my dmc 5 idea ( yes another dmc5 idea thread)

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i intended to to at least the opening cutscene. i have no problem doing the rest its something that i belevie im good at.

(ziz is sitting in a tree talking to himself)

Ziz: well. where should i go next if i stay here vergil will find me to easily. i don't think there are any fun tourest spots nearby. wait i know just the place.....


Devil May Cry Zero 3
Side Mission 2: Of Scales and Water
Escape the cursed forest and leave for your true calling

Area 1: Forest Exit
Number of rooms: 4

Room 1: Forest Path Part 1

This area is just a straightaway dash to the end, with four fights, one per room. In this room, you have a four Viral Vines and two Hunters to fight. Although, in their bloodlust, Viral Vines will attack any living thing in sight. You can just leave the Viral Vines and the Hunters to fight each other until one side is completely destroyed, leaving the victors weakened enough to be easy pickings. When they're dead, continue on.

Room 2: Forest Path Part 2

A couple Aqua and two Chimera Seeds will spawn, making a new enemy if you don't kill them in time...

NEW ENEMY
Aqua Chimera

The Chimera Seed has successfully possessed it's host, and the body it has chosen is formidable indeed. Use guns to weaken the Chimera Seed and lower the enemies defense before attacking head on.

When they're dead, continue forward.

Room 3: Forest Path Part 3

Three Hunters and a Blaze bar your path. Kill them to continue.

Room 4: Forest's Edge

--------------------------------------------------------------------------------
( cutscene)
a group of chimera blade are in the area. the flowers on them suddenly falls off and the roots start to grow really quickly they absorb the three blades and form three snake like plant demons.

------------------------------------------------------------------------------

NEW ENEMY
Mature Chimera

These small snake-plant demons are quick and strong, and they pack a venomous bite as well. They're weak to being burnt, so both Nightmare Epsilon and DH-00 are prime candidates to destroy them.

After three are dead, you can continue.

Area 2: Ruined Fortress
Number of rooms: 5

Room 1: Fortress Entrance

Wow, this place is kinda big, eh? Don't get too distracted. The caged skeletons on the walls will fall off and attack you. (Agonof Inis from DMC2) You don't have to kill them, so skip them if you want.

Room 2: Fortress Corridor

A small shaft that leads to the next room. More Agonof Inis will attack here, so run or kill them. It's up to you.

Room 3: Torture Chamber

This room looks none too pleasant, and it's guests aren't happy about you entering. It's a whole army of twenty assorted Agonof, Terreof and Mortf Inis type monsters. Kill them all to continue.

Room 4: Skull Chamber Entrance

Several Chimeras will attack you, along with some more caged demons. Here is where the Chimeras special attribute will come it. The Chimeras, when low on HP, can eat an enemy or even you. This will do one of three possible things. The first two happen if it's an enemy, the last one if it's you.

1. The Chimera will explode, killing it and the enemy while damaging you if you get too close.

2. They will heal fully, but become engorged and easy to kill for a short time. However, killing them in this "inflated" state will cause them to rupture, hurting you and releasing the trapped enemy. This is a good time to weaken, not kill, the Chimera.

3. The Chimera will swallow you and begin to swallow some air as well. If you don't slash your way out before they explode, it will critically damage you.


Room 5: Skull Chamber

On the far side of the room is a large pile of skulls and other assorted bones. When you approach it, it will wake up and attack.

=+=+=+=+=+=+=+=+=+=+=+=+=
MID-BOSS
Rex Tyrannus (King Tyrant)

It looks like a huge version of the caged demons, except this is made from both human and demonic skeletons. It attacks with claw and sword swipes along with jumping dives and quick, stinger-like charges. It should be easy enough to kill.

Area 3: Docks
Number of rooms: 3

Room 1: Dock Outer Area

This place is seemingly devoid of people. Strange... Oh, wait. Problem. Two Chimera attack you, along with three Chimera Seeds that are possessing soldiers!

NEW ENEMY
Human Soldier Chimera

The soldiers have swords similar to Nero's sword and are adept at swordplay. However, they are individually quite weak. They gang up on their prey to kill them.

Kill them or skip them. Your choice.

Room 2: Dock Office

Three more Chimera appear, along with one Human Soldier Chimera and two Aqua. You know the drill. Be careful not to let the Chimera swallow the Aquas or even worse, you.

Room 3: Pier
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( ziz looks around trying to find something)

Z: where the f*** is the boat.

( suddenly something unbeleavably massive moves underwater)

Z: oh sorry did my foul mouth offend you. get out here you retarded fish im not in the mood to wait all day. or maybie you haven't realized my boat is missiing and i bet its your fault.

( leviathan rises out of the water and ziz jumps on its back)
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
BOSS BATTLE
Leviathan

Leviathan, before his fight with Vergil. You have to ride his back and peel off his scales to expose his weak points. Do this by attacking the soft spots in his armor. Once the scales are gone, attack the fleshy spots until they sputter some blood and go dark. Then go to the next. Keep doing this until his health hits half, at which point he'll leave to go bother someone else.
--------------------------------------------------------------------------------
leviethan convulses and dives underwater. ziz jumps and lands on a nearby beach.

Z: ( pulls out his phone and checks the gps on it) well that was convenient im where i wanted to go. now if only i could get the fish to buy me a new boat then everything whould be great. now where should i go explore first...

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MISSION CLEAR
 
Did you mind what I did with having humans possessed by Chimera Seeds, and what I did with the Chimeras being able to eat enemies and the player? I mean, if you don't like them, you can take them out.
 
if i wanted them out i whould have taken them out they are good ideas. ( i don't really need permission. this is mostly my game idea even if i need alot of help with it. :))
 
True. I mean, I just thought the idea of having the Chimeras eat other enemies was weird. I'll admit right here and now, I have a bit of an "inflation" fetish. <.<
 
DreadnoughtDT;214034 said:
True. I mean, I just thought the idea of having the Chimeras eat other enemies was weird. I'll admit right here and now, I have a bit of an "inflation" fetish. <.<


really. if you add that with that other fetish you mentiond having then ... there is actually a youtube video i saw on a show i watch that you whoud love. it was shown for comedic purposes but you whould find it entertaining in a differnt way. if i remembered what it was called i whoud tell you. there was i guy in a kangeroo suit and someone else ( in a similer costume) inflated his suit. it creeped me out a little but you whoud love it.

lets try not to get too far off topic because we have a lot of work to do on this thread.
 
Right... I don't think we should talk about this here. This thread is for being serious.

Any ideas for a next mission? I know it happens in Fortuna, but what is going to happen?
 
ziz will show up. run into a few demons. get into a fight with credo. win. go to the city meet kyrie and nero. and then call beryl. ( the phone call at the end of mission 2)

wow i think that is actually all the important information. oh and ive been thinking about mitis forest. in the game dante acts as if it wasn't supposed to be there and it whoudl be odd to put the HQ on the other side of the forest from everything else. so im pretty sure the forest whouldn't be there when ziz shows up.
 
You have a point. The way I see it, Mitis Forest should be a few more miles away. This explains why Ziz has to take a boat to get to Fortuna.
 
the reason ziz has to take a boat to fortuna is because he was on an island that wasn't fortuna. i don't see what that has to do with mitis forest.
 
Well, I just figured that the forest he was in was Mitis Forest. I'm just saying that the small island it was on should've smacked into Fortuna's island because of the hellgate's distortion in DMC4, and then when the hellgates were destroyed everything went back to normal and the Mitis Forest went back to it's original island. I mean, the way Dante carries on about it, he acts like it shouldn't be there, so I made this little tidbit of info.
 
that makes sense.

i have another weapon idea for ziz.

Dual DH- 006- two machene pistols ( fully automatic weapons the size of normal pistols. they use the same type of ammo they just fire more of it.) i most people can't handle a MP even with both hands dut too the recoil of full auto fire with such a light weapon so they are considered very sloppy inaccuate weapons but ziz can handle a fully automatic shotgun around the same size ( lighter weapons actually have more recoil so the recoil on a shotgun that size from even one shot is alot. the recoil on a full auto version like DH-13 whould be insane and it dosn't have a stock so he is holding the gun in place by pure brute force. ) so he can handle these with great accuraccy. they are about the same size as E&I but they have the rate of fire of the submachene guns in dmc2.


( at the moment i cant think of any style moves for this weapon.)

( the name of this weapon is a modefied reference to 666. instead of ,makeing a DH-666 i decided to make a gun for each six i made DH-060 recently and the weapon i made just now is DH-006. the largest number of the three will be DH- 600 6 is a MP. 60 is an assault rifle with a grenade launcer. i am leaving 600 for someone else to come up with. and that leads into my request for suggesttions for weapons in the DH series ( ziz will not be the only charicter to use them)

DH weapons fall into two catagorys

standard models such as DH- 600, 060 and 006

custom models; weapons that ziz made for a single person. he has two of his own. DH-13 ( only a few people could use something like that) and DH 62A ( a modifed version of 060 made just for the gunblade form of pheobus)
 
MISSION Z-3
Hunter vs. Hunter
Find the one whom you seek!

Number of areas: 1

Area 1: Fortuna
number of rooms: 4

Room 1: Pier

Kill the Scarecrows that appear. Not much going on in this town, it seems. Just basic demons. Head to the customs house to continue.

Room 2: Customs House

Three Marionettes and a Hell Pride will attack you. Again, easy pickings. Head up and out through the top-most door.

Room 1: Pier

Work the lever to lower the drawbridge and allow yourself to continue.

Room 2: Customs House

No enemies. Just leave.

Room 1: Pier

When you get to the boarded section just before the bridge, three Scarecrows and two Terreof Inis will attack you. Kill them if you wish, but it isn't necessary.

Room 3: First Mining Area

In DMC4 you had to use the Devil Bringer to get up. Here there are platforms to get up the ledge. Where there was once a combat adjudicator in DMC4 is now a Red Orb Pedestal. The Divinity Statue is still there, so feel free to buy anything you need.

Room 4: Ferrum Hills

Head forward for a cutscene, then it's boss time!

-_-_-_-_-_-_-_-_-_-_-_-_-_-
BOSS BATTLE
Credo

Credo isn't as skilled as he will be in DMC4. However, he can still catch you off guard. His combos, you will notice, are the exact same as Nero's combos from DMC4. I guess now we know who taught Nero how to fight. When you get his health down to half, he'll call some Order Soldiers to attack.

NEW ENEMY
Order Soldier

With a Chimera Seed, they were pushovers. Without, they're laughably easy. They should be no trouble for an expert like you.

After they're dead, Credo will resume his assault. Deplete the rest of his health to win.

MISSION COMPLETE
 
this should be entertaining.


( ziz looks around the area)

Ziz: ( sarcasticly) wow docks. so far fortuna dosn't look like anywhere special. but i suppose i should explore a little more.

Devil May Cry ZERO3
side mission 3; Hunter vs. Hunter
Face a challenger and crush him!

Number of areas: 1

Area 1: Fortuna
number of rooms: 4

Room 1: Pier

Kill the Scarecrows that appear. Not much going on in this town, it seems. Just basic demons. Head to the customs house to continue.

Room 2: Customs House

Three Marionettes and a Hell Pride will attack you. Again, easy pickings. Head up and out through the top-most door.

Room 1: Pier

Work the lever to lower the drawbridge and allow yourself to continue.

Room 2: Customs House

No enemies. Just leave.

Room 1: Pier

When you get to the boarded section just before the bridge, three Scarecrows and two Terreof Inis will attack you. Kill them if you wish, but it isn't necessary.

Room 3: First Mining Area

In DMC4 you had to use the Devil Bringer to get up. Here there are platforms to get up the ledge. Where there was once a combat adjudicator in DMC4 is now a Red Orb Pedestal. The Divinity Statue is still there, so feel free to buy anything you need.

Room 4: Ferrum Hills

Head forward for a cutscene, then it's boss time!
-----------------------------------------------------------------------------------------------
( ziz is looking around still bored)
Credo: who are you?
Z: introduce yourself first.
C: i am Credo. a Holy Knight of the Order of the Sword.
Z: and im ziz a not so holy, weapon smith and Devil Hunter. and im here to look around a little while waiting for someone.
C: i can sense that you are a demon
Z: if you senses were decent you whould be able to tell that i am not a demon. or human or any combination of the two. i am both but i am not mix of the two.
C; what is that supposed to mean
Z: that if you are going to try to fight me than you will be fighting someting you have never faced before.
C: the fighting style of the order was passed down from the Savior himself.
Z: worthless mimicry of sparda's fighting style diiluted over 2000 years. you poor fool the core of my fighting style is sparda's. not mimiced not even taught. his exact style. every last detail the same as his. that is my power. and added to that moves taken from a thousand demons. my skill has surpassed his even if my power can never reach his.

C: such blasphimy is unforgivable.

-_-_-_-_-_-_-_-_-_-_-_-_-_-
BOSS BATTLE
Credo

Credo isn't as skilled as he will be in DMC4. However, he can still catch you off guard. His combos, you will notice, are the exact same as Nero's combos from DMC4. I guess now we know who taught Nero how to fight. When you get his health down to half, he'll call some Order Soldiers to attack.

NEW ENEMY
Order Soldier

With a Chimera Seed, they were pushovers. Without, they're laughably easy. They should be no trouble for an expert like you.

After they're dead, Credo will resume his assault. Deplete the rest of his health to win.
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the order solders all start to move
C: what. you left them all alive.
Z: killing them whould be pointless.
C: even with that mercy i will have to punish you.
Z; well than what have you been doing until now.

Leon: credo. what are you doing.
C: my duty.
L you started this conflict
Z: hey a person with some sense. can you give me directions to the nearest tourist spot.
L: this place is not for tourists. i will take you to see his holiness sanctus. the vicar of sparda and our leader.
Z: i suppose i can deal with that.
------------------------------------------------------------------------------------------------
MISSION CLEAR
 
Hey, one question. Where exactly in Fortuna does Mission Z-4 take place? I need to know or else it'll make me sound stupid.

What if it's the mountains around Fortuna Castle? Then you'd be able to use the glide-jacket a bit more. Of course, I'll have to make the bat demon that you make it out of as a mini-boss...
 
actually the jacket is a demon in itself it was always in that form. ( it is like the gladius and cutlass, a fusion of animal and inanimate object. not even ziz could turn a bat into a jacket without killing and skinning it. and he whoud also need a sewing machene or at least a needle and thread and the end result whould just be an odd fashion statement.) ( and it dosn't glide( well it dose glide but that is not all it can do) it actually allows him to fly. it turns into bat wings large enough to carry his weight.) he just needs something to make it work.


to answer your question. around fortuna castle is what i was thinking.
 
well i guess that means you are stuck. and it appears the crazy demon may be stuck as well since he hasn't posted any weapon ideas.

i finally decided what to use as ziz's last devil arm. now that i think about it. it seems obvious. hecte isn't the type to wear armor and the strongest nightmare weapon is a suit of armor. so who whould she give it to other than the one she loves. so ziz's final weapon is Nightmare Phi. which can turn into the utimate Nightmare weapon. a weapon beyond even the Nightmare. that weapon is Nightmare Omega.


Ziz weapon set.

Nightmare Phi- a suit of armor made of living silver. it is eqipped with many weapons.
when phi is eqipped ziz is slower but has higher defense. the effect is increased when it is the active weapon.

combo1- AAAA- two punches a sword slash and a kick.
combo2 AA then AA- two punches and a flurry of kicks folowed by a stab with the sword.
combo3. A then AAAA- a punch a strike with a whip and then. three slashes with the sword.
combo4 A then A then A then A- a punch a stricke with a whip a flurry of stabs with the sword than a spin kick.
high time- down- A-
devinity feather- AAA( in air) - sword slash, whip strike. spin kick
devinity wing- AA then AA( in air)- sword slash whip strike. slash, slash
split- down +A(in air)- a verical strike while falling.
crush kick- up+A- a devistating thrust kick
flying kick- up+A( in air)crush kick in mid air.
thorn cannon-A( hold)- fire a large number of small sharp projectiles

swordmaster moves
lvl1 buster- S- in effect the same as nero's buster but instead of using a goastly arm. he uses his own hands coverd in the armor. phi's buster moves are flashier than the devil bringer's
buster (air)- S( in air)
lvl2 snatch-up+S pulls the enemy towards him. uses phi's whip
snatch (air)- up+S ( in air)
lvl 3- real impact -down+S- ( more powerful than usual)
shock- down+s ( in air)- ( more powerful than usual)

special ability- Omega Form- drains dt quickly. is is far more powerful than phi. when this is activated. ziz takes the form of a crystal like demon with a beating heart visible in the middle of his body.

Omega moveset

combo1- AAAA- two punches a sword slash and a kick.
combo2 AA then AA- two punches and a flurry of kicks folowed by a stab with the sword.
combo3. A then AAAA- a punch a strike with a whip and then. three slashes with the sword.
combo4 A then A then A then A- a punch a stricke with a whip a flurry of stabs with the sword than a spin kick.
destuction uppercut- down- A- a swift powerful uppercut that causes more damage than any other move like it.
devinity feather- AAA( in air) - sword slash, whip strike. spin kick
devinity wing- AA then AA( in air)- sword slash whip strike. slash, slash
double down - down +A(in air)- stab the ground while falling.
kick 13 up+A-
kick 23- up+A( in air)-kick13 in mid air.
frozen world- A(hold)- creates a wall of crystal that slowly spreads in all directions.

swordmaster moves
lvl1 buster- S- far more brutal and devisating than phi and the devil bringers versions of buster. most normal enemys are killed in one hit.
buster (air)- S ( in air)
lvl2 mind pull-up+S pulls the enemy towards him using telekinisis.
mind pull (air)- up+S ( in air)
lvl 3- flash uppercut-down+S- ( more powerful than usual)
crystal inferno-down+S ( in air)- a devistating falling punch that creates a wall of crystal.

note: Nightmare Phi/Omega along with Phobus and Yami. allow ziz to use spardas full fighting style.
 
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