And having completed the game from literally the start (Nephilim) all the way through DMD 3 times and having completed hell or hell, I am still annoyed about the stuff that I was annoyed about on day 1.
Ignoring some problems binding buttons (I think having to go into the config so I can bind a DT or gun special is obviously stupid) I still hate some things just as much now as ever.
For me no matter how much people argue, I find that not having lock-on limits the number of combos, and means that no matter how good I am at this game there are always times when my character will just not target the thing I want it to target (lets say there are 6 enemies within a 60 degree angle, at least with lock on I'd know which one I was planning on attacking). This leads to having to double tap the analog stick towards enemies, which takes slightly longer, and leaves you far less certain of which enemy you will hit.
The angel enemies will always take longer to kill because the scythe is simply a much weaker weapon than the others. If DMC didn't have a style system, and it didn't have blue/red enemies then I am pretty such my damage with the scythe would be somewhere in the range of my damage with the grenades (which are still way more than the other guns). It isn't a useful weapon, and ALMOST everytime I use it I know I am doing it just because I want it to look better or to score points, not because it is actually useful.
It would be interesting to see the damage stats from all weapons from people.
This being said, I stand by my prediction that I made about half an hour after I started playing this game, that it is the best game I was going to play that will be released in 2013. Developers don't make games that are designed to take much skill/have any replayability very often.
What other GAMEPLAY issues do people that otherwise enjoy the game, that they can't reconcile with?
Ignoring some problems binding buttons (I think having to go into the config so I can bind a DT or gun special is obviously stupid) I still hate some things just as much now as ever.
For me no matter how much people argue, I find that not having lock-on limits the number of combos, and means that no matter how good I am at this game there are always times when my character will just not target the thing I want it to target (lets say there are 6 enemies within a 60 degree angle, at least with lock on I'd know which one I was planning on attacking). This leads to having to double tap the analog stick towards enemies, which takes slightly longer, and leaves you far less certain of which enemy you will hit.
The angel enemies will always take longer to kill because the scythe is simply a much weaker weapon than the others. If DMC didn't have a style system, and it didn't have blue/red enemies then I am pretty such my damage with the scythe would be somewhere in the range of my damage with the grenades (which are still way more than the other guns). It isn't a useful weapon, and ALMOST everytime I use it I know I am doing it just because I want it to look better or to score points, not because it is actually useful.
It would be interesting to see the damage stats from all weapons from people.
This being said, I stand by my prediction that I made about half an hour after I started playing this game, that it is the best game I was going to play that will be released in 2013. Developers don't make games that are designed to take much skill/have any replayability very often.
What other GAMEPLAY issues do people that otherwise enjoy the game, that they can't reconcile with?