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QTEs in DmC?

^That reminds me something from the beginning of Final Fantasy XIII-2. At some point you get to use QTEs and there are two buttons appearing at the same time. One signifying an attack using guns and one with a sword.

If we could combine this with what you just said -> meaning you can not only choose whether or not you'll use the QTEs but choose even the manner that those QTEs will appear/affect the game as well. That would make them awesome. No action would be wrong.
Every company that uses QTE in their games needs to use this idea.
 
^That reminds me something from the beginning of Final Fantasy XIII-2. At some point you get to use QTEs and there are two buttons appearing at the same time. One signifying an attack using guns and one with a sword.

If we could combine this with what you just said -> meaning you can not only choose whether or not you'll use the QTEs but choose even the manner that those QTEs will appear/affect the game as well. That would make them awesome. No action would be wrong.
I forgot all about those!! i gotta beat it now and try the different attacks!!! WOOOHOOO

ontopic:
I still think Bayonetta did it the best because if you really wanted too, you could execute every single angel in the game or vise versa
 
^That reminds me something from the beginning of Final Fantasy XIII-2. At some point you get to use QTEs and there are two buttons appearing at the same time. One signifying an attack using guns and one with a sword.

If we could combine this with what you just said -> meaning you can not only choose whether or not you'll use the QTEs but choose even the manner that those QTEs will appear/affect the game as well. That would make them awesome. No action would be wrong.

I hear you :D

Like, press this button for fast QTE attacks, and that one for heavier attacks, both for guns and melee... something like that.
Well, like you said anyway. I agree completely. It would be like QTE combo chaining. :P
 
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