"The game doesn't look finished."
"Where's the polish? I thought this was a Platinum game?"
"How are they going to find the time to implement multiplayer?"
Nintendo, in a shocking turn of listening to consumer feedback, has listened to the woes of many and
have decided to delay the release of Star Fox Zero to the first quarter of 2016:
"We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes."
---Shigeru Miyamoto
This might stir up disappointment for, you know, the
five people on this planet that are actually looking forward to this game (my humble self included), but after mulling it over, I'm actually alright with this decision. For one thing, releasing it in November might've been problematic, seeing as
Star Wars Battlefront comes out the same week...so that would've dented sales tremendously.
That, and the fact that Nintendo tends to release their games in near-pristine condition, without the need for patches or remedies to technical issues. If they feel the game needs more polish, I'd rather they delay it than release an unfinished mess. I also took an particular notice in that last sentence:
"perfecting the tone of the cut scenes." That peaks my interest in many levels, since the footage from game trailers for
Zero seemed to imply that the cutscenes would follow the minimalist fashion of
Star Fox 64, right down to its briefing transmissions.
It might be a fool's hope, but I'd
really like Platinum to put their all in the cutscenes to deliver even half of the visceral splendor that
Assault gave to the series.
EDIT: One interesting note is that the
Nintendo Japan Twitter page announced the game's release as "Spring 2016" for Japan. Seeing as the game was intended for a simultaneous worldwide release, that'd be a safe estimate for the U.S. release as well.