• Welcome to the Devil May Cry Community Forum!

    We're a group of fans who are passionate about the Devil May Cry series and video gaming.

    Register Log in

So far, don't the weapons seem less unique and interesting than those present in previous DMC's?

SryCauldon

Well-known Member
I do not mean this as a hate thread, maybe more weapons will be made available, but so far based on what I know, blade wise you just get a sword, a scythe, a axe, gloves, and throwing blades. In the last two iterations there were things from Ice-triple nunchucks to a suitcase capable of morphing into a giant laser or missile platform. And many others, DMC3 had a scythe as well....well, it was actually a guitar, that launched electric bats and sonic attacks.

Maybe it is just first impressions, maybe more moves can be gained in the full game but so far it feels as if the creative spark present in weapons design is absent, you basically just have "things that cut" and "things that smash".

Also am I wrong in assuming the lack of lock on will also reduce the number of moves the weapons can execute?
 
I'd say it's between DMC1/2 and DMC3/4. From the weapons shown, it's not too silly (like the guitar from DMC3), but you still have some cool weapons such as the Angel weapon that was recently announced (the plates that Dante throws around like yo-yo's).
 
The weapons this time around were designed to balance function and form, so the creativity behind them was split between the two. In DMC3 and 4, the weapons were largely interchangeable, none more suited to a situation than any other. They just had different combos, and emphasized form almost to the exclusion of function. In DmC, every weapon has a fairly distinct purpose, whether for damage distribution or actively managing the shape of a crowd, and though most are fairly standard ideas for weapons, the look of them is pretty nifty.

... Granted, some more over-the-top weapons would have been appreciated.
 
Weapons in DMC 3/4 seem to have been chosen primarily based on what looks cool, DmC weapons were chosen based on what they add to gameplay. Both approaches are good but DmC's practical weapon concepts end up being less unique than DMC's cool weapon concepts. Most of DMC's weapons wouldn't have fit the tone of DmC anyway so even if we did get more weapons (unlikely, there isn't enough room left on the D-pad to add more weapons and still select everything instantly) they still wouldn't be like DMC's weapons.
 
True. I did like Gilgamesh. I never really explored Lucifer very much but it was pretty fun. BLOODY LOVED Pandora. I missed the guitar though; such an awesome weapon. I want to play with the Aquila so much!
 
The weapons in this game are horrible, aside from Rebellion and Aquila. The color coded enemies make it even worse.

They're just the generic western weapon archetypes.
 
The weapons in this game are horrible, aside from Rebellion and Aquila. The color coded enemies make it even worse.

They're just the generic western weapon archetypes.
The axe/hammer/mole wacker is ridiconculsly slow. I get that, a lot of games have the slow and powerful/fast but weak weapons. But the hammer just isn't fun to use. The enemies stop the nice flow of combos. I don't mind the blue enemies because the Angel Sickle is fast and doesn't slow Dante down. It keeps up with he pace of the game and the blue enemies can be taken care of easily and they have a lot of variety with combos.
However(!), this is a demo and when the full game comes out:
There might be an upgrade to make the hammer faster and because this is a demo, we a limited to combos. The hammer has (Attack, Attack, Attack) and (Attack, Attack [pause] Attack). So in the full game we'll get more to play with. But those enemies are still there...dunno, we'll see.
 
The axe/hammer/mole wacker is ridiconculsly slow. I get that, a lot of games have the slow and powerful/fast but weak weapons. But the hammer just isn't fun to use. The enemies stop the nice flow of combos. I don't mind the blue enemies because the Angel Sickle is fast and doesn't slow Dante down. It keeps up with he pace of the game and the blue enemies can be taken care of easily and they have a lot of variety with combos.
However(!), this is a demo and when the full game comes out:
There might be an upgrade to make the hammer faster and because this is a demo, we a limited to combos. The hammer has (Attack, Attack, Attack) and (Attack, Attack [pause] Attack). So in the full game we'll get more to play with. But those enemies are still there...dunno, we'll see.
I like the speed of the axe. It makes the its power that much more satisfying. I just love doing a double slash with rebellion followed by the powerful smash of the axe.
The only thing I dislike about the axe is the lack of moves it has. The full game may be different, but I wish the demo compensated for the lack of mid-air moves and gave us some extra ground moves for the axe.
 
The weapons in DMC3 were more "Hey look at me with my awesome looking weapons! Look how cool I look with them and how amazing I am with them too!"

DmC is more like "I don't care how cool I look. All I need to know is that will these weapons get the work done, and open doors, or can I just spam with rebellion all day?"

In DMC3 and 4 you could pretty much spam with the classic Ebony and Ivory/ Rebellion. The other weapons didn't have a real purpose, they just were put in for style ranking and looking flashy. DmC's weapons were more on needing them to kill certain enemies so that people don't think the game is a spammer with one weapon. Plus those weapons serve the way to keep going forward in other levels, while the only purpose the weapons of DMC3 had was breaking those statues that lit the fires on them.
 
I think they're just fine. DMC's weapons were starting to get a little out there, and we've never had a scythe, battleaxe, or shurikens before, so...we're got all new toys. I hated Nevan and Lucifer, and only ever used Pandora when I wanted to cheese a win with its big giant laser.

I can't see how the weapons are "generic western archetypes" when we haven't really gotten much else from the classics either. The only vaguely oriental weapon the classics ever had was nunchaku :/ Scythes are even underrated weapons in video games, so I don't see how they're much of an archetype :/

And no, the lack of Hard Lock didn't change much. With Rebellion as a standard, all of its moves are pretty much intact, barring those that were moved to other weapons (Prop Shredder and Round Trip). They could have totally fit in back-to-forward moves too, and had some forward-forward inputs on the Special key as well. DmC's control scheme actually has a lot more potential. If they made use of inputs on the Special key, and put in more pause combos, there could be a lot of variety, but as of now, there's already a lot by having every weapon available at all times.
 
The weapons in DMC3 were more "Hey look at me with my awesome looking weapons! Look how cool I look with them and how amazing I am with them too!"

DmC is more like "I don't care how cool I look. All I need to know is that will these weapons get the work done, and open doors, or can I just spam with rebellion all day?"

In DMC3 and 4 you could pretty much spam with the classic Ebony and Ivory/ Rebellion. The other weapons didn't have a real purpose, they just were put in for style ranking and looking flashy. DmC's weapons were more on needing them to kill certain enemies so that people don't think the game is a spammer with one weapon. Plus those weapons serve the way to keep going forward in other levels, while the only purpose the weapons of DMC3 had was breaking those statues that lit the fires on them.
Wow, really? It's not about being cool or not, but the DmC weapons are generic as ****, SLOW BUT HEAVY HITTING or BIG RANGE NO DAMAGE, like you'd see in any other generic western combat game, like Heavenly Sword. It's still fun to use Flush and Drop in the middle of combos, specially Drop JC, but when the color coded stupidity comes in, you HAVE TO USE only one kind of weapon, and by themselves they're very limited, specially the demon weapons, having to fight a big health enemy with only Arbiter and Eryx is facepalm worthy.

I can't believe you're defending this color-coded bullshit, this crap has no place in DMC or any decent combat game for that matter.

Sometimes I get really surprised with the kind of crap people support here just because it's DmC related. Some people say the haters are blind, but man, supporters can be equally as blind.

You don't have to support everything about your favorite game, on the contrary, when you criticize the bad things you're helping them to improve the sequel with feedback, otherwise they'll just think the game is flawless and won't fix what needs to be fixed.

Some day I'll read that people think Poison is a great boss fight in the series, then I won't be surprised by anything else.

I can't see how the weapons are "generic western archetypes" when we haven't really gotten much else from the classics either. The only vaguely oriental weapon the classics ever had was nunchaku :/ Scythes are even underrated weapons in video games, so I don't see how they're much of an archetype :/
I'm not talking about the design, design-wise only the Eryx needs work, the rest are fine, I LOVE scythes and this new Rebellion is actually a lot better than the original, I'm talking about the gameplay archetypes attached to those weapons.
 
In DMC4 all I needed was Rebellion an Dance Macabre as well as OverDrive to get rid of all of my foes and still rank up SSS. There was no need for other weapons outside creating awesome combos but DMC3 had enemy to weapon weakness stats (Agni & Rudra was Cerberus weakness and Cerberus was Nevan's weakness) so yeah the weapons in DMC3 did serve a purpose and DMC1 ALL WEAPONS served a purpose. DMC2................................Yeah DMC4 weapons (outside Rebellion, E&I, & Coyote-A) were mainly useful for completing Secret Missions and Nero's weapons.....Nero didn't had any weapons he was just Nero a bloke with a sword, a gun, and funky arm.

So DMC1, DMC3, & DmC did good in the weapon usefulness department. DMC4 though much better than DMC2.
 
I'd agree the weapons are pretty lackluster. The Eryx design is probably the worst imo, and even GOW3 had better looking weapons (besides the last one...). Aquilla is pretty cool and the most unique weapon they have shown, and they should have used that design philosophy for all the weapons. It's something that wasn't really done in DMC before. Luckily Eryx will make arbiter less important to use so I won't have to use it later in the game...
 
Wow, really? It's not about being cool or not, but the DmC weapons are generic as ****, SLOW BUT HEAVY HITTING or BIG RANGE NO DAMAGE, like you'd see in any other generic western combat game, like Heavenly Sword. It's still fun to use Flush and Drop in the middle of combos, specially Drop JC, but when the color coded stupidity comes in, you HAVE TO USE only one kind of weapon, and by themselves they're very limited, specially the demon weapons, having to fight a big health enemy with only Arbiter and Eryx is facepalm worthy.

I can't believe you're defending this color-coded bullshit, this crap has no place in DMC or any decent combat game for that matter.


Sometimes I get really surprised with the kind of crap people support here just because it's DmC related. Some people say the haters are blind, but man, supporters can be equally as blind.

You don't have to support everything about your favorite game, on the contrary, when you criticize the bad things you're helping them to improve the sequel with feedback, otherwise they'll just think the game is flawless and won't fix what needs to be fixed.

Some day I'll read that people think Poison is a great boss fight in the series, then I won't be surprised by anything else.

It's my opinion. I'm allowed to say whatever the hell I want. Why is it that I can't happily like a game and defend it just as others defend their games?

I'm sorry you can't respect my simple opinion.
 
It's my opinion. I'm allowed to say whatever the hell I want. Why is it that I can't happily like a game and defend it just as others defend their games?

I'm sorry you can't respect my simple opinion.
We're going that route? WHY CAN'T I DISAGREE WITH YOU AND TELL YOU WHY I DISAGREE? CAN'T YOU RESPECT MY DIFFERENT OPINION?????

Come on son.

I'd agree the weapons are pretty lackluster. The Eryx design is probably the worst imo, and even GOW3 had better looking weapons (besides the last one...). Aquilla is pretty cool and the most unique weapon they have shown, and they should have used that design philosophy for all the weapons. It's something that wasn't really done in DMC before. Luckily Eryx will make arbiter less important to use so I won't have to use it later in the game...
I really don't like what I've seen of Eryx so far as well, aside from the Rising Dragon. But it does seem a little bit better to use when you're forced to use demon weapons only.
 
Again. It all goes down to your tastes. I think the Eryx could have been better designed. Like making the fingers completely red. Take the whole molten lava concept and roll with it.

For what we have, the weapons do things in creative ways (aquila gets my full praise man, they are just so cool) and for a start it makes sense that he has such a sub par weaponry for his beginnings.

I like that his mother and father preferred the Scythe and Axe respectively. Gives them significance.

But I agree with Gbraga on the colored enemies. They break the flow of combat too much for it to be any fun at all. Like, couldn't they just make the weapons less effective? I get the whole shield thing (you can yank them, destroy them, warp behind them) you have a number of ways to work with that... but making all of my arsenal except one or two weapons effective against one enemy is pretty bogus.
 
We're going that route? WHY CAN'T I DISAGREE WITH YOU AND TELL YOU WHY I DISAGREE? CAN'T YOU RESPECT MY DIFFERENT OPINION?????

Come on son.
I Do respect your opinions. But when I hear "Some people say the haters are blind, but man, supporters can be equally as blind."
It kind of makes the conversation go sour.

plus this;
You don't have to support everything about your favorite game,

Doesn't that contradict that as a favorite, I can support it?
 
i give the axe arbiter the highest, osiris was interesting but not perfect. as for Eryx...i found it meh, dont know enough to judge. i mean maybe if the fists do grow when they fight. as for the shurikin...acer is it? dont know anything on it. but was slighlty disapointed by them. but in fairness a real comparison cannot be drawn until the game comes out. as if i were to show you agnae and ruda without the game ud be like....why.....

so overall the weapons have left me unimpressed but not wholey disappointed.
 
I Do respect your opinions. But when I hear "Some people say the haters are blind, but man, supporters can be equally as blind."
It kind of makes the conversation go sour.

plus this;
You don't have to support everything about your favorite game,

Doesn't that contradict that as a favorite, I can support it?
Not necessarily, I think he is just pointing out that someone can't love EVERYTHING about a game even if it is your favorite game. Let alone the game isn't even out so you can't really call it your favorite game yet, maybe the game you are looking forward to the most? I'd say one of my favorite games is Civ4 but the way the AI was programmed to cheat at higher levels still bugs me (because they couldn't make it more human like). And i still didn't like the paper-rock-scissors combat (among other things).
 
Back
Top Bottom