It's difficult to take your criticism of God of War seriously when it seems you put the game down fairly early on. Turning is entirely dependent on your camera speed (which I turned up), and there's a 180 turn key too, plus the lock-on that keeps things in view. While the combat starts out slow, boy howdy does it ramp up. The last Valkyrie battle in particular is some of the most white-knuckle combat you can experience.
God of War is slower and a bit more methodical, but it's leagues ahead of something like Dark Souls, and feels a helluva lot like a God of War game, just with the camera over the shoulder. It sucks you fell off of it so early, you may have liked it when they finally give you enough stuff to work with.
It's interesting to see a divide in action game tastes based around both twitch gameplay and methodical gameplay; they provide different challenges, but can be just as exciting when you're in the thick of it.
On the photorealism - it seems like they are just mentioning that they don't want the animations to look janky as hell because of the new style they're using. Although I wonder how many people would really care for basic animation canceling on photorealistic models, like...it's still a game, we know what we're getting into