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New Interview (08/05)

berto

I Saw the Devil
Moderator
http://www.ps3center.net//news/5327/dmc-dev-i-dont-care-if-it-sells-a-thousand-units-or-two-million/

You guys are usually on top of this, what happened?

Anyway: THAT"S THE ADDITUDE, DAMN IT!!!! Better, Tam, I still don't like you but you get one point for that. Not for the whole: Not for the fans but for ourselves part, but for wanting to make a game good and not making it to make it sell.

It's not entirely wrong, ether, to make the game for themselves rather than the fans because there are fans in NT and that, in it's own way, will balance out.
 
now that it's said they don't care about how many units they sell, they can't use the business card afterwards when it doesn't do as good as they hoped it would. like he's done for heavenly sword and enslaved when they only broke even. They ARE making it for the players, because since day 1 it's been said that it was made for as wide range an audience as possible.
 
now that it's said they don't care about how many units they sell, they can't use the business card afterwards when it doesn't do as good as they hoped it would. like he's done for heavenly sword and enslaved when they only broke even. They ARE making it for the players, because since day 1 it's been said that it was made for as wide range an audience as possible.

I think what they mean is that yes it is made for players, but that isn't the only and main priority. They want to make an enjoyable game with interesting storyplot and characters, not just a game that satisfy every gamers wants and needs. They don't barter the fanboys, but rather wants to create something interesting.
 
don't forget their also not targeting a single audience. Their making a game that anyone can enjoy without catering to one audience to much. That aside when i read the title and article, on a different site, it really seemed like it's made out to be flamebait.
 
tbh if they make a completely different DmC but its still a good game i wouldnt mind. but if they made a typical DMC and it was bad THEN id be ****ed
 
you mean a repeat of DMC4/2?

though dmc2 did bring alot more to the table then most of the others.

noo i mean much worse than 4. you see how angry and ****ed that makes you feel. hence why i dont mind if the new game isnt aimed to DMC fans as long as its a good game im good
 
a game worse then 4? is that possible :o i would raid NT, well anyone for that matter, if the made a DMC game worse then 4.
 
They have said countless times that one huge aspect of DMC was the gameplay and how deep/responsive it was, so they wanted to keep that in there. If this is not for the sake of the fans, I dunno what is. I think Tameen was partially full of crap when he said that, or else everything they had promised will be flushed down the toilet and nobody will ever believe anything NT says about their games ever again.

I think he was talking more along the lines of the story and their new take on Dante. They were changing him according to how they feel it looks good and not what the fans' definition of "cool" is.

It needs to be a balance of what is meant for the fans and what is meant for the newcomers or else it would just be a waste of time to make a reboot of a franchise. If you want to just make it for those who aren't fans, then make a new game, and if you want to simply target the fans then make a DMC5.

Overall, I found Tameen's response somewhat true but at the same time somewhat stupid and childish. Obviously he is not centering or making the game around what the fans think, but he made it sound like he's not thinking about the fans at all, which is untrue.
 
They have said countless times that one huge aspect of DMC was the gameplay and how deep/responsive it was, so they wanted to keep that in there. If this is not for the sake of the fans, I dunno what is. I think Tameen was partially full of crap when he said that, or else everything they had promised will be flushed down the toilet and nobody will ever believe anything NT says about their games ever again.

I think he was talking more along the lines of the story and their new take on Dante. They were changing him according to how they feel it looks good and not what the fans' definition of "cool" is.

It needs to be a balance of what is meant for the fans and what is meant for the newcomers or else it would just be a waste of time to make a reboot of a franchise. If you want to just make it for those who aren't fans, then make a new game, and if you want to simply target the fans then make a DMC5.

Overall, I found Tameen's response somewhat true but at the same time somewhat stupid and childish. Obviously he is not centering or making the game around what the fans think, but he made it sound like he's not thinking about the fans at all, which is untrue.

The old wisdom: " Text without context is an assertion " is the case here. Taking Tam's words out of their original context will make his words sound offensive.
 
They have said countless times that one huge aspect of DMC was the gameplay and how deep/responsive it was, so they wanted to keep that in there. If this is not for the sake of the fans, I dunno what is. I think Tameen was partially full of crap when he said that, or else everything they had promised will be flushed down the toilet and nobody will ever believe anything NT says about their games ever again.

I think he was talking more along the lines of the story and their new take on Dante. They were changing him according to how they feel it looks good and not what the fans' definition of "cool" is.

It needs to be a balance of what is meant for the fans and what is meant for the newcomers or else it would just be a waste of time to make a reboot of a franchise. If you want to just make it for those who aren't fans, then make a new game, and if you want to simply target the fans then make a DMC5.

Overall, I found Tameen's response somewhat true but at the same time somewhat stupid and childish. Obviously he is not centering or making the game around what the fans think, but he made it sound like he's not thinking about the fans at all, which is untrue.

I more or less, I think this is Tameen saying that a video game should be for fun, not about what a simple character looks like. The point of video game making is to have a little creative fun with it, and make a game that makes you happy. I rather like this philosphy cause as an artist, I like to draw anime characters but people say I should draw something else or draw something for them. Then I have to end up drawing something I'm not comfortable drawing, or studying for hours on how to draw a new way. I don't want to change my favorite style, I want to draw what I want to draw. I don't want to be secluded into this little block where I'm forced to draw a different way. I want to be free with my art. And that's what Tameen seems to want to do as well. I think a game should be for the pure fun of creating something amazing and for people to enjoy the ideas you've presented.
 
All creative media should be created with the creator's heart in mind, not everyone else's enjoyment. It's like what William Zinsser said in On Writing Well: if people knock your writing down because they don't like it, too bad for them. They are not the people for you. Some other people will find your work and enjoy it. Those people are the people you want.

Sure, they're also trying to appeal to an audience, but that comes from style, not from all those technicalities and mechanics. If it were up to that, Devil May Cry should be a first person shooter.
 
The old wisdom: " Text without context is an assertion " is the case here. Taking Tam's words out of their original context will make his words sound offensive.
Well, I was just saying my first impression of the speech. It sort of felt like he was saying "screw all fans, they are not important." But that's obviously not what he meant. He could have worded it better... is my point.
I more or less, I think this is Tameen saying that a video game should be for fun, not about what a simple character looks like. The point of video game making is to have a little creative fun with it, and make a game that makes you happy. I rather like this philosphy cause as an artist, I like to draw anime characters but people say I should draw something else or draw something for them. Then I have to end up drawing something I'm not comfortable drawing, or studying for hours on how to draw a new way. I don't want to change my favorite style, I want to draw what I want to draw. I don't want to be secluded into this little block where I'm forced to draw a different way. I want to be free with my art. And that's what Tameen seems to want to do as well. I think a game should be for the pure fun of creating something amazing and for people to enjoy the ideas you've presented.

Yes, I agree. That's one trait I've liked about Tameen and his "how to make video games" philosophy. More video game developers should think this way as well so we don't get those CoD games every year just because they know they are going to be getting a ton of money from them.

But what I was trying to say is that, sadly, this IS a "Devil May Cry" game. For as much as he wants to "do whatever he wants with it" the franchise itself is already grounded, it has its roots, and it belongs to their corresponding developers in Capcom... so he can only take this creativity so far and in some aspects of the game. Full freedom is an illusion when you are trying to "remake" something.
 
Yes, I agree. That's one trait I've liked about Tameen and his "how to make video games" philosophy. More video game developers should think this way as well so we don't get those CoD games every year just because they know they are going to be getting a ton of money from them.

But what I was trying to say is that, sadly, this IS a "Devil May Cry" game. For as much as he wants to "do whatever he wants with it" the franchise itself is already grounded, it has its roots, and it belongs to their corresponding developers in Capcom... so he can only take this creativity so far and in some aspects of the game. Full freedom is an illusion when you are trying to "remake" something.

But that's the thing; It's not the original DMC, it's a reboot of the classic DMC and remake to something new and set in modern time, times when there are people like Dante out there, struggling, fighting their inner demons. The reboot is a retelling of DMC and therefore new roots, and going above ground that has been set. While I would like to see how the original could have gone on or atleast one final DMC or DMC5 to wrap it all up, I look at this game as I do Marvel comic book heroes;
We have one version of Spiderman everyone knows and loves colorful, cocky, and flashy;
images


And then there's Noir a darker, more cinical version;
images


If Spiderman can do a retelling, why can't Devil May Cry?
 
Ninja theorys Tameem is right that you should make a game you will be happy about and not a game for other people. But when does that way of thinking apply or when should you think that way?
The answer (?): When in process of making something new and your not being paid by a producer to make the new game.

Call of Duty games if are pretty good war games. The developers have reached a level of perfection that often the same thing but with a new look makes the fanbase happy. Of course one can try to bring something new to the table to Call of duty. But way i see it the series games has so much content in it. Modern warfare 2 allows u to play many different matches and also third person mode, and then there is campaign as well.

DmC caters to the west, and also to DMC fans. So Tameem and his workers are not making a game that they out of free will want to make. They are paid to make DmC, and they are also told to make the game in this way etc. The biggest parts of DmC that Ninja theory is behind is the story and graphics. The gameplay is a collaboration. So if seen from that perspective NT or Tameem is not making a game for themself. They are catering to the west on orders from Capcom.
Graphics and Story is not what makes a game worthy of being called a game. It's the gameplay. And the gameplay is pretty much the same as DMC 4/3 plus NT's addition to it.

Tameem speaks in a way as if hes in the situation where he should make a game for himself or his company. I don't think he is. DmC is paid assignment. When making a completely new game you should make it because you have a passion for good games and not to make it for a certain game groups. But after youve made a good game and get supporters you should be grateful for the support in later games by listening to fans feedback.

And NT is not going to go down if DmC floops. Capcom will take a blow. In a Interview Tameem expressed that DmC was like a second chance (as in helping NT company not get near downfall). Even if DmC sold 0 unit, Nt would still get paid. And considering Capcom have good gameplay experience NT benefits from this as well.
 
Ninja theorys Tameem is right that you should make a game you will be happy about and not a game for other people. But when does that way of thinking apply or when should you think that way?
The answer (?): When in process of making something new.

Call of Duty games if are pretty good war games. The developers have reached a level of perfection that often the same thing but with a new look makes the fanbase happy. Of course one can try to bring something new to the table to Call of duty. But way i see it the series games has so much content in it. Modern warfare 2 allows u to play many different matches and also third person mode, and then there is campaign as well.

DmC caters to the west, and also to DMC fans. So Tameem and his workers are not making a game that they out of free will want to make. They are paid to make DmC, and they are also told to make the game in this way etc. The biggest parts of DmC that Ninja theory is behind is the story and graphics. The gameplay is a collaboration. So if seen from that perspective NT or Tameem is not making a game for themself. They are catering to the west on orders from Capcom.
Graphics and Story is not what makes a game worthy of being called a game. It's the gameplay. And the gameplay is pretty much the same as DMC 4/3 plus NT's addition to it.

Tameem speaks in a way as if hes in the situation where he should make a game for himself or his company. I don't think he is. DmC is paid assignment. When making a completely new game you should make it because you have a passion for good games and not to make it for a certain game groups. But after youve made a good game and get supporters you should be grateful for the support in later games by listening to fans feedback.

And NT is not going to go down if DmC floops. Capcom will take a blow. In a Interview Tameem expressed that DmC was like a second chance (as in helping NT company not get near downfall).

True, they are paid to do so, but it also means putting heart into it. Yes, I do think CAPCOM not listening to fans was a bad move (or a dick move) I think it was a move that somehow works. However, just cause CAPCOM didn't listen to fans, doesn't mean Ninja Theory also didn't. I mean look at Captivate, there are now moves from the original DMC in there along with new moves too. It's the best of both worlds, but fans can't really see that, cause they're still angry for the large changes. While I feel bad for NT, cause CAPCOM put the baggage of angry fans on them, I'm sure they'll be fine. And judging by what's been seen, they'll make it.

Also, welcome new guy/girl. Hope you like it here^_^
 
I love this. It's better to not appeal to a wider audience, since that always ends badly.
This happened to Splinter Cell. It was on a good streak, until they tried to appeal to a wider audience with Splinter Cell Conviction. It sold better than all other SC games, but the fans hated it.
This game might not sell well, but I will, and most other people here will love it. I will continue to support Ninja Theory.
I've made some indie games in the past and it is better to make a game for yourselves, instead obsessing over the fan base or other demographics.
 
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