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ever imagine DmC using DMC4's engine?

absolitude

the devil is not as black as he painted
Have you now? That would be awesome, i won't deny how beautiful DMC4 looks, and too see it in a modern setting with that soft subtle visual touch to it, man, i desperately want to see it.. i am really wondering how the engine will look with the gritty realistic theme DmC brought..
 
Have you now? That would be awesome, i won't deny how beautiful DMC4 looks, and too see it in a modern setting with that soft subtle visual touch to it, man, i desperately want to see it.. i am really wondering how the engine will look with the gritty realistic theme DmC brought..

They could use the DMC4 engine if they ever do a DmC2 sequel but IDK if we would have got the reboot since the reason why we got the reboot green-lighted was because they wanted to do something different so by using the same engine, that might signify them not wanting to go as different as they did.

So any number of things could have happened instead
 
They could use the DMC4 engine if they ever do a DmC2 sequel but IDK if we would have got the reboot since the reason why we got the reboot green-lighted was because they wanted to do something different so by using the same engine, that might signify them not wanting to go as different as they did.

Didn't they say they used Unreal Engine instead of MT Framework only because they were already familiar with UE, while learning MT Framework would take too much time?
 
Didn't they say they used Unreal Engine instead of MT Framework only because they were already familiar with UE, while learning MT Framework would take too much time?
they did but one of my friends pointed out that the available teams who could do a DMC game were wrapped up in re6, dragons dogma, MvC3 etc so that gave Capcom more incentive to take a shot so i saw both reasons being right.
 
Didn't they say they used Unreal Engine instead of MT Framework only because they were already familiar with UE, while learning MT Framework would take too much time?
Yes, and I don't think Capcom licenses out it's engine to external teams/lets them develop with it. It would have meant DmC would have came out in like 2014 (or start development earlier). Plus all the documentation for MT is in Japanese soo yah. If DmC2 came about I'm sure they'd use UE4 which runs better than UE3 did on consoles. Capcom is developing the Phanta Rhei engine, but they have been having some troubles with that...and SF5 is on UE4. But Resident Evil Revealations is on MT, so if they made DMC5 I'd be curious if it was on the latest MT version, UE4, or Phanta Rhei.. DmC2 would be a lock for UE4 though..
 
Well, I'm not the expert on MT Framework's feature set, but if we compare the games, we can see some technical differences between the implementations. Take a look at most of the water and reflective surfaces in DMC 4 and compare them to those in DmC- that's one area that could use real improvement. Also, the skin shaders in DMC 4 are adequate, but I'd say DmC's are a step up (at least on PC). In addition, DMC 4 uses lightmapping heavily, while many of DmC's environments are dynamic, so they need to use realtime shadows.

All that said, this could very easily be a matter of what they didn't attempt in DMC 4, not limitations of MT Framework itself. It should also be noted that Ninja Theory forked their own version of UE 3 with major additions from the team. UE 3 was the base for DmC, but it was definitely modified to meet Ninja Theory's needs.

If I'm being honest, I'd say the artistic and technical merits of DMC 4 have more to do with the artists and programmers involved than the engine they used.
 
I do not see this happening. Not at all.

That said, I'd love to see a DmC2 using MT Framework. DMC4 looks amazing on consoles and on PC. DmC looks okay from what I've seen it cutscenes. Not to say it looks bad - it's definitely a step up from PS2 graphics - but it pales in comparison to DMC4.
 
but it pales in comparison to DMC4.
How? If there's one thing that fans agree on, is that DmC is beautiful.

I am a firm believe in art direction and creative aesthetic being a real winner when it comes to visuals. It's why I'd say something like Journey looks better than most games. DMC 4, while not looking bad, is hardly much of a standout either. Everything kinda looks exactly the same like someone came over and brushed over every screen with a glossy finish that really just kills any other attention to detail. It's all too clean, and rather bland looking.

The latest Devil May Cry on the other hand had the best level design in the series to date with so many different bright, contrasting colors, a weird demonic shapeshifting world, and a bunch of unique design choices. It really gives the world more of a personality when there's this attention to detail given to all these different areas.

The world just looks more alive, even in the background. Compared to 4 where it's all practically 2 dimensional. Similar textures, similar architecture and buildings, etc. We already know how lazy the DMC 4 developers are. They took all these samey designed areas and just copied it for the rest of the game half way through. The artistry is severely lacking.
 
I do not see this happening. Not at all.

That said, I'd love to see a DmC2 using MT Framework. DMC4 looks amazing on consoles and on PC. DmC looks okay from what I've seen it cutscenes. Not to say it looks bad - it's definitely a step up from PS2 graphics - but it pales in comparison to DMC4.

Cutscenes are where DmC looks worst though. Graphics looks watered down and the massive texture pop ins are more evident than ever (a prime example, the Trade cutscene omg).
Also, just like DMC3, some of the cutscenes are pre-rendered, which makes a horrible difference between those scenes and actual gameplay. So cutscenes are not the best way to judge DmC's graphics, really.
Unlike DMC4, whose cutscenes are all built with in-game renderer.
 
How? If there's one thing that fans agree on, is that DmC is beautiful.

I am a firm believe in art direction and creative aesthetic being a real winner when it comes to visuals. It's why I'd say something like Journey looks better than most games. DMC 4, while not looking bad, is hardly much of a standout either. Everything kinda looks exactly the same like someone came over and brushed over every screen with a glossy finish that really just kills any other attention to detail. It's all too clean, and rather bland looking.

The latest Devil May Cry on the other hand had the best level design in the series to date with so many different bright, contrasting colors, a weird demonic shapeshifting world, and a bunch of unique design choices. It really gives the world more of a personality when there's this attention to detail given to all these different areas.

The world just looks more alive, even in the background. Compared to 4 where it's all practically 2 dimensional. Similar textures, similar architecture and buildings, etc. We already know how lazy the DMC 4 developers are. They took all these samey designed areas and just copied it for the rest of the game half way through. The artistry is severely lacking.

Oh my god Journey. That game... Oh the beauty.

As I said, I haven't played the game so my comparisons are based on cutscenes and what gameplay I've seen in YouTube videos. I've only played OG series (I plan on playing DmC once I get a PS4 so I can get the Definitive Edition).

The reason I say DmC pales in comparison to DMC4 is because I think DMC4 looks sharper. I prefer cleaner, visuals. DmC is creative with it's visuals, but it's just to bright and kind of gritty for me to thing as amazing. I happen to like the backgrounds of DMC4 actually - true, there aren't much difference in the building designs but why would there be? Fortuna is a close-knit island community; they're building is going to have a general look to it. That said, I really love how the snow looks in Fortuna Castle. That place is gorgeous. I also really like the design of the HQ. It has a very regal look to it.

That said, I wasn't talking about art direction. Plainly speaking, comparing the art direction of DmC and DMC4 is like comparing apples and oranges. I was talking about visuals, and frankly, MT Framework looks cleaner than UE3.
 
I just want a huge castle with some goth touches like in Metroidvania, only with all the shifting backgrounds that Limbo provides.

Any huge place that requires exploration like hell, heaven, or even just a modified, heavily-expanded skyscraper (with a nightmarish design) would do the trick.
 
I just want a huge castle with some goth touches like in Metroidvania, only with all the shifting backgrounds that Limbo provides.

Any huge place that requires exploration like hell, heaven, or even just a modified, heavily-expanded skyscraper (with a nightmarish design) would do the trick.

You would probably like Castlevania: Lords of Shadow 2- it has a lot of dynamic environments where the blood of the castle comes to life, as well as some apocalyptic environments that are torn beyond recognition. Unfortunately, there are some places in the game that are particularly bland compared to the first one, but it doesn't sour the rest of the artwork.
 
So long as Enric doesn't get all high and mighty like he did for Castlevania Lords of Shadow 2.

Yeah, while it wasn't quite as bad as everyone made it out to be, there were definitely some problems this time around compared to the first LoS. Even still, they executed on some of the more important aspects of the game, so I'm not too disappointed.

I think the lesson we can learn from Tameem, and to a lesser extent Enric, is that regardless of how good the person is, sometimes you just need more delegation of responsibility and more shared ownership of the project to get a better outcome. The project lead should be involved with the press, but they certainly shouldn't be the PR representative in every case. That's like, community management 101.

That said, I'm totally psyched for both Ninja Theory's and Mercury Steam's future projects. They're great studios with a lot of experience making truly enjoyable games.
 
Yeah, while it wasn't quite as bad as everyone made it out to be, there were definitely some problems this time around compared to the first LoS. Even still, they executed on some of the more important aspects of the game, so I'm not too disappointed.

I think the lesson we can learn from Tameem, and to a lesser extent Enric, is that regardless of how good the person is, sometimes you just need more delegation of responsibility and more shared ownership of the project to get a better outcome. The project lead should be involved with the press, but they certainly shouldn't be the PR representative in every case. That's like, community management 101.

That said, I'm totally psyched for both Ninja Theory's and Mercury Steam's future projects. They're great studios with a lot of experience making truly enjoyable games.
same here, funny enough, just how i perfer DmC over the classics, i also perfer the Lords of Shadow Trilogy over the IGAvania's (which have become the essential face of the classic franchise).
 
funny, i thought i posted here already..

anyway, my main problem with DmC's visual was with solid stuffs like rebellion, ebony/ivory, cars.. it's pretty much weightless, not sturdy, not firm, as if made out of aluminium foils or papers, not solid.. i dont know what went wrong in that, was it the lighting or textures i don't know.. and some polygons tend to be wobbly, twitching, i dont know the exact word for it.. but that's just how ue3 engine was i suppose, pop-up textures and wobbly polygons.. maybe it will take more time to make it look good on UE3, and definitely may take more fps with that, and much pumped up requirements on PC, lol..

i wont doubt the art direction and designs for DmC is cool, that's why i love every bit of it, but visually DMC4 is way more beautiful and clean, and sharp and soft and subtle and those stuffs.. and it stil runs great on console and PC, it's very beautiful on PC i tell ya..

i seriously think it'll look great with gritty realistic theme..
 
I personally like MT Framework more than the Unreal Engine, but it depends on what you do with either of them, and Ninja Theory certainly pushed the Unreal Engine to new limits with their creative environments.
By the way, fun fact, every scene in DMC4 was in game, including cutscenes! And honestly, even though the game came out in 2008, it stands head and shoulders above most modern game titles today. :happy:
 
I personally like MT Framework more than the Unreal Engine, but it depends on what you do with either of them, and Ninja Theory certainly pushed the Unreal Engine to new limits with their creative environments.
By the way, fun fact, every scene in DMC4 was in game, including cutscenes! And honestly, even though the game came out in 2008, it stands head and shoulders above most modern game titles today. :happy:

the thing with japanese graphic engines or maybe it's the developer's achievements, they could make it look beautiful without really overdoing things and without having to put eye candies here and there or other visual effects and enhancements.. one thing i notice is that they're putting more effort to details of characters and sacrificing environments, notice that environments has less better/sharper textures..

and the hairs, i just gotta ask this guys, did they apply secret techniques to it or just putting more effort to it than western developers.. cause damn, hairs on japanese games are awesome..
 
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