• Welcome to the Devil May Cry Community Forum!

    We're a group of fans who are passionate about the Devil May Cry series and video gaming.

    Register Log in

Ninja theory not alone in gameplay department

Status
Not open for further replies.
Well by that logic would they really need nt to write this since they could just get any writer to come in and write the reboot. Capcom has ties to both marvel because of mvc and dc since dc bought the writes to do dmc in a comic book so they could just get anyone from either to come in and do it. Frank tieri who wrote marvel vs capcom 3 is/was a comic book writer for marvel. Rick remender who wrote both dead space and bulletstorm alsoo does some high-profile comic titles for marvel right now. i could probably name five people off the top of my head of writers from both who can do the series well.

UDON is a group of comic book artists who did the art for the street fighter comic that people liked so they can handle the visuals styles or such.
 
Marvel is great with comic books. They make excellent stories. My personal favourite is the X-Men. ^^

But have you played any of their games? Personally, I find them less than mediocre. And the Marvel VS Capcom games are just clash fighting games without much story (if any) and the gameplay can be mastered through button-smashing... X-Men Legends, Marvel Super Heroes, Marvel Nemesis: Rise of the Imperfects, they aren't really all that good, and the recent X-Men: Destiny doesn't seem like a prize-winner either.

No, I wouldn't place my bets on Marvel for a good video-game.
 
Nice find mate. Though it doesn't make me more optimistic for DmC at all.


The gameplay seems kinda slow to me. As if it's lagging by a very tiny bit. And also repetitive. Definetely something there.

I'm gonna agree with you on gameplay being slow; a tad slower than previous. As for repetitive combos, I think the guy doing the combo vid might not be familiar with all the combos or it could be like all the combos might not have been purchased !! What do you say ?
 
Nice find mate. Though it doesn't make me more optimistic for DmC at all.

I'm gonna agree with you on gameplay being slow; a tad slower than previous. As for repetitive combos, I think the guy doing the combo vid might not be familiar with all the combos or it could be like all the combos might not have been purchased !! What do you say ?
AGREED! i mean hello! a big part of dmc is buying upgrading your combos, but that guy did spam alot of moves too often, but none the less i agree with you
 
There's more to Ninja theory's development process than just writing a good story. Lots of companies hire writers to handle the story(NT is one of them) but what NT excels at is combining it's narrative and gameplay into one. In enslaved things that would seem run of the mill on there own are made memorable by how the characters interact with one and other. Compare the co-op scenes in Resident Evil 4&5 with Enslaved, in Resident Evil the characters hardly talk to one another during the gameplay and therefore gives us no indication of how they feel. In RE4 Ashley is supposed to be very scared and nervous of the current situation but we wouldn't know based on how she acts. Sure, she takes cover when you point a gun and screams when she gets grabbed but during everything else;she isn't talking, yelling, or showing any signs of fear. How am I supposed to feel any form of emotion for her when she herself shows none. While in Enslaved we get a sense of who the characters are through gameplay; In one of the better scenes when a bridge is collapsing Trip is terrified while Monkey is determined to get her to safety. We know this because Trip spends the entire time screaming in panic while Monkey shouts for her to run and how there's no turning back. It isn't the writing that makes this scene amazing, it's being apart of it through gameplay that does.

edit: that was in reply to Z
 
There's more to Ninja theory's development process than just writing a good story. Lots of companies hire writers to handle the story(NT is one of them) but what NT excels at is combining it's narrative and gameplay into one. In enslaved things that would seem run of the mill on there own are made memorable by how the characters interact with one and other. Compare the co-op scenes in Resident Evil 4&5 with Enslaved, in Resident Evil the characters hardly talk to one another during the gameplay and therefore gives us no indication of how they feel. In RE4 Ashley is supposed to be very scared and nervous of the current situation but we wouldn't know based on how she acts. Sure, she takes cover when you point a gun and screams when she gets grabbed but during everything else;she isn't talking, yelling, or showing any signs of fear. How am I supposed to feel any form of emotion for her when she herself shows none. While in Enslaved we get a sense of who the characters are through gameplay; In one of the better scenes when a bridge is collapsing Trip is terrified while Monkey is determined to get her to safety. We know this because Trip spends the entire time screaming in panic while Monkey shouts for her to run and how there's no turning back. It isn't the writing that makes this scene amazing, it's being apart of it through gameplay that does.

edit: that was in reply to Z

I couldn't agree more. ^^
I haven't played Resident Evil 4, so that part I can't really comment on, however, the scenes in Enslaved, both cinematic and in the gameplay were really awesome.
 
AGREED! i mean hello! a big part of dmc is buying upgrading your combos, but that guy did spam alot of moves too often, but none the less i agree with you

Glad that someone agreed :D
I felt like he was kinda reviewing the gameplay than making a combo video.
Besides, Capcom has the ability to make some awesome gameplay. Only time will tell that how that ability is used in DmC.
 
Glad that someone agreed :D
I felt like he was kinda reviewing the gameplay than making a combo video.
Besides, Capcom has the ability to make some awesome gameplay. Only time will tell that how that ability is used in DmC.
if its gameplay is anything like past devil may cry games, it has a bright future
 
The only thing that has perplexed me so far is why are they asking the top gamers to test out this game? I assumed early on that they were going for a more God of War style of combat/game play with some twists to make the game stand out on its own(changing environments, fast switching weapons, etc.). I mean all the clues were there; 30 fps, westernized, gameplay videos, and having to compete with Bayonetta. Not to mention that GOW has a bigger audience. But this suggests that they are very much going for the same style. If that's the case why the best of the best, I keep thinking of all the possible options as to why they are doing this but none of them add up. Some examples:

1. Ninja Theory wanted to release videos of the complicated combos possible in the new game?
No, if they wanted to go that then they could have just used normal testers or have done it themselves like they did in earlier trailers.

2. A PR stunt?
No, they could have just gone to any video game site or magazine with a demo and received generally good reception from them, all of the sites say that the game looks fun already, I doubt any one would rip it apart unless it was a complete mess. Where as skilled DMC fanboys will tear the game apart if it is anything less than DMC 4's speed/gameplay. By getting their critique you're not only giving yourself a MUCH larger shot at failure, you'd be possible letting the news that it isn't as good as previous DMCs spread online like wild fire.

Capcom has got to have something up their sleeve.
 
In defence of Resident Evil 4 sotry development wasn't as crutial back then, or had as many methods, as we do now. RE4 came around the time when story was becoming more and more crutial for games but it still wasn't a must.

In a game like DMC where the hero romes alone through a deserted castle there isn't much to say, or someone to say it too, to advance the story. This chick from the gameplay is provably going to be the Johnson to his Garcia, someone to talk to to give story points and advancements.

1. Ninja Theory wanted to release videos of the complicated combos possible in the new game?
No, if they wanted to go that then they could have just used normal testers or have done it themselves like they did in earlier trailers.

What makes you think any of them, or their testers, can pull off a complicated combo? I don't even think the director of the previous titles can pull off some of the more advanced moves in DMC why would NT? You could kill two birds with one stone here and get some gameplay footage and some word of mouth opinions.

2. A PR stunt?
No, they could have just gone to any video game site or magazine with a demo and received generally good reception from them, all of the sites say that the game looks fun already, I doubt any one would rip it apart unless it was a complete mess. Where as skilled DMC fanboys will tear the game apart if it is anything less than DMC 4's speed/gameplay. By getting their critique you're not only giving yourself a MUCH larger shot at failure, you'd be possible letting the news that it isn't as good as previous DMCs spread online like wild fire.

Yeah but would they tear it apart infront of the staff of NT? Most people will politly avoid been rude to someone and say things more politly than they would on the internet; you get a video of a few of the top DMC players talking about how they like this and that and some of their gameplay on the corner or as a comentary and there you go, some publicity. I certainly wouldn't go over to NT and to their face tell them "your game sucks, you deserve to be beaten infront of your children for what you did!" Just because people are blunt online doesn't mean they'll be blunt when confronted with the people they're been blunt about in a face to face situation.

Capcom has got to have something up their sleeve.

Yeah, provably.
 
What makes you think any of them, or their testers, can pull off a complicated combo?
A testers job is to play the game over and over again that most of them master the games hardest difficulty by the end of development, if NT gave them a week to do nothing but make a giant combo, they could do it. Plus, if I programmed the game and all of its moves than why can't I just make the game character do said moves automatically with out actually mastering the controls myself?

Yeah but would they tear it apart infront of the staff of NT? Most people will politly avoid been rude to someone and say things more politly than they would on the internet
Insult Ninja Theory to their face, Maybe, insult them online in front of all their friends, hell yes.
; you get a video of a few of the top DMC players talking about how they like this and that and some of their gameplay on the corner or as a comentary and there you go, some publicity.
If the game isn't good then they won't be afraid to simply say "I don't like it", especially if it's their favorite series. If the game doesn't have the same speed as previous games or the player goes off about how much the game sucks online, then not only is the good publicity gone but every game site will be all over NT.
 
Ok.... I don't know who testers are and what their job is but if NT has really invited some top players, then it means that they're not sure about their game and they want opinions from the hardcores. That's how I see it and if it's that way, then it doesn't do any good simply because those top gamers don't speak for the whole community!!
 
I thought we already knew this :confused:. But knowing the gameplay is made my capcom should put some of people's (including me :P) worries to rest.
 
To me it is a pr stunt. And they will use the video to market the game even more.

EDIT:
Possibly that they want to improve the game as well.
 
So who is upset about capcom having the role of the gameplay? I honestly think its was supposed to be this way the whole time. In interviews they basically said it every time. And everything in the link is the same things i've heard multiple times in interviews. It's sad to know that the fps are only 30 compared to 60, but the average gamer will not be able to tell the difference. The only real difference is going to be the amount of detail that will be displayed on screen at a time. But that doesn't reflect on control input if it is done correctly and capcom has more than proved themselves in that department.
 
I think that it was pretty much always known that Capcom would have at least some role in the gameplay. I like Heavenly Sword and Enslaved but the game play in the former is severaly lacking in some places and latter is rather basic, NT just isn't a company that I think of when it comes to gameplay. I figured that either Capcom would take NT under its wing like Nintendo did for Retro or that Capcom would handle the techniquel parts of the game while NT handled the art.
 
It was obvious already that Capcom would have a role in DmC gameplay. What wasn't known is how big of a role because they used the word "overseeing".

But now we know for sure that they are working on Gameplay along with Ninja theory and aren't just giving advices of directions.
 
Capcom also had the task of creating the bosses, haven't seen any so far but Capcom said they'd be designing them.
 
Status
Not open for further replies.
Back
Top Bottom