MegaMad9
The Mad Man
"u would be smart 2 buy Metal Gear Rising instead of this piece of ****"
"it is the same company but a different developer and different character but because the developer is ninja theory im positive this game will be horrible"
"ppl say there as nothing revolutionary about DMC 4 but there isnt anything revolutionary about this game unless u count slower framerate as revolutionary but other than that they took things from DMC and put them in a new game with the same name NT didnt do anything 2 make the franchise better."
(courtesy of nearly every single DmC video on youtube )
You can find comments like these everywhere on the internet, just people saying bad things about a game that actually works really well. But what does this mean? Why do people hate on this game so much? Is it really just Dante's hair?
Short version, yes, it really is just Dante's hair, but here's why.
In the early 1990s, two well known industrial designers named Don Chadwick and Bill Stumpf wanted to design the Aeron - the name for the most comfortable chair for the human body as possible (at that time anyway). The Aeron was their attempt to make something purposely different from the norm. Their first design consisted of a new mechanism to tilt the chair back, arms that were separate from the chair body for maximum movement, and made it out of a specially engineered mesh material to allow the skin as much comfort as possible. Once they completed their design, they decided to go into testing, and it was a complete failure. All of the test results said that their chair was ugly and uncomfortable.
Now, that does not make any sense, they put all of this work and money into making it comfortable and people say it's not. It's because of the chair design. At that time, the chair was so different from what people wanted. People wanted a chair to be like a throne, this chair was the opposite, it slouched to make your back more comfortable. Because people thought of it as ugly, they just said it was uncomfortable even because that's how they perceived it. Your unconcious mind cannot believe that something so different to what you know could be good and it immediately. People said that they hated it, but what they really meant was that the chair was so new and unusual that they were not used to it.
In the end, Chadwick and Stumpf decided to stick with the chair, and over time people began to really like it, with sales steadfastly increasing by 50% annually by the end of the 1990s and it became a huge success.
But what does this have to do with DmC, well Ninja Theory redesigned the entire game to be something radically different, and similar with the chair, people hate it despite the fact that it is actually a fun game with good combat mechanics.
Thus, it really is just the redesign of the characters and the world that people hate, which sub-conciously blinds them from everything else about the game.
BTW this is also true for many other things in real life and if you want to know more about this, I recommend reading Blink by Malcolm Gladwell. This specific example is in the book and I just had to post this after I had this apiphany while reading.
"it is the same company but a different developer and different character but because the developer is ninja theory im positive this game will be horrible"
"ppl say there as nothing revolutionary about DMC 4 but there isnt anything revolutionary about this game unless u count slower framerate as revolutionary but other than that they took things from DMC and put them in a new game with the same name NT didnt do anything 2 make the franchise better."
(courtesy of nearly every single DmC video on youtube )
You can find comments like these everywhere on the internet, just people saying bad things about a game that actually works really well. But what does this mean? Why do people hate on this game so much? Is it really just Dante's hair?
Short version, yes, it really is just Dante's hair, but here's why.
In the early 1990s, two well known industrial designers named Don Chadwick and Bill Stumpf wanted to design the Aeron - the name for the most comfortable chair for the human body as possible (at that time anyway). The Aeron was their attempt to make something purposely different from the norm. Their first design consisted of a new mechanism to tilt the chair back, arms that were separate from the chair body for maximum movement, and made it out of a specially engineered mesh material to allow the skin as much comfort as possible. Once they completed their design, they decided to go into testing, and it was a complete failure. All of the test results said that their chair was ugly and uncomfortable.
Now, that does not make any sense, they put all of this work and money into making it comfortable and people say it's not. It's because of the chair design. At that time, the chair was so different from what people wanted. People wanted a chair to be like a throne, this chair was the opposite, it slouched to make your back more comfortable. Because people thought of it as ugly, they just said it was uncomfortable even because that's how they perceived it. Your unconcious mind cannot believe that something so different to what you know could be good and it immediately. People said that they hated it, but what they really meant was that the chair was so new and unusual that they were not used to it.
In the end, Chadwick and Stumpf decided to stick with the chair, and over time people began to really like it, with sales steadfastly increasing by 50% annually by the end of the 1990s and it became a huge success.
But what does this have to do with DmC, well Ninja Theory redesigned the entire game to be something radically different, and similar with the chair, people hate it despite the fact that it is actually a fun game with good combat mechanics.
Thus, it really is just the redesign of the characters and the world that people hate, which sub-conciously blinds them from everything else about the game.
BTW this is also true for many other things in real life and if you want to know more about this, I recommend reading Blink by Malcolm Gladwell. This specific example is in the book and I just had to post this after I had this apiphany while reading.