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So What About Guys Like Me?

Looks like someone doesn't remember how games in 2001 used to play.
so you want DmC to have a more dated look and feel? Can't really tell what you mean.

pretty much everything angel mode said was spot on. I couldn't even finish DMC1 on the HD collection. I finished part two because the graphics looked better. Maybe what DmC is missing or what hasn't been seen yet, is a more darker mood. But what i think is because DmC is going to take place is more than one area, its going to have a different feeling where ever you go. Hopefully at some point, limbo will look very evil and menacing but only time will tell. I always liked when the original DMC's, like towards the end, the levels turned into a very trippy demonic area. DMC 2 had the whole tower area thing, dmc3 had the inside of the giant flying whale's stomach and dmc4 just kinda went nuts at the end. I would like DmC to make a huge change in the levels at the end of the game.
 
so you want DmC to have a more dated look and feel? Can't really tell what you mean.

pretty much everything angel mode said was spot on. I couldn't even finish DMC1 on the HD collection. I finished part two because the graphics looked better. Maybe what DmC is missing or what hasn't been seen yet, is a more darker mood. But what i think is because DmC is going to take place is more than one area, its going to have a different feeling where ever you go. Hopefully at some point, limbo will look very evil and menacing but only time will tell. I always liked when the original DMC's, like towards the end, the levels turned into a very trippy demonic area. DMC 2 had the whole tower area thing, dmc3 had the inside of the giant flying whale's stomach and dmc4 just kinda went nuts at the end. I would like DmC to make a huge change in the levels at the end of the game.

well im pretty sure thats a safe bet. i mean seriously, limbo literally means they can set up battles anywhere. and we've all seen how trippy the club scene looks. there really pushing the boundaries on their level designs and making it as cereal as possible . my only concern is that by the end the levels are so crazy i loose my mind completely.
 
well im pretty sure thats a safe bet. i mean seriously, limbo literally means they can set up battles anywhere. and we've all seen how trippy the club scene looks. there really pushing the boundaries on their level designs and making it as cereal as possible . my only concern is that by the end the levels are so crazy i loose my mind completely.
I've got the perfect antidote for ridiculously crazy levels!!!

Maybe by some point in the game, you'll have to destroy the city from the inside or something. The walls bleed already so, i wonder whats really going on inside of Limbo.
 
Though DMC1 is my favorite game in the franchise, it had a ridiculous and broken difficulty curve and other mechanics that didn't work.
 
so you want DmC to have a more dated look and feel? Can't really tell what you mean.
That's not what I said.

Back in 2001 there were no games that I know of that gave you the fluidity that DMC1 offered. People take for granted just how responceive DMC1 was by contrast. Ofcource games have improved from then, it's been 11 years. If there had been no advancements since then I certainlly would expect alot of angry people.

pretty much everything angel mode said was spot on. I couldn't even finish DMC1 on the HD collection. I finished part two because the graphics looked better.
Hang on. Are you saying that you couldn't finish the games because of how poor the grephics were?

Maybe what DmC is missing or what hasn't been seen yet, is a more darker mood. But what i think is because DmC is going to take place is more than one area, its going to have a different feeling where ever you go. Hopefully at some point, limbo will look very evil and menacing but only time will tell. I always liked when the original DMC's, like towards the end, the levels turned into a very trippy demonic area. DMC 2 had the whole tower area thing, dmc3 had the inside of the giant flying whale's stomach and dmc4 just kinda went nuts at the end. I would like DmC to make a huge change in the levels at the end of the game.
I don't think they'll go for the dark envirements situation. It feels as thought that is not the direction they want the game to go. If they are going for the corporate evil the final boss will be in a corporate envirement, the institution and all that.
Looks like someone is stuck in the past :troll:
Easy.
 
Though DMC1 is my favorite game in the franchise, it had a ridiculous and broken difficulty curve and other mechanics that didn't work.

I'm going to assume that this statement summarizes most of the replies in this topic, right?

I'll just go on to explain why I like DMC 1 over DMC 3 since DMC 1 was better in terms of difficulty and gameplay. Difficulty, to me, is determined by enemy AI and the limits of gameplay. Gameplay is determined by the mechanics of the game and its control scheme. I just think that DMC 3's mechanics allowed for faster action and it nicely filled out the PS2 controller with its control scheme. Everything else it fell behind. I'll say this as a person who has played a good number of action games.

First off, Enemy AI in DMC 3 was pretty much crap in comparison to DMC 1. The enemies don't have a frequent pattern of attack until at least Very Hard mode. Even then, their attacks are pretty simple and aren't very hard to predict. In fact, a majority of them have only one attack and a simple pattern of executing it. Ultimately, their strength lies in their numbers which doesn't become troublesome until Very Hard mode. DMC 1 pulls this off very nicely because the enemy's AI is the equivalent of the AI of the zombies from Resident Evil. Furthermore, even the most basic enemies have different types of attacks and the only way to effectively predict them is to pay close attention to their movements.

The limits of the gameplay are very rare in DMC 3, which we all have praised since giving the players freedom is always a good thing. However, there's a point where the gameplay has to have a level of difficulty in itself so that there isn't an easy way of mastering it nor an easy way of defeating your opponents. For example, I can just monotonously attack my opponents with just a simple combo and dodge pattern. A boring way of playing the game, yes, but its easy and effortless. DMC 1's limits were apparent but rewarding, you can't switch your weapons on the fly, instead you have to pause the game. This is fine because it gives you time to think. You can't shoot without holding the R1 button, but again that's okay because it is a Resident Evil game and it makes shooting a strategic mechanic (especially since most enemies aren't staggered as much as they are in DMC 3 and alot of enemies can resist sword attacks so shooting is a form of strategy).

In terms of mechanics, DMC 3 is more speed- orientated, so quick execution of any action is a forefront of the action. Which again is a good thing since DMC 1 wasn't all that fast in action execution. However, DMC 1 did have mechanics that boasted an effective challenge to the player and, ultimately, understanding the game was key to making things easier. Though mechanics like Fixed Camera angles were annoying, others such as pausing in order to switch weapons made strategy the primary focus of the game as opposed to style which is what its known for today. DMC 3 also made free- form combat a major focus, but did so at the price of difficulty which gave way for easy methods of fighting. DMC 1, again, was strategy- oriented, so there wasn't an easy way of doing things but there were ways to make things easier such as how slash- cancelling made it easier to execute combos. Speaking of which, one set back I found in DMC 3 was the focus on input- based combos. DMC 1 had time- based combos, so instead of having Combo A, Combo B, and Crazy Combo B, you had Combo A, Combo B, and Combo C which you can switch between depending on where and how long you pause between button presses (some saw this as a set back because enemies can block your attacks after the pause, though I've never had issues with it). If they kept the focus more on time- based combos you can have a total of at least six combos all on one button.

And in terms of control scheme, DMC 3 had a use for every button which is what I like, even though I don't even see the point of the Circle button anymore since I don't use it. DMC 1 had some buttons that weren't used all that often and a few that, if I recall, didn't have any uses. Though I like how it focused on the necessities, I would prefer to use everyone of my fingers.


Now, what I would like for them to do in DmC is to employ DMC 1's focus on strategy as much as it does on free- form combat. Basically, if they are going to give me all those moves to use, I'd better use them all. The enemies better have specific weaknesses and strategies to get to those weaknesses instead of me just pounding on them. And I don't mean they have a weakspot with shields in front of them for me to just walk around (dumb Dullahans) or them just be jumping punching bags (stupid Arachnes). I want to feel as if all but the most basic enemies were bosses. If they do that, I would really enjoy the game.
 
I only beat dmc1 once. And that was back in 2001. But I also played pac man back in like 84 and I'm just happy with the evolution in games today. DMC1 defined a new genre so I'll give it its due but DMC 3 redifined the hack and slash genre all over again.

How do you know DmC won't have more hellish level designs by the end of the game? It seems the deeper Dante goes the more evil it becomes.
 
I only beat dmc1 once. And that was back in 2001. But I also played pac man back in like 84 and I'm just happy with the evolution in games today. DMC1 defined a new genre so I'll give it its due but DMC 3 redifined the hack and slash genre all over again.

How do you know DmC won't have more hellish level designs by the end of the game? It seems the deeper Dante goes the more evil it becomes.

In terms of level design, I'm sure it would get more gross and grotesque, but I'm don't really worry alot about level design unless platforming is a part of it and I'm not all too impressed with the platforming we've been shown so far.
 
In terms of level design, I'm sure it would get more gross and grotesque, but I'm don't really worry alot about level design unless platforming is a part of it and I'm not all too impressed with the platforming we've been shown so far.

really? i am, it looks difficult and frustrating. the kind of thing that makes you scream HELL YEAH! when you finish it. they say one guy died on the church one 74 times so they had to tone it down. NOW THAT is a game i wanna play.
 
Ninja Theory has been trying to appeal to DMC fans by adding elements from past games. However, they haven't added elements from DMC 1 and I'm a DMC 1 fan more than I am a fan of the other games. So how exactly are they going to appeal to guys like me?

Any thoughts?
Think of it like this: DMC 1 was the base. DMC 3 just added to it. I haven't played the first (I think the HD Collection should be the next game I get xD), but from what I've seen and heard the sequels followed the same formula as the first. In reality, creating the 'feel' of DMC 3 is the same as creating the 'feel' of DMC 1 because DMC 1 is what started it all.
 
I might have used DMC1 Dante as a template and start out with a older dante as a protagonist. More Blade than Inuyasha if you know what i mean.
 
In terms of level design, I'm sure it would get more gross and grotesque, but I'm don't really worry alot about level design unless platforming is a part of it and I'm not all too impressed with the platforming we've been shown so far.
You do realize the only platforming we've seen is basically a tutorial level. The boss fight has a bit of platforming in it but the fight is set up to win in several different ways.

Your idea for enemy design and their AI is a really good idea. DMC 1 made you think every fight feel like you were fighting for your life and NT should definitely try that approach but only time will tell.
 
I think the platforming elements in DmC might be better than the ones in 2,3,and 4 already.
 
i like the way demons are looking so far. as they seem to be going for an organic theme. white blood cells, giant larvae etc. so im hoping for some crazy creepy monster that make me just scream at the screen:
images


and hopefully a demon weapon to do just that. really taking you back to DMC1 where you genuinely felt cornered by the demons and any second you'd be killed. the platforming here already looks leaps and bounds above DMCs previous ones. it looks smoother than 3 and no lock ons. which means i wont lock onto the orb I JUST USED and end up going backwards in midair and fall into a pit full of demons. not to mention i love how the ground just pulls you back when you jump. no lie even when im watching the trailer and gameplay im like "ooh, aaah, come on come on come onnnn...phew" :D
 
i like the way demons are looking so far. as they seem to be going for an organic theme. white blood cells, giant larvae etc. so im hoping for some crazy creepy monster that make me just scream at the screen:
images


and hopefully a demon weapon to do just that. really taking you back to DMC1 where you genuinely felt cornered by the demons and any second you'd be killed. the platforming here already looks leaps and bounds above DMCs previous ones. it looks smoother than 3 and no lock ons. which means i wont lock onto the orb I JUST USED and end up going backwards in midair and fall into a pit full of demons. not to mention i love how the ground just pulls you back when you jump. no lie even when im watching the trailer and gameplay im like "ooh, aaah, come on come on come onnnn...phew" :D
your thinking of 4
 
I think the platforming elements in DmC might be better than the ones in 2,3,and 4 already.
That's what I heard too. NT said their platforming stages will be more challenging, but not broken. Sounds good to me.
 
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