DMC was originally intended as a beta for Resident Evil 4, so some trappings and mechanics get carried over to the game's design.
The "hold R1 to draw weapon" mechanic was common in a lot of games that imitated the Resident Evil or Alone In The Dark format back then.
Most of the time, your character can't move but in later titles of such format, your character will lock-on to the enemy while moving slowly.
My problem with DMC's old lock-on mechanic was:
- You need to keep the R1 button held down to maintain lock-on. There are other games where you just press once to initiate lock on and press them again to turn them off. In other words, lock-on can be turned off or on via toggling.
- Your movement slows down for no ****ing reason. This isn't a Resident Evil game anymore, so there's no reason for Dante to slow down when he's locked-on to an opponent. It's no longer a 'draw weapon' button.
Whenever I play any of the old Devil May Cry game, I always only lock-on to perform signature moves.
Most of the time, I'll be running and jumping around and only lock-on for Stingers and so on.
And if there are a lot of enemies in the screen, I don't always get to lock-on the enemy I want to attack and switching lock-on in the thick of battle can be troublesome.
It should have been more like Zone Of The Enders or Metal Gear Rising, where I can lock-on to an enemy without the need to keep a button held down and without losing my speed.
For the record, I would have preferred a lock-on but only if it's implemented like in other games and not some "survival horror" wannabe.
The "hold R1 to draw weapon" mechanic was common in a lot of games that imitated the Resident Evil or Alone In The Dark format back then.
Most of the time, your character can't move but in later titles of such format, your character will lock-on to the enemy while moving slowly.
My problem with DMC's old lock-on mechanic was:
- You need to keep the R1 button held down to maintain lock-on. There are other games where you just press once to initiate lock on and press them again to turn them off. In other words, lock-on can be turned off or on via toggling.
- Your movement slows down for no ****ing reason. This isn't a Resident Evil game anymore, so there's no reason for Dante to slow down when he's locked-on to an opponent. It's no longer a 'draw weapon' button.
Whenever I play any of the old Devil May Cry game, I always only lock-on to perform signature moves.
Most of the time, I'll be running and jumping around and only lock-on for Stingers and so on.
And if there are a lot of enemies in the screen, I don't always get to lock-on the enemy I want to attack and switching lock-on in the thick of battle can be troublesome.
It should have been more like Zone Of The Enders or Metal Gear Rising, where I can lock-on to an enemy without the need to keep a button held down and without losing my speed.
For the record, I would have preferred a lock-on but only if it's implemented like in other games and not some "survival horror" wannabe.