I'll just leave this emotional storytelling with well constructed cinematography that doesn't need the 8-year-old name-calling right here.
As for the language, Cursing, like any element of story telling, can be effective and evocative if it's used correct. A character who uses profuse inarticulate cursing as opposed to spontanious wit illustrates who they are as a character and gives us insight on their background.
The cursing, much like the abortion scene, is an element that many players resort to when criticising the game because it's readily visible and saves on taking the time to adequately articulate what exactly is so wrong with DmC. It's just like how people complained that Anakin is "whiny" in the Star Wars prequel trilogy; it's a minor part in a much bigger miasma of problems that are much harder to put into words.
And if you read the comic book, you'd know that
An extended universe is not for explaining away plot holes inside the main body of a work , they're for developing on the background of elements already present in the story. If there's an explanation for why Dante is such an insufferable prick or Vergil is an incompetent moron then it should have been in the game, not in some extracurricular supplement I need to shell out ten pounds for. Hell, at least when FFXIII didn't bother explaining anything about it's asinine storyline it had a dictionary of terms built into the game rather than demanding more money and time from me. You can go right through Mass Effect and never touch the Encyclopaedia Exposita because the story is internally consistent and for the most part clearly defined within the narrative.
I've got my problems with Dead Space, but at least the supplemental novels have done nothing more than flesh out the universe rather than retconning in crucial plot details that should have been in the games in the first place.
Bottom line: If you think having a story make sense only when you've read the supplemental materials is acceptable then you are being cheated. You shouldn't have to stand for it!
just because we didn't see this in the original series do people assume old dante was just sitting back eating pizza his whole childhood. Ninja theory just went in and filled in the only logical past for dante but its not like from looking at the novel that he was poor ran the streets and demons(before DmC) followed him and chanted "dante!!!" everywhere.
Actually the original game did a much better job of conveying certain aspects of Dante's character. For example, we know how he can afford to live in a house: He has an income as a professional paranormal investigator. New Dante is...well he...he's a rebel maaaan.
He's meant to be a bum at the bottom rung of society, scraping to get by, yet we see no evidence that he is gainfully employed or has an income of his own, so we as mature players are disconnected from him seeing as we lack that common ground. He's supposed to be living in poverty, but we see him hitting up the most exclusive nightclub in town, hammering drinks and then sleeping with
two women at a time. That's not how I envision a desperate upstart kicked to the ground by society and hatefully looking up at the opulence of the wealthy;
he is living the same lifestyle as they are, without care for money and concerned only with self-gratification. He isn't humanised or made to be like us in any meaningful tragic way; and that's a massive problem for a character who isn't even human yet we are supposed to identify with him.