having no love or nostalgia to spare for the old-school Sonic games.
I liked the Adventure games too, as I had them both for the Gamecube. However, revisiting them, I think that they really just aren't as good as many people try to make it out to be. They rose tinted that particular Sonic endeavor to the extremes because those games are filled with some really good stuff, but also some really terrible stuff. They really aren't the strong titles we remembered them being.I mean, I don't hate them...I was just too busy abusing my thumbs on the Castlevania games every time I had the opportunity to choose a 2-D platformer to play. Hell, I have more fun with Freedom Planet than I do with classic Sonic. I do love the Adventure games, though, and some of the more recent efforts like Colors and Generations.![]()
That...might be a stretch. Castlevania and Sonic really don't play alike at all. The way enemies are encountered, for one, are completely different. In most of the 2D Sonic games, you could clear a stage with attacking as few enemies as possible, without suffering a whole lot of damage. You try that in Castlevania, and you're dead...not only are the Belmots literal sloths in comparison to Sonic, but their lack of immense mobility also subjegates them to having to fight practically every enemy in their path, to avoid being anally-ruptured by a skeleton or suit of armor, or something.Which leads me to my next point: NG was very much inspired by Castlevania and Zelda II. So, in a roundabout way, Sonic was inspired by Castlevania more than anything else.
Whoa, there...let's not be too hasty. You are talking to a DMC enthusiast that can't even pull off a successful jump-cancel. I love video games, but I by no means claim to be good at them.You're the better gamer, and I'm not ashamed to admit it.
Well, that's what happens when you have Sonic games developed for the Dreamcast...a console with minimal camera control and hindrances with its level design to accomodate for the system's limitations. They were never exactly destined to age particularly-well.I liked the Adventure games too, as I had them both for the Gamecube. However, revisiting them, I think that they really just aren't as good as many people try to make it out to be. They rose tinted that particular Sonic endeavor to the extremes because those games are filled with some really good stuff, but also some really terrible stuff. They really aren't the strong titles we remembered them being.
*Is also a DMC enthusiast who can not jump cancel*Whoa, there...let's not be too hasty. You are talking to a DMC enthusiast that can't even pull off a successful jump-cancel. I love video games, but I by no means claim to be good at them.
Well, I don't think it really has much to do with the console differences. Like, just the way the game is designed, like those terrible jewel hunting levels with Knuckles, and whatever the **** Big the Cat is doing are just, not well made to begin with. Sonic's parts are probably the best. Like, the City Escape level is still so much awesome.Well, that's what happens when you have Sonic games developed for the Dreamcast...a console with minimal camera control and hindrances with its level design to accomodate for the system's limitations. They were never exactly destined to age particularly-well.
Of course, like a lot of games I like, such as the original Devil May Cry, I've conditioned myself to be fairly good at playing around the controls and technical deficiencies of the Adventure games.
They aren't flawless and pretty much warrant every criticism they get nowadays, but I was aware of most of those flaws even when I played them back in the day...nostalgia hasn't played much of a factor on them. I just manage to have fun where others can't.
That's also how I've managed to enjoy the two lovable bastard children of the Star Fox series, Assault and Zero
I can jump cancel, but I kinda don't do it very often whatsoever. It's a pretty overhyped mechanic. Devil May Cry is about doing cool things, jump canceling is really not that cool in itself.*Is also a DMC enthusiast who can not jump cancel*
I like both the Running Stages with Sonic/Shadow as well as the Mech Shooting Stages with Tails/Eggman. They were both fast-paced enough to compliment the flow of the game.Well, I don't think it really has much to do with the console differences. Like, just the way the game is designed, like those terrible jewel hunting levels with Knuckles, and whatever the **** Big the Cat is doing are just, not well made to begin with. Sonic's parts are probably the best. Like, the City Escape level is still so much awesome.
My literal jam. Such an awesome soundtrack."Rolling around at the speed of sound, got places to go, gotta follow my rainbow!"
The only thing about Adventures that truly frustrates me is the game it could've ended up being, Dinosaur Planet. That game looked so cool, like a Don Bluth animated movie of sorts...and a promising Nintendo IP.And I actually like Zero more than Assault. But yea, I'm basically on the same page with ya. I think the real bastard child is Stairfax Tempatures.