can't help but think it was just biased. What did he have to lose trying a demo out? An hour at the most?

Meh.
 
I don't understand how it's ok to tell people NOT to try a game for themselves. And with your seemingly from view on the game, I can't help but think it was just biased. What did he have to lose trying a demo out? An hour at the most?

Meh.

I'm not being biased. I said what I've experienced from the demo. Along with comparing this to past DMC titles (which his1nightmare actually prefers DMC3) So I'm pretty sure he wouldn't like the combat system in DmC when he already thinks it's uninteresting. (he has seen gameplay of it as well)

It feels slow and clunky, unresponsive at times and there are other times when the buffer input window is way too big. Try doing a rising rainstorm and inputting circle right after you do it. You'll input Helm Breaker after rising rainstorm is finished.

JC isn't heavily required anymore, making the demo combat seem easy. And there's a good chance that Jump Cancelling won't be that needed at all when the full game comes out seeing how Dante can stay in the air only using melee attacks that causes him to ascend, as well as using Angel Lift.

Again, this is what I've experienced in the game. I didn't twist anything nor exaggerate anything. And I can assure you I'm not being biased. If I was, I would be saying "Don't buy this game because I think the demo is bad."
 
It feels slow and clunky, unresponsive at times and there are other times when the buffer input window is way too big. Try doing a rising rainstorm and inputting circle right after you do it. You'll input Helm Breaker after rising rainstorm is finished.

I'd attribute that to you needing to learn the proper window for different moves. You can't instantly cancel IRS with another move, but you can instantly cancel it with a jump, and then another move :p
 
I'd attribute that to you needing to learn the proper window for different moves. You can't instantly cancel IRS with another move, but you can instantly cancel it with a jump, and then another move :P

I knew that already, which is how I found out about the invisible Prop Shredder glitch.

I'm only pointing out that huge buffer window, which is ridiculous.
 
^ To be fair though, a lot of what you show is mostly aesthetics, humorous little graphic bugs that really do nothing other than look silly. I wouldn't mind a permanent invisible Osiris just for kicks now and then.

And besides, the title of your video implies that you're actively searching for bugs, as in you're booting up the game, capture card ready, thinking "What will I try and break this time?"

As far as games go, if You go looking for glitches, chances are you'll find them. Respectfully, all I really get from your posts is that You want this game to fail.
 

First glitch.

Blargh, I can't do any of them except for the Richoshot Charge >.< Although, I do sorta like that one, because I can stock it, and it'll keep whatever charge level you had it at. I'm wondering if I can get it to go perfectly to hold the Just Charge version.
 
^ To be fair though, a lot of what you show is mostly aesthetics, humorous little graphic bugs that really do nothing other than look silly. I wouldn't mind a permanent invisible Osiris just for kicks now and then.

I know that. The only actual "bug" I found on accident was learning that Arbiter drop didn't cause damaged when JC'd.

And besides, the title of your video implies that you're actively searching for bugs, as in you're booting up the game, capture card ready, thinking "What will I try and break this time?"
As far as games go, if You go looking for glitches, chances are you'll find them. Respectfully, all I really get from your posts is that You want this game to fail.

Again, I literally played the game for 30-45 minutes looking for glitches. It was my intention and, to my surprise, I found 4 of them. (not including enemy hitboxes) It's not like I spent an entire week to do so. I turned on my PS3, booted up the game, experimented and this is what I found.

I am well aware that some of these glitches aren't easily exploitable unless you are looking for them. Which is what I've said in the video. (Hence the title name) However players have told me they have encountered the invisible weapon glitch on their own. But not in the same way I pulled it off.

And in no way I want this game to fail. I'm only hoping for the story to be good since I'm already skeptical about the gameplay. (Which I've said before multiple times). I have no idea how the story will play out and I would be interested to see what NT can come up with. So please do not assume that I wish for this game's failure just because I'm not liking the gameplay mechanics.
 
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