majeh116
Well-known Member
yeah your overestimating human's complexity XDIt's a nice theory, but to say "Hatred = Different" just sounds too simple and unrealistic. Humans are alot more complicated than that.
yeah your overestimating human's complexity XDIt's a nice theory, but to say "Hatred = Different" just sounds too simple and unrealistic. Humans are alot more complicated than that.
But then Bayonetta comes out. What a contrast! It isn't even a revolutionary game, it's not redefining squat, it simply took what I didn't realize was the natural evolution of the games of it's like, more specificly the DMC games, and it was great. The things that you can do in Bayonetta are things that you should've been able to do in DMC4, it goes the extra mile every where and on everything instead of just repeating what those that came before her did. Yes she takes them but then adds much more to 'em and it showed me that DMC has not, in fact, hit a dead end, it's just Capcom that wants to stick with what works and add a few things here and there. It feels as though they are taking DMC twards where Bayonetta is but at a rather slow pase.
I was just going to say. To see different types of hate, you can even look at Dante in DmC. He doesn't hate the demons for being different, he hates them because they essentially ruined his life. Sometimes hate is bred by prejudice and a fear of something different, but people really are a bit more complex a lot of the time.
Everyone has their own reason for hating this or that, but, sometimes it's not just such a clear cut definition that can be explained so easily.
Precisely. 'Old' DMC is only as 'stale' as the creators were willing to make it and believe that it should be. Bayonetta is very much as J-style, sublimely ridiculous and OTT as the old DMC and yet still popular. It was their decisions along the way that led to this perceived and self-perceived staleness in the DMC franchise. Why does something become stale? If the blame is going to rest anywhere, with the times, the fans or the creators— I'd blame the creators foremost because they have near-infinite creative things they can do with any given IP, just as an artist I would blame myself if my art work is not up to scratch and just not impressing people. I don't blame the times and the trends, or the customers, because I hold all the cards and can do exactly what I like with them as the creator. It is up to me to deliver, not for everyone to automatically like what I spew out. My work does not 'grow stale' all on its own or by the hand of someone other than myself if I'm making blatantly poor decisions about how to use my talent.
I think it's just an excuse, frankly. To say DMC is stale now, is to say CAPCOM shoudn't have to try to fix the problem they have created with its apparent staleness. You don't have to completely redress and reinvent something in all but core ideas because you think something is stale. You simply have to take some calculated risks to deviate from your so-called stale formula and explore areas yet unexplored (and DMC has plenty of them). For people to say (and I have heard them say it) that there is nothing left of the old DMC to explore is to show a deficiency of imagination. Or that this is automatically the next step because everything before has been exhausted. That's balls. It hasn't. It has barely even been touched upon but somehow DMC is 'stale' because CAPCOM says it is and has handed it over to someone else to deal with and take the flak for, probably because a lot of their former talent with this franchise has moved on.
If any one of us had to sit in a room and come up with some premise or some area about Dante's or Sparda's or Vergil's or Eva's life for a new DMC game, even the least imaginative person here could probably manage to figure out that there are things about all of them yet unexplored or dealt with, and that if it was done right, it could make a good game (as good as this new one). There's no excuse for not coming up with something when you have a brain that can think and imagine things. There's no dead end here at all.
The formula Capcom keeps using is 'how do we appeal to a wider audience?' It's not been about what they can improve the formula but how they can put a different look on it and get people to buy it based on the look over the gameplay. DMC4 and DmC are not leaps and bounds from DMC3 and the only real diference is the cosmetic one.Sometimes the way to fix something is to start over. I don't really think Capcom is that willing to try continuing the original series. Sure there's more than can be done, but it doesn't mean anything if those making the game are going to keep using the same formula over and over.
That's not quite true. DMC3 and DMC3:SE sold about the same, with the SE been the better selling of the two, DMC3, if you compile both versions is still a better seller than DMC2.The sales order from poor to best goes: DMC3, DMC2, DMC1 DMC4
4 million people assuming no one bought both versions of the game. The actual number of people is a lot lower. However 4 million copies sold is just as good no matter how many people bought them.Devil may cry 3 sales:
DMC 3 - 2.09 M
DMC 3: Special edition - 2.21 M
That's 4 Million+ people. I don't think DMC 3's sales is that bad.
The formula Capcom keeps using is 'how do we appeal to a wider audience?' It's not been about what they can improve the formula but how they can put a different look on it and get people to buy it based on the look over the gameplay. DMC4 and DmC are not leaps and bounds from DMC3 and the only real diference is the cosmetic one.
If RE wasn't making the money it is they would provably reboot that one, too, under you criteria.
So you're saying there was some mistake/something wrong/stale with the DMC story? Essentially it doesn't appear NT have deviated too much from the basic elements of that story anyway. They have just re-dressed the game world and stuck in a bunch of Anonymous-vs-the-Establishment parallels and made out that the demons are our politicians and bankers. The story elements look like they will be much the same. Dante is supernatural orphan, dead mother and screwed up brother, who fights demons and the king of demons. Only possible difference so far seeming to be the trajectory of Vergil and whatever role Sparda is given, but essentially still the same figures in the family, and still very much the same story.
In my opinion RE has the same problem. They keep using too much of the same story. 4 was really the only one I could stand to get through because of it being different.
As far as I can tell, NT has given more detail, tried answering questions of what the brothers are like, what happened to their parents. The original series only had simple explanations, and the fans filled in the rest. And then there's the problem with the story of each game not really fitting with the previous game. There are movies that have done the same thing, they'll establish something in the first, only to change it in a sequel. Unfortunately I can't think of any titles right now.
But I am willing to admit there were plenty of problems with the story.
Another thing NT has done is given it a different setting. They're trying to make it more serious, while keeping recognizable elements. If Capcom was making the reboot, they'd do the same thing. Hasn't Capcom basically said they wanted to see what the Western take would be?
I had also said that there had to be the will to try repairing the series, which Capcom doesn't have, apparently. They might see it as more work than they'd be willing to put into a series that doesn't bring them anywhere near as much money as RE.
Perhaps, I acknowledge your point; though I also stress that they have seemingly kept much of that former story material without really altering the bones of it. To do something truly 'fresh' but retain the pure DMC universe one could easily have gone with telling the story of Sparda from his POV, for example, and done it in the manner of the older games. I'm guessing most fans would be happy to have his story explored and be the badass that is Sparda, even if it meant not being Dante for once. There's one viable possibility never even bothered with or apparently considered.
What might these problems be, in your opinion? Aside from the lack of information given, which you have mentioned already.
Yes, I would say that all of their design choices, changes to setting and the 'grittiness', to the inclusion of angels all fall in line exactly with trying to appeal to the current Western target audience and their pop culture understanding of 'demons' or devils (right up to the sex scene that's supposedly in there, Western media containing stuff about demons frequently infers the sexual connotations of devils in Western thought). Again, I think these are primarily changes made in order to appeal more easily and make money, rather than artistic exploration, but we don't appear to be disagreeing on that.
I'm not saying that the only type of hate is from difference, but a lot of it really is if you get down to it ie racismBut to say that all hate only comes from something being different is narrowminded! Hate can come from many other things as well. Say, if your kid was beaten up by a group of people, then you wouldn't hate those people because they are different. Or if some b*tch talked smack about you behind your back and you found out about it, hatred towards her wouldn't be because she is different either.
Unreasonable hate... now THAT is where this theory makes sense.
Tell that to other subjects like racism. It's really as simple as that man. It's why so many people hate bronies. They challenge the social norm. Different = hate
I don't think it's about the hair anymore.
I just think those that truly and utterly hate it are the ones that now are just determined to keep that mind set no matter what they see or hear about it.
Who knows? Maybe they'll do a game about Sparda later. They'd probably have to call it a spin-off because of so many seeing Dante as the rep for DMC. At least that way they'd be answering some questions fans have about Sparda. I'd be willing to bet a lot of fans have written to Capcom about that idea.
As for the problems the original series has, for one, the fact they keep creating more questions without answering them. There's even confusion about whether or not Sparda is still alive. They stated he was dead in the first, but then every game after that tended to give the idea that he was still alive, but maybe in hiding. Character progression was a little confusing. I can understand how Dante acts in 3, but if 4 is supposed to be after the first in the story, then Dante kind of slid back and suddenly, somehow, became who he was in 2. There are a few small things, that don't really affect the story, but I don't really care about those. It's mostly the confusion they created with some major inconsistencies. With the introduction of Nero, and the explanation in the novel, they changed Vergil and kind of made the timeline more confusing. Unless Dante and Vergil are 1,900 years old like I've heard Reuben say, it's hard to believe that Vergil is Nero's father. There's also the fact that Vergil doesn't seem to have any interest in women. You get more of the idea that he rejects humanity, even though he doesn't really try to kill Lady. These are things that do affect the story, and made the story hard to follow and make any sense of. In other words it's also the odd changes they made.