I don't know how much of Bayonetta you played (And I heartily suggest you complete it rather than listen to a twat like me exposit about it), but at the end of the game Bayonetta loses the final battle and is enslaved by the main villian, Balder, despite trouncing him multiple times in single combat. It is only by virtue of the clemency she granted Jeane and their remembered friendship that Jeane rescued her and averted the eternal rule of a corrupted God.
INCOMING POTENTIAL TL;DR's
Yup, I've played it through. 90% of the time I wanted something to smack the **** out of Bayonetta. The leftover 10% of the time,
I wanted to be the one that slapped her.
Yea, Bayonetta technically lost her fight with Balder, but it doesn't look like it's because of what she did, but the whole "right eye of the world" thing kicking in when she sent her younger self back in time. Points to Balder for coming back from her assault though. I guess it could be argued that Balder threw the fight as part of his overall plan, so I guess that's all up toe debate and I will give you this.
Still, then you go on to eventually kick god's ass without seemingly breaking a sweat, and throughout most of the game most of the cinematics imply comfortable amount of ease with max wit to most of the journey.
I can see why someone might find the audaciousness of Bayonetta a bit overstimulating and kind of insufferable, but I found it quite artful
in a weird way. Bayonetta is a game in which a woman uses her sexuality as a form of empowerment, using her very beauty as a source of ultimate power to destroy a patriarchal, sexless autocracy. While men in fiction become more empowered when they have less clothing...
...women traditionally become more submissive and vulnerable. Bayonetta is the antithesis of that cliche; the woman can kick the everloving crap out of divine stewards when she's wearing less clothing, and can lay out GOD while naked.
I don't disagree with your premise, but I think in the area of heroic character, they did it in a less than satisfactory way (this actually goes for several of P*'s characters actually in DMC and Bayonetta alike.)
Kicking a god's ass is not going to make me admire you, it's going to make me think the antagonist was a chump or the writers are busy fapping themselves to care about making a character that doesn't come off as Sueish. For me, it's not about how easily they overcome, it's about how TOUGH the goal is to overcome. Asura's Wrath for instance, the Seven Deities, particularly Deus, are established as tough muthafuckers, defeating or putting Asura to his limits several times, to the point that he has to throw caution to the wind and *break himself* in order to defeat them. Taking lumps is not a bad thing, but these games I noted seem to be in love with the Superman paradigm and maximum avatar strength.
Basically, if Bayonetta was put through trials and have to take a lump or two, I wouldn't mind her surly attitude at all. Infact it might have wound up being a plus, a character flaw I could respect. She'd have truly *earned* being an asshole. She would've sweat, she would've bleed, she would've overcome, she would've KICK REAL ASS. Like a *good* male protagonist.
METAL GEAR RISING SPOILERS
At the end of the prologue in Rising, Raiden is completely trounced and mutilated by Sam, the Desperado Units Iaijutsu specialist. This is what necessitates his cybernetic overhaul, and why he looks so different from how he did at the end of 4. Also the devs have let slip that the game focusses on how this event and the constant battles with the Desperadoes are breaking down Raiden's personality, causing him to revert to the Ripper Persona he had as a child soldier. This is emphasized when his aura turns red and he starts giggling maniacally as he rips people into gory vapour.
SPOILERS END
It's still entirely possible that Platinum could screw it all up completely, but I've a little faith.
You are correct though; Platinum tend to be lousy story tellers. It's not their main focus though.
While I wasn't fully aware of those spoilers (thx btw), I have almost no doubt that the overarching plot itself should be well, pretty Metal Gear-ish. However what I'm concerned with is how they're going to handle it. In MGS, there's always this strong tension in most any situation you get into, and when confronting a boss, it just gets DAMNED WORST. They handle this in such a particular way; the Snakes for instance are usually not cracking dry wit, outside of occasional jabber in Codecs, when they confront a boss. They're tense, ready to act or react, and you get the feeling they are taking the situation damn serious, which gives further gravitas to the boss characters, that they will **** YOU UP.
In MSG3 for example, Big Boss gets beat by his his mentor repeatedly (and kinda brutally, who herself is a pretty awesome female character), tortured and imprisoned, loses an eye, and still has to break out to continue the mission. Stuff like that makes me go "Damn! That guy has gone through a lot! He's incredible"
But Raiden on the otherhand in the demo is casually having a snarky conversation with that wolf mech and in the Ripper trailer, is taunting for some cyborg cops, and hurling Metal Gear Ray's. True, it is far too little to judge the pace of the entire game, but... well I'm hoping it'll be more than "I got up-GRAAAAADES! You suck! Woe is me I luv killing! CUT EVERYTHING!!" I mean, it is still Kojima.... Will he have somesort of awesome mental AND physical turmoil to eventually defeat and not merely steamroll? We'll see.
....Just please god don't let this be a Ruroni Kenshin storyline.
I just find it more interesting, a character who doesn't strut through every situation with barely a bruise, but striving through tough, mentally and/or physically demanding situations. Not a Superman, but a Gokou. You can pull off as many crazy stunts as you please, but it's not going to matter much for me if you're not doing it against an equally dangerous antagonist who's pushing you to your limits.
EDIT: Just watched the AR vid. God, that voice acting by the one playing "Max" had me smiling the whole time. May have to pick this up soon.