Ah, I see, and I agree. There never really is and probably never will be. The reason being is that it would be awfully dumb on the developer's part to give the enemies as much gravity- defying abilities as you have (this is for any HnS game btw) as it would make fighting them quite difficult and annoying (especially since some of them are bad enough on the ground as it is). So most of your fighting would be done on the ground, thus you would have a greater amount of ground moves/combos than air. Thankfully, we have glitches on our side. They enable us to break the rules of the game and treat it like the masochistic b*tch it is. Mechanics like Jump Cancelling and Air Resetting give us enough control of aerial combat that really we would only need a few air moves to completely obliterate the poor soul of the fool who dared to get juggled into the air in the first place. Thus, there really isn't a need for a higher focus on aerial combat as placing a larger emphasis on it would only (slightly) take away the pleasure of using its various glitches to bend the game over my lap, spanking it on its flat bottom, and forcing it to call me its "daddy."
You get what I'm saying?