Tameem Antoniades role
He has been disrespectful.
Here he talks about fans as if they are source of creative bankruptcy when his company has been tasked to create a established GAMEPLAY (DMC gameplay). And who other than developers knows this gameplay? The fans.
http://www.gamesthirst.com/2012/03/...ck-leads-to-creative-bankruptcy-ninja-theory/
But he goes on and makes this stupid statement. If fans are the people you need to listen to, to create a great DMC gameplay or a DMC game, why do you go out and express yourself this way about fans? Your not in a situation where your creating a new IP - which gives you great freedom to do what you want. So again, why?
Here Tameem calls Trish from Devil May Cry for a prostitute with a big gun:
http://www.vg247.com/2012/03/22/tameem-antoniades-and-the-trouble-with-tits/
Here he says Dante isn't cool anymore, and that he would get laughed out:
http://www.destructoid.com/ninja-theory-old-dante-isn-t-cool-anymore-184600.phtml
Which is ironic don't you think? There are a "easter egg" of with a white hair wig, a "devil trigger" with white hair + red coat AND a DMC 3 DLC costume.
And throughout DmC cutscenes NT's Dante does stuff that Dante does.
He has been disrespectful. DmC supporters won't agree, and will instead sugar coat it and say "Yeah he did bad PR for DmC" or "It's unfortunate" or something along the lines of it. I've seen few DmC supporters be straightforward and say "Yeah he disrespected Dante!".
I'm sorry, but this stuff is misleading.
The first article talks about creative bankruptcy but there are more factors to what he's talking about. They were tasked with making a specific game, and there are points where fan feedback helps, and other points where it doesn't. There's a lot to the development process we as just plain gamers don't see, and you can't accommodate for every bit of feedback. It's like when people complained about the hair (yeah, old hat by now, roll with me), and cried for it to be changed back to white, but internally, the developers knew they couldn't accommodate for that because of the story calling for him to have black hair that changes to white at the end. Another example would be feedback on difficulty - they couldn't rightly just tune up all the difficulty if one entire point of the game was to have a lower entry difficulty for newcomers. Or feedback about taunts - while I still think they could have figured out a way to get them in, the idea to remove them still made some sense, if they had kept in taunts the way the normally were, you'd have this narrative-breaking element in a game that was aimed at also having a greater emphasis on its narrative. They screwed the pooch on that one, but I think you get what I mean :/
And, being someone who actually creates content, his philosophy is sound to me. There's only so much feedback that is actually useful and still meshes with the intended product. Take on too much and you can lose sight of what the entire thing was supposed to be, and it just ends up being a hodgepodge of junk that tried to appease too many different sides and failed.
The way you reveal that first article is as if Tameem said that fan feedback is all useless and causes creative bankruptcy, when he's saying nothing of the sort, but is instead talking about his design philosophy and how he needs to trust in what he's doing, and not depend solely on what others want or what he thinks others want, specifically in order to make something sell well. Even the title of the article is "
Too much fan feedback leads to creative bankruptcy," emphasis on the "too much," meaning that feedback is still okay, but
too much can turn things sour. Which...is indeed true, as too much of anything is bad, since "too much" means over the acceptable amount :/
There's also the fact that almost no feedback is virtually universal. Not everyone agrees with what everyone else is saying, so conflicting feedback can end up ruining more than it tries to fix. Someone could say that a lower entry difficulty is a bad idea, while another might say there's nothing wrong with it. Who's right? Who's wrong? At that point, it's almost safer to not explicitly follow and just continue with the intended design.
In the second article, nowhere is anyone calling
Trish a "prostitute with a big gun." Granted, Trish is a pretty generic "tits 'n' heels" action movie female who fits the bill, but it's not some targeted attack on her, but those types of depictions of females in general. Not to mention, he
is sorta right that you can make people like a character without having to give them overt sex appeal.
In the third article, talking about Dante not being "cool anymore" is based around the things that were so popular and cool in early 2000s that made up Dante (gothic themes, heavy rock, and even the anime archetypes Dante takes after) aren't all that popular anymore, and he's right, they sadly
aren't. Right now it literally is about gritty realism, independent rock and synthesized music, and the popular anime is all about different -ndere girl types instead of all those badass hero types :/
Also, him "being laughed out" is talking about Dante's classic, flamboyant design not fitting with the contemporary setting they had in place for DmC. They dressed Dante in clothes that looked like stuff people actually wore, and didn't make him standout so much on the street. And having a little wig joke is suddenly a huge jab, even though it's ironic because by the game's end he's got a full white hair anyway? C'mon.
But that's where the irony ends, giving him a "classic color" DT is just...whatever, I dunno, it's a nice little nod to the character's classic roots, and yeah, an easter egg. But it wasn't his default design of having that white hair and flaming red coat, so it doesn't run counter to their original intention of Dante looking more like a normal person you could pass on the street without paying too much mind. Then, his DMC3 costume is
supposed to be a post-game bonus (despite it being available at launch for PC users), just something extra you can go through the game again with, a nice little treat to the fans who would want a costume like that. It's an afterthought that
still doesn't run counter to the original design intentions, and isn't part of the character's "official" design for the narrative.
And so he does stuff like the classic Dante - where's the problem with that? The idea is that DmC Dante's attitude is essentially the classic's, but altered by the experiences that affected the newer version. DmC Dante does a lot of things classic Dante does, but there's also more anger and raw aggression because of how Dante grew up in the DmC universe.
Tameem hasn't really been disrespectful at all, unless it was to people who disrespected him first, but here you're just twisting the words around, taking them out of context, and actually putting words in his mouth. Because he talks about being careful not to take too much feedback to prevent ruining the intended design, he's
obviously saying that fan feedback is useless. Because he talks about there being a better way to attract people to a female character besides tits 'n' heels that make her look like a prostitute with big bun, he's
obviously talking explicitly about Trish, and not every other female character in almost every action thing ever. Because he talks about Dante's classic designs being out-of-date and overly flamboyant for their contemporary, downplayed setting in DmC, he's
obviously insulting people and contradicting himself with post-game content that has no bearing on the initial narrative.
Give me a break :/
All in all, people are being way too ****ing critical. Some companies made a game, people like it, others don't. This literally happens
all the time, but normally people don't waste so much effort being so overly sensitive.