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I hope the upcoming remakes keep the fixed camera angles.

DMC1

Member
I think they're unique and really put where you are into perspective making the experience far more memorable for me.
 
From where have you divined the information that we are getting upcoming remakes?
 
From where have you divined the information that we are getting upcoming remakes?
It's pretty obvious it's going to happen eventually, even if the "leak" of a remake of the original Devil May Cry from around a year ago isn't true, Capcom is clearly very interested in going back to older titles and remaking them. The success of DMC5 reaching over ten million units is bound to motivate this decision significantly too.

Not only this, but it was revealed to me in a dream. I hope this revelation is partially wrong though, because at the end it showed a version of you some years from now crying in a corner having a midlife crisis due to your lack of accomplishments in life.
 
Yeah, well, I'm very ambivalent about the whole Idea. More than just things like the fixed camera angles. the free roaming camera and the swimming sections, I want more than anything for them to capture the spirit of the game. I might like Reuben Langdon but the idea that he'd replace Drew Coombs would already throw a wrench on the experience. Any number of things that they'd get wrong just please the modern audience is a death blow to me for these talks of a remake. RE4's was a very good game but it wasn't RE4. It wasn't' in the spirit of that game, it lacked its charm and bravado but people ate it up. Games like that are great for playing a few times but then they are forgotten, unlike the ogRE4. I worry that that's exactly what will happen with a DMC1 remake.
 
Yeah, well, I'm very ambivalent about the whole Idea. More than just things like the fixed camera angles. the free roaming camera and the swimming sections, I want more than anything for them to capture the spirit of the game. I might like Reuben Langdon but the idea that he'd replace Drew Coombs would already throw a wrench on the experience. Any number of things that they'd get wrong just please the modern audience is a death blow to me for these talks of a remake. RE4's was a very good game but it wasn't RE4. It wasn't' in the spirit of that game, it lacked its charm and bravado but people ate it up. Games like that are great for playing a few times but then they are forgotten, unlike the ogRE4. I worry that that's exactly what will happen with a DMC1 remake.
DMC5 had such a horrible camera I worry it would be the same in a DMC1 Remake

Also, how would weapon switching even work? It would be a bit odd to give Dante only two melee weapons on the fly but have him be able to switch between 5 guns on the fly. I think there should be some extra weapons.
 
Dmc1 remake is going to be good I guess!~~
♧They should make DMC1 Vergil playable (not DMC3) in the remake♤
If they add a story and bloody palace multiplayer I would com from happiness~~♡♡~~
 
Not only this, but it was revealed to me in a dream. I hope this revelation is partially wrong though, because at the end it showed a version of you some years from now crying in a corner having a midlife crisis due to your lack of accomplishments in life.

What's with the passive aggressiveness? Lain asked a legitimate question. You titled your thread in a way that implies certainty as if a remake is confirmed when it's not the case at all, there are rumors and speculations at best, for now.

But anyway, I hope IF a remake happens, they'll at least work on the old camera system rather than copy and paste it exactly like it was. Fixed camera is atrocious unless you can ease the transitions between angles and scene changes seemlessly by accompanying the character from one angle to the next, even though then it becomes semi fixed rather than fully fixed. The Achilles heel of completely fixed camera angles in any game is always the transitions between those, and DMC1 to 4 always had this problem where in one angle you're going in one direction, then boom, the angle suddenly changes and you're still holding the stick that way yet you're character is f***ing off in the totally wrong direction now, due to the fact that the transition was not seemless at all and rather clean cut. This is quite obnoxious.

The kind of camera the old RE and DMC games had never was really ideal for 3D games, it's much better suited for 2D games cause you can only move in 8 directions basically, all linear, so going from one angle to the next is a lot less annoying.
Now, I understand that fixed angles provide better tension in horror games cause you don't know what's behind the next corner and stuff, and DMC1 thrives in that kind of atmosphere more than any other DMC, but you *can* keep that level of tension while still smoothing out the angle transitions so that your character is more pleasant to control.
And for the people who really are enjoyers of stiffer controls for the "100% authentic original experience", well, an option to have the copy-pasted original camera system should be pretty easy to implement, and commendable even. Options are good. Everybody can curate their own experience.

I know some people have this weird mentality where everything modern is trash and everything old is gold but old games like DMC1 even all the way to 4 feel clunkier to control because of stuff like that, which is relatively easy to change so that it's not as clunky while still maintaining the intention and the effect, just without the negative aspects. It's like those weirdoes who complain about the sprint in the Oblivion remake. It literally hinders precisely zero aspects of exploration, and only makes the world less tedious to navigate when not on a horse. When something is all positives and no negatives, there's no reason not to implement it.
 
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What's with the passive aggressiveness? Lain asked a legitimate question. You titled your thread in a way that implies certainty as if a remake is confirmed when it's not the case at all, there are rumors and speculations at best, for now.

But anyway, I hope IF a remake happens, they'll at least work on the old camera system rather than copy and paste it exactly like it was. Fixed camera is atrocious unless you can ease the transitions between angles and scene changes seemlessly by accompanying the character from one angle to the next, even though then it becomes semi fixed rather than fully fixed. The Achilles heel of completely fixed camera angles in any game is always the transitions between those, and DMC1 to 4 always had this problem where in one angle you're going in one direction, then boom, the angle suddenly changes and you're still holding the stick that way yet you're character is f***ing off in the totally wrong direction now, due to the fact that the transition was not seemless at all and rather clean cut. This is quite obnoxious.

The kind of camera the old RE and DMC games had never was really ideal for 3D games, it's much better suited for 2D games cause you can only move in 8 directions basically, all linear, so going from one angle to the next is a lot less annoying.
Now, I understand that fixed angles provide better tension in horror games cause you don't know what's behind the next corner and stuff, and DMC1 thrives in that kind of atmosphere more than any other DMC, but you *can* keep that level of tension while still smoothing out the angle transitions so that your character is more pleasant to control.
And for the people who really are enjoyers of stiffer controls for the "100% authentic original experience", well, an option to have the copy-pasted original camera system should be pretty easy to implement, and commendable even. Options are good. Everybody can curate their own experience.

I know some people have this weird mentality where everything modern is trash and everything old is gold but old games like DMC1 even all the way to 4 feel clunkier to control because of stuff like that, which is relatively easy to change so that it's not as clunky while still maintaining the intention and the effect, just without the negative aspects. It's like those weirdoes who complain about the sprint in the Oblivion remake. It literally hinders precisely zero aspects of exploration, and only makes the world less tedious to navigate when not on a horse. When something is all positives and no negatives, there's no reason not to implement it.
DMC5 has the worst camera in the series, I’m surprised you think it’s better.
 
DMC5 has the worst camera in the series, I’m surprised you think it’s better.

I think it's better cause it never got in the way of how I wanted to move my character, which is something I can't say for the cameras of the old DMCs.

Not a deal breaker, mind you, let's not make a mountain out of a mole hill, but yeah, I'd leave fixed cameras to isometric and side scrolling games. That's where it shines. But it IS a feature of DMC1 for better or for worse so keeping it in a hypothetical remake would be a good call for those who love it, I just think they should work on those awkward angle transitions to make them smoother.
 
I mean they could always do what some remakes have done, implement a classic controls mode with classic camera. Along with a modern camera and Qol changes so you get the best of both worlds.
 
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