I just wanted to say this while people are calming down and less biased opinions are starting to surface.
Basically, the biggest pet- peeve that I've had with the fanbase on either side of the spectrum was their view on change. One side said it was good while the other side acted like it was a complete crime and it ticked me off because it seemed like no one really knew what they were talking about.
With that said, here's my opinion on the matter, and I hope that this helps out when stuff like this happens again. There exists good changes and bad changes. We all should know that. There exists necessary changes and unnecessary changes. We all should know that. The changes they made to DMC in the reboot were just as bad as they were good, so to act like it was all great or all bad is just... dumb.
Take Dante's background change, was this change good in anyway? Who's to say? It was kind of needed since this is a reboot and helped streamline the combat but it really didn't do much for the story (you could've easily excluded that aspect of the story and it would still be just as good) neither did it make Dante particularly special amongst the long list of hybrids that exist in pretty much every universe ever made.
So what does constitute a "good" change, or even a "bad" one for that matter? Well, what changes did we love? Did we not like how Dante manipulated the enviroment around him? Did we not like how the enviroment manipulated itself? Those were great changes! Bad ones? That depends really on what you dislike about the story. I didn't like Vergil's corruption in his Downfall, so to me that was a bad change.
But am I going to make the argument that the game was bad simply because it had a few things I thought were bad changes? No. Which is why I want to say this to everybody: Every game is going to change. There will be changes that people dislike and some people like. Just respect that and stop making it seem like "change" determines how bad or good a game is. Even more so, respect a person for having so much love for a character that they don't want to see them change or for having such an open mind that they don't mind said changes. Those are the kind of things that make a game evolve and grow, for what is a game without the people who love it? And how will it grow without the people who want to see something new?
Basically, the biggest pet- peeve that I've had with the fanbase on either side of the spectrum was their view on change. One side said it was good while the other side acted like it was a complete crime and it ticked me off because it seemed like no one really knew what they were talking about.
With that said, here's my opinion on the matter, and I hope that this helps out when stuff like this happens again. There exists good changes and bad changes. We all should know that. There exists necessary changes and unnecessary changes. We all should know that. The changes they made to DMC in the reboot were just as bad as they were good, so to act like it was all great or all bad is just... dumb.
Take Dante's background change, was this change good in anyway? Who's to say? It was kind of needed since this is a reboot and helped streamline the combat but it really didn't do much for the story (you could've easily excluded that aspect of the story and it would still be just as good) neither did it make Dante particularly special amongst the long list of hybrids that exist in pretty much every universe ever made.
So what does constitute a "good" change, or even a "bad" one for that matter? Well, what changes did we love? Did we not like how Dante manipulated the enviroment around him? Did we not like how the enviroment manipulated itself? Those were great changes! Bad ones? That depends really on what you dislike about the story. I didn't like Vergil's corruption in his Downfall, so to me that was a bad change.
But am I going to make the argument that the game was bad simply because it had a few things I thought were bad changes? No. Which is why I want to say this to everybody: Every game is going to change. There will be changes that people dislike and some people like. Just respect that and stop making it seem like "change" determines how bad or good a game is. Even more so, respect a person for having so much love for a character that they don't want to see them change or for having such an open mind that they don't mind said changes. Those are the kind of things that make a game evolve and grow, for what is a game without the people who love it? And how will it grow without the people who want to see something new?