i was just being optimistic i have no idea if it actually will succeed, but i hope it does!How do you know it will succeed? The outcome of the game is still clouded in darkness.
i was just being optimistic i have no idea if it actually will succeed, but i hope it does!How do you know it will succeed? The outcome of the game is still clouded in darkness.
The gameplay seems kinda slow to me. As if it's lagging by a very tiny bit. And also repetitive. Definetely something there.
AGREED! i mean hello! a big part of dmc is buying upgrading your combos, but that guy did spam alot of moves too often, but none the less i agree with youNice find mate. Though it doesn't make me more optimistic for DmC at all.
I'm gonna agree with you on gameplay being slow; a tad slower than previous. As for repetitive combos, I think the guy doing the combo vid might not be familiar with all the combos or it could be like all the combos might not have been purchased !! What do you say ?
There's more to Ninja theory's development process than just writing a good story. Lots of companies hire writers to handle the story(NT is one of them) but what NT excels at is combining it's narrative and gameplay into one. In enslaved things that would seem run of the mill on there own are made memorable by how the characters interact with one and other. Compare the co-op scenes in Resident Evil 4&5 with Enslaved, in Resident Evil the characters hardly talk to one another during the gameplay and therefore gives us no indication of how they feel. In RE4 Ashley is supposed to be very scared and nervous of the current situation but we wouldn't know based on how she acts. Sure, she takes cover when you point a gun and screams when she gets grabbed but during everything else;she isn't talking, yelling, or showing any signs of fear. How am I supposed to feel any form of emotion for her when she herself shows none. While in Enslaved we get a sense of who the characters are through gameplay; In one of the better scenes when a bridge is collapsing Trip is terrified while Monkey is determined to get her to safety. We know this because Trip spends the entire time screaming in panic while Monkey shouts for her to run and how there's no turning back. It isn't the writing that makes this scene amazing, it's being apart of it through gameplay that does.
edit: that was in reply to Z
AGREED! i mean hello! a big part of dmc is buying upgrading your combos, but that guy did spam alot of moves too often, but none the less i agree with you
if its gameplay is anything like past devil may cry games, it has a bright futureGlad that someone agreed
I felt like he was kinda reviewing the gameplay than making a combo video.
Besides, Capcom has the ability to make some awesome gameplay. Only time will tell that how that ability is used in DmC.
1. Ninja Theory wanted to release videos of the complicated combos possible in the new game?
No, if they wanted to go that then they could have just used normal testers or have done it themselves like they did in earlier trailers.
2. A PR stunt?
No, they could have just gone to any video game site or magazine with a demo and received generally good reception from them, all of the sites say that the game looks fun already, I doubt any one would rip it apart unless it was a complete mess. Where as skilled DMC fanboys will tear the game apart if it is anything less than DMC 4's speed/gameplay. By getting their critique you're not only giving yourself a MUCH larger shot at failure, you'd be possible letting the news that it isn't as good as previous DMCs spread online like wild fire.
Capcom has got to have something up their sleeve.
A testers job is to play the game over and over again that most of them master the games hardest difficulty by the end of development, if NT gave them a week to do nothing but make a giant combo, they could do it. Plus, if I programmed the game and all of its moves than why can't I just make the game character do said moves automatically with out actually mastering the controls myself?What makes you think any of them, or their testers, can pull off a complicated combo?
Insult Ninja Theory to their face, Maybe, insult them online in front of all their friends, hell yes.Yeah but would they tear it apart infront of the staff of NT? Most people will politly avoid been rude to someone and say things more politly than they would on the internet
If the game isn't good then they won't be afraid to simply say "I don't like it", especially if it's their favorite series. If the game doesn't have the same speed as previous games or the player goes off about how much the game sucks online, then not only is the good publicity gone but every game site will be all over NT.; you get a video of a few of the top DMC players talking about how they like this and that and some of their gameplay on the corner or as a comentary and there you go, some publicity.