So I just signed up here to reply to this post because I'm curious as to why you think what I wrote is subjective bullshit? After playing the demo upon my first reaction I'd constantly forget that I needed to hold down the trigger to have the selected weapon activated.
that's you, the majority of people who played this game, even my one of my best friends who rarely plays hack and slash games, got used to the controls in a matter of minutes
I would press it only after that would remember it needed to be held down. I found this was the case through out the whole demo and on a second play through.
that's you, the majority didn't need to figure out that it needed to be held
Having played DMC1, 2, 4 and a little bit of 3 I found the demo put me off this game completely in terms of combat. As I stated though it is a demo so it's never a true representation of the final product so I am willing to change my mind after playing the final product to see if it's any better.
its a nine month old build, and that's the point, its a different take then dmc 1,2,3, and 4, ITS SUPPOSED TO FEEL DIFFERENT, if i buy a game in 2013 i don't wanna feel nostalgia anymore in a game that's not an HD remake
Rising is developed by PG who developed DMC hence why it's the more appealing combat based game because it's fluid and frantic. As for the QTE events they're mainly restricted to executions of enemies or bosses. I've played up to the boss battle in Chapter 4 at a preview the other week and the QTE's were honestly the least of my worries. No where near as bad as any other game that features them.
hideki kamiya is not working on MGR at all and he's the creator of the franchise dmc as well as the genre of hack and slash
Thanks for the feedback though appreciate it