Sieghart
"Plough the lilies"
What do you feel are anime elements in DmC? Just curious.
The devil trigger. Turning his white hair then getting his coat red is pretty anime to me.
It's like something inuyasha but not like it's a bad thing.
What do you feel are anime elements in DmC? Just curious.
my point exactly. sometimes I can't speak clearly enough on what I'm trying to get across. I mean that truthfully and not sarcastically, mind you. I actually went into gamestop and asked if there were any games like DMC and God Of War was pitched to me and I tried it. I hated the controls for that game. Which is the irony of it all I suppose.Technically, in your list Devil May Cry is still fifth with 10 mil - it still didn't beat out the Disney series of the retro consoles with 13 mil as shown in Breaking8ad's list from a year before. So...in a year, DMC only managed to sell 500k more games, and still didn't beat out the insanely popular Disney games they made decades ago >_< And honestly, even if you disregard the Disney games, look at the disparity between DMC's sales and the series above it on the list (Street Fighter), it's almost triple.
To elaborate on what I said before, DMC was never a hidden gem or sleeper hit, but it also was never really all that popular. DMC was actually a fairly obscure brand, and was often overlooked, at least here in the West. It was often disregarded for God of War (which has sold more as a series than DMC as well, almost double), and it's strictly because of DMC's controls, or Japanese-style appeal. Over the course of my GameStop career, I've pitched DMC to many people who ended up uninterested in the themes and concepts, or have brought them back because they didn't like or couldn't get used to the controls.
Just because we love the everlovin' f*ck out of DMC, and we can see its worth, doesn't mean it's popular to everyone else. It's still a great series, but it is really just a mediocre-selling title with an avid fanbase.
Actually, from DMC3 to DmC all the DMC titles have been catered to a younger audience, that's why Dante was so young in DMC3, focused shifted to Nero in DMC4, and DmC's Dante is also a younger rendition. Even for DMC4 the reasoning behind Nero's part was, as Kobayashi said, to bring in a new younger crowd. The difference was that Capcom thought that DMC4 was also going to be appealing in the west... Not so much. I'm sure that that would be a great path to take to cater to a young Japanese audience but western video games have a different philosophy. So they went to an actual wester developer to draw in both a younger crowd and a western one.It caters to a younger audience, an 18-30 audience that is easier to relate to now with the way society's views have changed.
When's Marvel?2008's DMC3?
http://whensmarvel.com/When's Marvel?
I can't stop laughing. You made my day, sir. Effin' gold!
Two years later if their ever was a DMC 5 if it was in edge Magazine, you would probably think DmC wasn't either.
The devil trigger. Turning his white hair then getting his coat red is pretty anime to me.
It's like something inuyasha but not like it's a bad thing.
The way Capcom is with story and character writing, I doubt that.
All the talk of sales makes me wonder: How well does DMC sell compared to other games in the same genre? I mean; it obviously gets trounced by God of War, but how do these games compare to each other? Ninja Gaiden, Bayonetta, Castlevania: Lords of Shadow, etc...
Also kind of makes me think: What games ARE considered DMCs competition? Hack and Slashes sure, but what about a game like Prince of Persia? Or InFAMOUS?
Bayonetta = 1.90 million - That's a commercial failure, and a game that is a cult classic. Those poor sales are why Bayonetta 2 is Wii U exclusive.
Ninja Gaiden (current gen) = 9.12 million - Ekes by just under DMC, and you can see it's sales dropping with each new installment in the series. It started out strong because of its name alone, and then...all the changes really kinda screwed it over.
Casltevania: Lords of Shadow + DLC = 1.25 million - Yikes. Just...yikes. I guess people really didn't like the God of War take on the series >_<
Compared to others, DMC still reigns supreme, but falls way behind God of War - the leading hack 'n' slash action title that everyone tries to copy :/
In Sega Unicorn's World.Bayonetta = 1.90 million - That's a commercial failure, and a game that is a cult classic. Those poor sales are why Bayonetta 2 is Wii U exclusive.
Actually, from DMC3 to DmC all the DMC titles have been catered to a younger audience, that's why Dante was so young in DMC3, focused shifted to Nero in DMC4, and DmC's Dante is also a younger rendition. Even for DMC4 the reasoning behind Nero's part was, as Kobayashi said, to bring in a new younger crowd. The difference was that Capcom thought that DMC4 was also going to be appealing in the west... Not so much. I'm sure that that would be a great path to take to cater to a young Japanese audience but western video games have a different philosophy. So they went to an actual wester developer to draw in both a younger crowd and a western one.
Also, in reality DMC4 is the only 'anime' style DMC title, the other 3 were very much Japanese made games but Japan makes more than just anime.
Bayonetta = 1.90 million - That's a commercial failure, and a game that is a cult classic. Those poor sales are why Bayonetta 2 is Wii U exclusive.
Ninja Gaiden (current gen) = 9.12 million - Ekes by just under DMC, and you can see it's sales dropping with each new installment in the series. It started out strong because of its name alone, and then...all the changes really kinda screwed it over.
Casltevania: Lords of Shadow + DLC = 1.25 million - Yikes. Just...yikes. I guess people really didn't like the God of War take on the series >_<
Compared to others, DMC still reigns supreme, but falls way behind God of War - the leading hack 'n' slash action title that everyone tries to copy :/
Doesn't bother me because I love all 3 of them. What's the thinking behind Bayonetta being a WiiU exclusive based on sales. So if it sold two million on two consoles, then why would you make Bayonetta an exclusive for a console that hasn't obtained many sales yet, is targeted at an audience who missed out on the first game and would definitely alienate those who DID buy it on PS3/Xbox but don't have/want a WiiU?Bayonetta = 1.90 million - That's a commercial failure, and a game that is a cult classic. Those poor sales are why Bayonetta 2 is Wii U exclusive.
Ninja Gaiden (current gen) = 9.12 million - Ekes by just under DMC, and you can see it's sales dropping with each new installment in the series. It started out strong because of its name alone, and then...all the changes really kinda screwed it over.
Casltevania: Lords of Shadow + DLC = 1.25 million - Yikes. Just...yikes. I guess people really didn't like the God of War take on the series >_<
Compared to others, DMC still reigns supreme, but falls way behind God of War - the leading hack 'n' slash action title that everyone tries to copy :/
GOW runs an average between 40-50 fps (sometimes to 60 fps). Oh and yah VG chartz is garbage in terms of sales numbers. In fact i think VGChartz is one of Neogaf's forbidden links that gets you banned if you link to it (Gbraga confirm?)I wouldn't class GoW in the same category as DMC. DMC is an over-the-top fast paced action game whereas GoW is a more cinematic, brutal hacknslash at 30fps.
But I agree GoW is the king of 30fps sword swinging games. DMC is the king of 60fps sword swinging games.
Casltevania: Lords of Shadow + DLC = 1.25 million - Yikes. Just...yikes. I guess people really didn't like the God of War take on the series >_<
Back then? 2008 wasn't that long ago. 18-30 hasn't dropped or added so many numbers that it would make that big a change on the people who fit that criteria. 4 years are not exactly ages ago, not even in terms of video games; The people who play the games are pretty much still the same generation, some left some came in, but for the most part the 18-30 demographic of 4 years ago are now 22-34 so most of 'em still fit.It caters to a younger audience, an 18-30 audience that is easier to relate to now with the way society's views have changed.
the views of 2008 are far behind the views of 2012/13. This is the point I am trying to make. The younger audience of now has different tastes of back then.
Ok, so what is a good source?VGchartz isn't really the best source for info, FYI. They've come up with some phoney numbers before.