Just a bit off subject I do think is something worth pointing out.
You know what is awesome? Storytelling.
Yes, we've been doing it since we've had enough intelligence to but let's be fair, video games don't rely on those to exist nor need a plot to be video games. Remember when they announced a film trilogy for tetris? The universal reaction was what for? Is Mario the Laurence Olivier of video games? Is there even one? Because most of the prominent characters in the media are action heroes and cartoon characters. In the same vain do we really play all games for the plot? Nowadays we demand to, but out of all the games you've played more than once how often do you watch every cutscene every time? I skip them after the first playthrough. Personally, if my only interest in a game is the story then I just watch it on youtube. In fairness a solid story is always a plus, some games are even exclusively built to only tell a story and nothing else, Telltale has made their living from it and they've done it quite well, too, and often the game's story is what's made it immortal, especially with RPGs, but in video games rely on other things to be significant, things that are uniquely theirs, like gameplay mechanics, exploration and interactivity and for most games these are the more important elements. Most can live without the plot but not without these.
Back on subject. I've been thinking about this a bit. The question is 'should all games have an easy mode' with a focus on Souls games, and the like, as the basis for the argument for, but I don't think the point should be limited to just that. In my opinion I said no because blah blah blah, but as another point of argument I also don't hear people complain that not all games have a hard mode and lets not say that's silly because the opposite is also not a good alternative, overly easy games are boring. How many people here play in heaven or hell mode exclusively because they want to only enjoy the story and explore the world? Yeah, that's a boring mode and frankly I've only played it once in each game and it was for the trophies and unlockables. Difficulty is what keeps people coming back and what keeps you interested because easy is monotonous. I know that overly difficult games can be just as big a turn off but beating an easy game is no great feat, there is no sense of accomplishment from it.
Still, even this is not a universal law, that much I have to admit. Just because difficulty makes a game interesting it doesn't mean that Journey would benefit from a hard mode; difficulty is not a crucial part of the experience that that game is trying to empass. Now, you might argue that no games ever needs to be hard to do so but I disagree, especially with Souls games because the idea is that you are a mere mortal against monsters and gods and if you were some kind mighty being you wouldn't panic or feel any sense of smallness in contrast to the world and creatures you're pitted against. You could argue that that is something that could just as easily show in cutscenes but that would be telling, not showing.
The difficulty isn't without purpose, they don't even have tutorials, I found staggering by accident in BloodBorne and parrying in Demon's Souls, and it is such a staple of the genre it created that next to the bonfires it's the one thing all Souls ripoffs and inspired games share, even the 2D ones. And I know the argument, too, I'm not enjoying it because it's too hard but I
would if it wasn't, my best friend practically said the same thing, it's why he never played the games, though he was more colorful with his words but frankly, and I think I already said this before, they wouldn't be popular and people wouldn't want to play them if they were easy because without it they wouldn't be popular.