Just wanted to post this somewhere. Since I don't think posting an entire new thread for it will be good considering how brief it is, I'll post it here:
Hyperkinetic third-person action games with swords
Rising might infuriate the Metal Gear purists - and language sticklers with its Revengeance subtitle - but there's no denying how *good* it feels. Furiously wiggling the right stick to surgically cube foes, leaving a butcher's pantry of spare parts flapping around in slow motion, is as ludicrous and crassly thrilling as it sounds. Bottom line: it's Bayonetta, with all its dynamism, heroic framing and OTT yet skilful combos, allied to the colourful MGS universe. Damn, you can even cut cars and slice men hiding between concrete posts. A cut above standard third person action games, indeed. As indeed is DmC, which it only takes a few minutes with to confirm it's a worthy part of the Devil May Cry canon. Not only is the combo system drum tight, but it's also deliciously customisable thanks to the 'angel' and 'devil' moves activated using the triggers that enable young Dante to snag mid-air enemies and close the distance to a target rapidly. And for all the bitching about the new look, Ninja Theory's art design is what makes the game: from the way the world reconfigures itself, Inception-style, to the silky animation, it's consistently gorgeous stuff.
^ CVG. They're impressed. They rank "DmC" as a winner.
http://www.computerandvideogames.com/351889/features/e3-day-two-the-winners-the-losers/