Chancey289
Fake Geek Girl.
I'm not talking about the effort put in to the storytelling when it comes to how that somehow interferes with the gameplay. Which is why I mention the time frame, because I don't see how in any other way would the emphasis to just improve on characters, dialogue, and plot somehow stopped the game from reaching its gameplay potential.Sure, DMC4 has a very simple love theme going on, but it's just used as a plot point, not as an amazingly profound part of the story. The writers of DMC4 did NOT try hard to create a good love story.
''Like Nero and his cardboard cutout love interest really is something to focus on''
That's just it: it's not something to focus on, and it wasn't meant to be. DMC4 is about Nero, and his journey to find himself, or rather to accept that he's a demon. Kyrie is not the least bit important (which is why she's absent for the largest part of the story). They just wanted to create a love story as a plot point, for Kyrie to get captured, etc. Anyone can see that it's not meant as a deep love story: their goal was to create a simplistic love story that served the overall plot.
DMC1's story was no better than DMC3's. They both tell a simple story, and I don't see why DMC1 is suddenly the holy grail here. You often criticize DMC3 and DMC4, but really, DMC1 is in most respects no better. It also has pretty shallow characters, and the whole thing with Trish and Dante was pretty mediocre too. When I play DMC1 today, it stands out as a worse game than DMC3, and not just because it's older. So maybe you're letting nostalgia cloud your judgment.
''It (DmC) doesn't spend as much time on a plot as those two games do.''
So... the amount of time spent on a plot = the amount of effort spent on the plot? It doesn't work that way. DMC4's cutscenes are often pretty drawn-out, yeah, but that doesn't mean they spent a lot of effort on the plot. The writers of DMC4 weren't ''trying too hard'', they simply decided to make their (very simple) plot points as impressive as they could... which is the whole point of cutscenes. Why the hell would you blame them for that?
An overabundance of cutscenes (like Metal Gear can do even though I love that series) is what think of when it comes to the accusation of the emphasis on story undercutting gameplay time.
And dude, Itsuno was stressing the fact that DMC 4 would be the best game in the series when it came to storytelling and wanted to craft what he thought would be a great movie with the cutscenes. The whole addition of Nero and his love interest was also their attempt at attracting more females to the series. (this is how they freaking think)
And it all falls apart. I'm not saying DmC is the best thing I've ever seen. It's far from it, but it is the best narrative in the series thus far with more well rounded characters and an actual coherent plot. It was able to do that and the game is still some fun Devil May Cry shizz I like because I, you know, dig Devil May Cry.
A lot of you totally dismiss any shortcomings the original series has in the plot department as somehow intentional like you don't want to admit that it just sucked. And if there's still no solid explanation behind it, it's also just how DMC "was never about story". Then why bother even f#cking putting one trying to add all these different plot points? Might as well just have Dante go in some gothic castle with a rescue the princess story and just have at it.
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