Neither does 60FPS IMO, I'm looking at you, CoD.Also, the number of moves doesn't define what a good game is.
when it comes to devil may cry it kinda does actually.Also, the number of moves doesn't define what a good game is.
when it comes to devil may cry it kinda does actually.
People who say that stuff just don't like the change because it isn't their personal fanfiction and are confusing quantity for quality. DMC 4 was unnecessarily convoluted in the combat department. It added things just for the sake of adding it. You know how many moves can be substituted for other moves and be just as effective? Then it just gets tedious when you cycle so much. DmC gives decent justification to go through Dante's variety of techniques and abilities and just because it's more easily accessible for newer players it is still no less deep than the previous titles in the series. To say this combat doesn't live up to Devil May Cry standards is just quite frankly wrong because this is one well defined system that carries the DMC DNA along with it. I hope Devil May Cry sticks with this kind of play style because I haven't had this much fun with the series since the original.that was very nice. DmC has about 65-70 moves so yes, potentially speaking DMC4 (which 80 moves or so) has a bit more combo possibilities, but it is by no means "vastly superior" so idk why people keep acting as such.
I'd say number of moves may be somewhat important, but...I think once you get past twenty or so, you're fine :x
DMC1 had very little move variation, and was still fun. DMC3 had a multitude of weapons and moves, but you only got four weapons at once, and a style to increase the number a moves available to two of them. DMC4 spoiled us a little bit
Well, you know how people are: afraid of change, hating things just because it doesn't live up to their standards, etc.
that was very nice. DmC has about 65-70 moves so yes, potentially speaking DMC4 (which 80 moves or so) has a bit more combo possibilities, but it is by no means "vastly superior" so idk why people keep acting as such.
I like having this hybrid of all the styles from previous games and my favorite techniques are still here like the prop shredder, stinger, and that spinning gun move. Styles limit your abilities as you are only able to preform that certain move when you're on that style. Now I have a Dante who's good at all the things all the time and each weapon looks like they hold a list of unique moves. Seriously, this is a sandbox of combat you can play with here. I will go as far as saying it's the best in the series to date.
Yeah I'd say I phrased it wrong. It operates similar to Lucifer but shooting darts and giving you the ability to control the explosion.I hate to correct you, but it's far from being Lucifer.
The Darts = Lucifer Swords
The Explosion = Nero's Charged Shot lvl. 3
Kablooey's darts don't really do much other than latch onto the enemy. And the explosion is something that you manually detonate (don't know if they automatically detonate at a specific time). And they can also stack up, adding more damage. You can only shoot one dart at a time, as well as having out 5 darts on the playing field. (I believe it's 5)
Lucifer is much more than that. Not only you are able to summon swords, but you can summon multiple swords at the same time suspended in different areas for enemies to walk into them. You can also target enemies with multiple swords and embed them with said swords. The darts that are placed on the field/embedded in an enemy can also be exploded by automatic detonation or time based detonation. Even the detonation can be used as an attack to pop enemies into the air.
Kablooey is essentially the "ghetto" version of Lucifer. It only shoots and detonates and there's not much variety for it.
That's why I wish we still had styles. If you do buy the game, I think you'll still appreciate the weapon switching. Very much DMC in that area.I consider DmC to be incredibly inferior to DMC4 not because the amount of moves. But with what you can do with them.
Every move I see in DMC4 seems to have a use for it. Even mustang, a move that I didn't think would be useful at all, actually has some combo usages. As well as this, new techniques were discovered in DMC4 that evolved gameplay and expanded it immensely.
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i should have said combat instead of moves list. anyways fun /deep combat isnt the only thing that matters in a good DMC but its certainly the only thing thats a necesity.Also, the number of moves doesn't define what a good game is.
Ah, this one you mean?i think mariotaz recent clips are a perfect reply to your post
and the previous one.Ah, this one you mean?
Perhaps.
the fact that the supposed pros are having trouble adjusting to the new gameplay mechanics like weapon switching is just proof that the game has depth, they didn't have to adjust nearly as much with dmc4 because its dmc3.5 instead of a truely different game, and then they have the audacity to say things like "oh the weapon changing isn't intuitive" or "the game is clunky" when combo videos likePeople who say that stuff just don't like the change because it isn't their personal fanfiction and are confusing quantity for quality. DMC 4 was unnecessarily convoluted in the combat department. It added things just for the sake of adding it. You know how many moves can be substituted for other moves and be just as effective? Then it just gets tedious when you cycle so much. DmC gives decent justification to go through Dante's variety of techniques and abilities and just because it's more easily accessible for newer players it is still no less deep than the previous titles in the series. To say this combat doesn't live up to Devil May Cry standards is just quite frankly wrong because this is one well defined system that carries the DMC DNA along with it. I hope Devil May Cry sticks with this kind of play style because I haven't had this much fun with the series since the original.
I like having this hybrid of all the styles from previous games and my favorite techniques are still here like the prop shredder, stinger, and that spinning gun move. Styles limit your abilities as you are only able to preform that certain move when you're on that style. Now I have a Dante who's good at all the things all the time and each weapon looks like they hold a list of unique moves. Seriously, this is a sandbox of combat you can play with here. I will go as far as saying it's the best in the series to date.
the fact that the supposed pros are having trouble adjusting to the new gameplay mechanics like weapon switching is just proof that the game has depth, they didn't have to adjust nearly as much with dmc4 because its dmc3.5 instead of a truely different game, and then they have the audacity to say things like "oh the weapon changing isn't intuitive" or "the game is clunky" when combo videos likewouldn't at all be possible if it was clunky and unresponsive, seriously, they use excuses like "its clunkier" to stroke their egos and defend the fact that they aren't good at this new one yet despite it being more accessible
the fact that the supposed pros are having trouble adjusting to the new gameplay mechanics like weapon switching is just proof that the game has depth, they didn't have to adjust nearly as much with dmc4 because its dmc3.5 instead of a truely different game, and then they have the audacity to say things like "oh the weapon changing isn't intuitive" or "the game is clunky" when combo videos likewouldn't at all be possible if it was clunky and unresponsive, seriously, they use excuses like "its clunkier" to stroke their egos and defend the fact that they aren't good at this new one yet despite it being more accessible
Remember, they are just being bullies, so ignore their nitpicking.
clunky?That is definitely not true.
I picked up the DmC Demo and I literally got used to the combat system the moment I picked it up. It does not has nearly as much depth has DMC4. Even with the weapons that are provided in the full game, I doubt you can do as much as you could in DMC4. And it's not that pro players were having problems with the game itself. If anything, they were abusing JC mechanics within the demo. That's basically it. They weren't having problems switching through weapons at all.
As well as this, DmC IS clunky compared to the other games. There are a lot of animations between several different attacks that don't have a clean transition (or any transition) when switching between different weapons. As well as this, Dante has these constant pauses inbetween attacks that make him feel slow, as well as clunky.
So we are being bullies just because I am complaining that the advanced combat system isn't up to par with the previous games? That doesn't make any sense. :/
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Kablooey is essentially the "ghetto" version of Lucifer. It only shoots and detonates and there's not much variety for it.