This is just the goddamn tutorial. This game is gonna be SICK
This is just badass
That "Finish on Revengeance difficulty with all S ranks" trophy WILL BE MINE
This is just the goddamn tutorial. This game is gonna be SICK
This is just badass
I never specified strafing at running speed.It's completely relevant to the topic at hand and works as a way to exclude certain points you may have made.
It's far more functional.It's not more functional than DMC,
No bashing nor contradictions here.And yet your bashing the fact he holds his guns out? Nice contradiction :/
This sounds more like your personal interpretation which does not apply to the general consensus.Genre - The overall elements such as gameplay, story and feel combined that make the game
Style - The way in which each element of the genre is executed
I won't go into super detail because that's just unnecessary. These definitions are enough.
Capcom has a bad habit of preserving old, outdated design.Your thinking far to much about it's origin. Do you really think Capcom just left it in there for no reason?
We went from DmC's lock-on and the DMC series' lock-on to different lock-on systems from other games to air/ground combos to genres within genres to balance. Thread derailed. Mission Accomplished.It's actually pretty simple: the bigger the gun, the bigger the recoil. The reason why some developers have tough times trying to balance things out is because they don't want to make things too difficult on our part. Thankfully, there were some developers who don't give two ding dongs and a bell ring for us, so they just simply take the logical approach to balancing their weapons without being hesitant about the amount of trouble we'll have mastering the weapons (and we shall forever love them for it). For example, DMC 1's Inferno took a crap load off of your DT meter and items in DMC 1 got more expensive with each purchase (making them a highly- valued treasure in higher difficulties). There's an item in Bayonetta that allowed you to use WT whenever you want but that (as in most games) took a huge chunk off your magic meter.
As you can see, it is most common for developers to make the OPed weapons very costly. Other times, they would be just hard to use. For example, DMC has a history of having highly explosive weapons that were heavy and hard to use (Fun Fact: DMC 1 is the only DMC where you can cancel out of the weapon's recoil animation). In Resident Evil 4, the more powerful weapons had smaller ammo clips (or you would run out of ammo without noticing).
Wait, wait, wait, shouldn't we be talking about lock- ons?
This is just the goddamn tutorial. This game is gonna be SICK
That "Finish on Revengeance difficulty with all S ranks" trophy WILL BE MINE
Thread derailed. Mission Accomplished.![]()
Anyway, balance is easy with singleplayer games. But tell that to multiplayer games. Look at forums from whatever game has multiplayer: fighters, shooters, MMOs, etc. you'll being on bottom level of hell just by entering.
plus, little known fact, in the new DmC you can toggle between enemies by pressing L3
You sir, win the forums.
... But not the internet.
... Because it's not worth your while.
...'Cause of the trolls.
Considering that Metal Gear is being strewn about in this thread. I present to thee, the deRailgun.Can't argue with that. Continuing Derail.
Multiplayer? Yuck, yuck, never touch the stuff (unless it is four or less). Often times, if you don't know the secrets of the game, you're pretty much screwed over. I can't tell you how many times I've got my butt beaten in Fighting games playing with a person who has played it for years and it was my first time playing. Screw them, I say.
snip
Eh... I don't know.Sir, may I build a temple in your honor? I promise to shatter one Platinum Games disc with a sledgehammer every week if you do.
Eh... I don't know.
I don't really hate Platinum Games....
Maybe it's a blessing that a lot of seniors like Shinji Mikami, Hideki Kamiya and Keiji Inafune have f***ed off.
Capcom can properly modernize their games without all this pandering to nostalgia.
besides living-breathing friends.
I'm still disappointed that no one has mentioned Vanquish. Everyone likes to mention/bash Bayonetta, but no one mentions Vanquish, a TPS that Platinum Games tried to make fast paced. Pretty good attempt with experimentation there in my opinion. Bayonetta is basically Kamiya's DMC without the DMC name or copyright in front of him. I can't say much about Metal Gear Rising: Revengeance or the Wii U game they're developing.Still, great call on having those guys leave as being an improvement to the overall status of Capcom (as opposed to their detriment, according to all the Kamiya worshipers out there).
Maybe it's a blessing that a lot of seniors like Shinji Mikami, Hideki Kamiya and Keiji Inafune have f***ed off.
Capcom can properly modernize their games without all this pandering to nostalgia.
besides living-breathing friends.
Was actually the one that encouraged Capcom to go for a more western approach.Keiji Inafune
Hey man, don't be such a jerk to my undead, alien, inter-dimensional, unknown-I-have-no-idea-where-they're-from friends.Ummm....
Hey man, don't be such a jerk to my undead, alien, inter-dimensional, unknown-I-have-no-idea-where-they're-from friends.
You try touching this guy and tell me how that goes.Have they touched you anywhere?
It didn't go so well for meYou try touching this guy and tell me how that goes.
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You try touching this guy and tell me how that goes.
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It didn't go so well for me
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