Hazel
Let's go to the park and feed the trolls
If this has been posted before I apologize. The article is a week or two old, but some details seem to have slipped by, including this rather promising looking quote from director Tameem Antoniades:
“Often, when people talk about accessible, the sub-text is ‘they mean dumb it down’,” Antoniades says. “We wanted to make sure that’s absolutely not the case, so hence we’ve been collaborating quite deeply with Capcom Japan on the combat system, introducing all the elements that make DMC what it is.”
“Right up to familiar features for hardcore players like jump-cancelling, enemy step, parrying. They’re all in there. And the idea is that, even if you complete the game, even on the second playthrough, you’ll still be discovering more moves, more abilities, more ways to play.”
What do you think? I am pleased with the fact that they seem conscious of how truly "hardcore" some DMC experts really are. The direct reference to JC-ing is nice as well.
“Often, when people talk about accessible, the sub-text is ‘they mean dumb it down’,” Antoniades says. “We wanted to make sure that’s absolutely not the case, so hence we’ve been collaborating quite deeply with Capcom Japan on the combat system, introducing all the elements that make DMC what it is.”
“Right up to familiar features for hardcore players like jump-cancelling, enemy step, parrying. They’re all in there. And the idea is that, even if you complete the game, even on the second playthrough, you’ll still be discovering more moves, more abilities, more ways to play.”
What do you think? I am pleased with the fact that they seem conscious of how truly "hardcore" some DMC experts really are. The direct reference to JC-ing is nice as well.