Why...why can't anyone just use a normal speed gameplay video from DMC3 and DMC4 instead of turbo if you want to compare the speed to DmC. The only person how I've seen done that recently is AlexxShadenk
By the way. The tittle was sarcasm.
I saw that video awhile back and honestly, it isn't fluid. Or at least not as fluid as the previous games.
Certain transitions between Dante's attacks are more inconsistent than others. The only time when I feel as if combat is fluid is when I do a regular combo that is preprogrammed within the game (Combo A, Combo B etc.) But if you're switching between other attacks, Dante will immediately snap into the initial animated sequence for that move. Rather than smoothly transitioning to it. But in DMC4,
(almost) no matter what, Dante had a transition between every attack which blended fairly well together. And this is with Dante's current weapons and styles in DMC4 compared to Dante's demo moveset.
No turbo mode, played on a console.
As I stated before, Rebellion doesn't seem to have
any weight behind it when Dante swings his sword. The only weapon that feels at if it has weight to it is Arbiter since it's a heavy weapon. There are a lot of inconsistency between Dante attacking since there is a lot of pausing between attacks. Like when you use Osiris, it "feels" slow because Dante has to wind-up a lot of his attacks. But truthfully, it's not that slow. It's just has inconsistent pacing that feels slow.
That's why I don't like DmC's gameplay. It's not consistent and it feels really clunky to me when I play it at a high level during the demo. Inputs are sometimes poorly read (like charging E&I for example), auto lock on forces me to target an enemy that I didn't want to target, and etc.