Chancey289
Fake Geek Girl.
The Free 2 Play model can be some BS in the wrong hands. And with being Capcom a known abuser of concepts such as DLC, you should be worried.I dont know about you guys, but I've never played a Capcom free2play game.
The Free 2 Play model can be some BS in the wrong hands. And with being Capcom a known abuser of concepts such as DLC, you should be worried.I dont know about you guys, but I've never played a Capcom free2play game.
The words "Capcom" and "free" almost seem ludicrous to place in the same sentence.
:banghead:Well, whether or not Dragon's Dogma Online was going to be good or not, I guess we in the West will never no. Looks like the game will be a Japanese exclusive.
Wait, why would Capcom select Dragon's Dogma of all games to be a Japanese exclusive based on complaints of "weaboo" elements? Wasn't its premise, atmosphere, setting, and gameplay a direct byproduct of Western influences?Looks like Capcom looked into weeaboo remarks and added another franchise to the list of "to japanese for western gamers"
A bit off-topic, but why does everyone hate Kobayashi?
I don't hate Kobayashi...hate's, meh, too strong of a word. It's just...he's kind of prone to making three bad decisions for every good one he makes. On one hand, he's partially responsible for games like Resident Evil 4, and was the full force behind the Sengoku Basara series....but he also had a lot of creative freedom on games like DMC4 and Resident Evil 6. For DMC4, he put a lot, and I mean a lot of time and emphasis on the cutscenes, and spent a number of developer interviews highlighting on how the story was filled with "dynamic plot scenarios and impactful character arcs", and claimed that it was so good, all of the cutscenes could've been compiled onto a DVD, and it would've passed off as a top-notch Hollywood film. Unfortunately, Kobayashi put so much effort into the cutscenes, it's been often speculated that he might've poured too much of the game's budget and development time into them...which would explain the half-finished story, rehashed levels, and seemingly incomplete gameplay experience. It wasn't a bad game, but the execution was lukewarm at best.A bit off-topic, but why does everyone hate Kobayashi?
I hope you're right. I would really like Itsuno to come back and do a proper Dragon's Dogma 2, one that polishes all of the faults of the past game to create a worthy sequel...preferably with a more immersive story this time around.(Disclaimer: I don't know much about Dragon's Dogma, let alone played it) I also don't think that it means the death of Dragon's Dogma. Itsuno might just not be interest in doing a f2p game and that's why he's not working on it. He might return if they do a proper sequel though.
If you put DD against any western RPG you see, how japanese in core it is. It's more byproduct western-inspired manga like Berserk. Well, perfectly expected result after so many people running their mouth about anime "crap".Wait, why would Capcom select Dragon's Dogma of all games to be a Japanese exclusive based on complaints of "weaboo" elements? Wasn't its premise, atmosphere, setting, and gameplay a direct byproduct of Western influences?
If anything, Capcom should make Devil May Cry a Japanese exclusive, at least as far as "weaboo" complaints are concerned. The series is far more of a "weaboo power fantasy" than Dragon's Dogma ever was.
Well first, SB is awesome, and second RE4 is result of Shinji mikami's decision.I don't hate Kobayashi...hate's, meh, too strong of a word. It's just...he's kind of prone to making three bad decisions for every good one he makes. On one hand, he's partially responsible for games like Resident Evil 4, and was the full force behind the Sengoku Basara series...
Hmm...I don't know if I'd compare Dragon's Dogma to Berserk, but that's mainly from a story perspective---after all, Berserk takes influences from Shakespeare and Arthurian lore, while Dragon's Dogma tends to ride on a number of generally-cliche fantasy tropes. They do have a similar feel, though...mostly in the way the battles play out. That is something that's almost alien in Western RPG's...but I'm not sure that would be incentive for people to complain, much less Capcom make it exclusive.If you put DD against any western RPG you see, how japanese in core it is. It's more byproduct western-inspired manga like Berserk. Well, perfectly expected result after so many people running their mouth about anime "crap".
Exactly. That's why I said "On one hand". While he had a partial role in RE4's conception, Kobayashi's produced some good things by himself---and Sengoku Basara is one of them. In fact, as much as I like Tecmo Koei's games, I vastly prefer the Basara games for my Musou fix. The combat just feels more satisfying, and the characters are all quirky and extremely self-aware in the way they're written.Well first, SB is awesome, and second RE4 is result of Shinji mikami's decision.
Yeah, besides Dragon Dogma launch in 2012, and Dark Arizen was directed by Kento Kinoshita (New director of Dragon Dogma Online).
So from Dragon Dogma's launch, 3 years past. And in that 3 years, Itsuno must be doing something. So yeah, it's great news for DMC fans.
Hmm...I don't know if I'd compare Dragon's Dogma to Berserk, but that's mainly from a story perspective---after all, Berserk takes influences from Shakespeare and Arthurian lore, while Dragon's Dogma tends to ride on a number of generally-cliche fantasy tropes. They do have a similar feel, though...mostly in the way the battles play out. That is something that's almost alien in Western RPG's...but I'm not sure that would be incentive for people to complain, much less Capcom make it exclusive.
Still, I don't think either have anything overtly "Japanese" about them, outside of the way the fight scenes are....and Berserk certainly keeps itself devoid of many "anime crap" archetypes and tropes, and to an extent, Dragon's Dogma does as well.
Dragon's Dogma has at least one inspired by Berserk character, though I'd say 2 of them (Mercedes and King) and one directly inspired place (witch's house). All in all, DD is world populated by weird characters with story more akin to JRPG (with this whole end level and all) than to western one. Western RPGs defined by grounded stories, while DD was anything but grounded. It's more related to games like Dark Souls than to games like Dragon Age. So it's about as western as first DMC wasHmm...I don't know if I'd compare Dragon's Dogma to Berserk, but that's mainly from a story perspective---after all, Berserk takes influences from Shakespeare and Arthurian lore, while Dragon's Dogma tends to ride on a number of generally-cliche fantasy tropes. They do have a similar feel, though...mostly in the way the battles play out. That is something that's almost alien in Western RPG's...but I'm not sure that would be incentive for people to complain, much less Capcom make it exclusive.
Still, I don't think either have anything overtly "Japanese" about them, outside of the way the fight scenes are....and Berserk certainly keeps itself devoid of many "anime crap" archetypes and tropes, and to an extent, Dragon's Dogma does as well.
Devil May Cry, on the other hand... :shifty:.
I wouldn't give kobayashi credit for RE4, but his work on SB was really good, and to bad people flapping their mouthes and whining about "filthy weeaboos" ensured Capcom Europe prevented any subsequent title for ever appearing overseas :shifty:Exactly. That's why I said "On one hand". While he had a partial role in RE4's conception, Kobayashi's produced some good things by himself---and Sengoku Basara is one of them. In fact, as much as I like Tecmo Koei's games, I vastly prefer the Basara games for my Musou fix. The combat just feels more satisfying, and the characters are all quirky and extremely self-aware in the way they're written.
A game paying tribute to something else doesn't automatically make it similar. Don't get me wrong, I like Dragon's Dogma, but its story and themes have nowhere near the depth, complexity, symbolism or development that Berserk has in just a few pages (or panels). And .having a game world inhabited by strange and bewildering folk is not exclusive to JRPG's by a longshot. Plenty of games, from sandbox games, to platformers, and yes...Western RPG's find themselves playing host to a number of bizarre characters.Dragon's Dogma has at least one inspired by Berserk character, though I'd say 2 of them (Mercedes and King) and one directly inspired place (witch's house). All in all, DD is world populated by weird characters with story more akin to JRPG (with this whole end level and all) than to western one.
Okay, well...in complete honesty, that's not a trademark of JRPG's so much as Capcom's inability to tell a story competently. I've played JRPG's with fairly-grounded and uncomplicated plots, some of them being fairly simplistic yet very expansive in scope (the Tales series and Breath of Fire games come to mind), and not all JRPG's have to tell needlessly-overblown Square Enix-style plots as a code of law. Modern-day Capcom games just seem to be written by a host of narratively-impaired chimps, so expecting a straight-forward or even complicated story from them is like expecting a quiet episode of Hell's Kitchen.Western RPGs defined by grounded stories, while DD was anything but grounded.
Well, it might also have to do with the fact that only two Basara games have been released stateside, and neither have sold particularly well. I mean, Basara 3's sales were wedged somewhere beneath the Earth's mantle.I wouldn't give kobayashi credit for RE4, but his work on SB was really good, and to bad people flapping their mouthes and whining about "filthy weeaboos" ensured Capcom Europe prevented any subsequent title for ever appearing overseas :shifty:
I was actually avoiding mentioning that in an attempt to point out less obvious things, but yeah...those armor sets are in there, and they're awesome.Let's not forget the actual partnership Dragon's Dogma had with Berserk to promote the Golden Age trilogy You could get both Guts' and Griffith's Band of the Hawk armor!
I never said it's completely repeats story of berserk. Being inspired by doesn't means it to be copy-pasteA game paying tribute to something else doesn't automatically make it similar. Don't get me wrong, I like Dragon's Dogma, but its story and themes have nowhere near the depth, complexity, symbolism or development that Berserk has in just a few pages (or panels). And .having a game world inhabited by strange and bewildering folk is not exclusive to JRPG's by a longshot. Plenty of games, from sandbox games, to platformers, and yes...Western RPG's find themselves playing host to a number of bizarre characters.
If you play DD and DA side by side you notice how different they are. DD has jap. vibes running through it'S core. Alone completely DMC inspired fight with Gryphon etc. It's just streaming style over grounded substance.And it's not like Dragon's Dogma's characters were fascinating or anything. Most of them boiled down to one-note caricatures occupying Gran Soren or other hubs, providing a few lines of meaningless dialogue correlating to "the news of the Dragon" or "rumors of the Salvation Organization", with no honest or defining personality, save the occasional character like Madeline or someone.
Uhhhh...breath of fire and Tales are simplistic? With intergalactic gods, weird deities, dragons in the human flesh, space chaos gods etc.? ...uh..it's not same as fallout with it's water putrifying storyOkay, well...in complete honesty, that's not a trademark of JRPG's so much as Capcom's inability to tell a story competently. I've played JRPG's with fairly-grounded and uncomplicated plots, some of them being fairly simplistic yet very expansive in scope (the Tales series and Breath of Fire games come to mind), and not all JRPG's have to tell needlessly-overblown Square Enix-style plots as a code of law. Modern-day Capcom games just seem to be written by a host of narratively-impaired chimps, so expecting a straight-forward or even complicated story from them is like expecting a quiet episode of Hell's Kitchen
The only problem is that SB done much better if our wonderful journalism lashed on it and labeled it to japanese and weird to enjoy their tender western brains.Well, it might also have to do with the fact that only two Basara games have been released stateside, and neither have sold particularly well. I mean, Basara 3's sales were wedged somewhere beneath the Earth's mantle.
I'm pretty sure it has nothing to do with the complaints of the "filthy baka-gaijin"....especially considering how stupidly popular a game like Catherine was over here...although, one look at the cover, and you'll probably see viable reasons to why that is. :meh:
Not simple in premise, but simple in how it's told. Games like Breath of Fire, Tales, even Fire Emblem have narratives that are relatively easy to follow...Uhhhh...breath of fire and Tales are simplistic? With intergalactic gods, weird deities, dragons in the human flesh, space chaos gods etc.? ...uh..it's not same as fallout with it's water putrifying story
Well to be honest, all FF games were like this ever since VII. I admit, BoF4 was extremely well written. But being more complex doesn't mean being bad. Xenogears had plot where you can break both legs and yet it was amazing...Sadly DD definitely lacks storytelling like DA or lore like Dark Souls which kinda let it fall on style over substance.Not simple in premise, but simple in how it's told. Games like Breath of Fire, Tales, even Fire Emblem have narratives that are relatively easy to follow...
...they aren't like any of the more recent Final Fantasy games, where the plot develops a plot within a plot, to the point where the convoluted mythos and backwards character development engulf the player's mind like a labyrinthine tornado.