Ether0
Nephilim Lover
Your right in my opinion DmC simply does not have as much going for it in terms of combo creativity as DMC3 or DMC4. Compared to pretty much every other action game on the market however, it's pretty much head and shoulders above the rest by a mile, Bayonetta being the only thing close.Even with how limited DMC3 was in terms of choosing weapons, you still could do a lot in terms of creativity.
I consider DmC to be incredibly inferior to DMC4 not because the amount of moves. But with what you can do with them.
Every move I see in DMC4 seems to have a use for it. Even mustang, a move that I didn't think would be useful at all, actually has some combo usages. As well as this, new techniques were discovered in DMC4 that evolved gameplay and expanded it immensely.
Examples: Star Rave, Guard Cancelling, Sky Running/Flying Guard, Lucifer Guard Cancelling, Reversed Attacks.
I don't think that DmC will have much going for it mainly because I see there are weapons that aren't that useful within the game when it comes to combos, especially when looking stylish. (mainly Eryx and Arbiter. Possibly Kablooey). I only see serious potential in Aquila (mainly Calibur usages and Round Trip), Revenant, Rebellion, and a bit of Osiris. E&I is serving it's purpose for cancelling some attacks as well.
I also don't see much going for DmC in terms of technical gameplay though either. Maybe combo creativity. But I feel DmC will hit a certain point where combo potential will stop while DMC4 is still going strong in terms of creativity with Dante. Even Nero has a lot of potential of what combos he can do.
(Hate to use one of my videos as an example but it's the most recent that I can find)
If new mechanics are found within DmC, then there might be a chance that the game could redeem itself. Seeing what people discovered in the demo though, I'm kinda skeptical if much will be discovered in the actual game. So far, the new mechanics that I know of are E&I cancelling, Charged Shot Cancelling, and Charge Shot Stocking. That's about it. And these are with 5 weapons, which is more than half of what the demo gave us.
Again, styles don't limit your abilities. If anything, they add A BUNCH of options in terms of what you can do with them. DMC4 has proved that Dante's advanced combat needed no changes at all because of how vast his moveset is as well as his advanced techniques.
And to me, I find the weapon switching system kinda convoluted. Sure you can switch through weapons on the D-Pad but it's just as taxing (if not more than) switching through DMC4's style system.
But I can forgive this just a bit because, while this is a part of the series, it is also sort of a new brush stroke in the DMC family. It took Capcom quite a while to get to DMC3 and 4's level of combo godhood. For the first strike in this new game I think it does a fairly excellent job in the combo category. I would say wait until it gets a sequel, well if it gets one because frankly most reboots or new IP's in the gaming world dont reach their stride until the second or third game.