I'm sorry. I gotta call a little bit of bull**** on this video, because he's comparing
two characters-worth of skills to DmC's one character, and his "napkin math" for what is available to you in DmC at any given time compared to DMC4 is completely faulty because he isn't factoring in being able to switch out different weapons on the fly - exactly like you can in DMC4, which he is accounting for in his comparison. Plus, emphasizing that the variations somehow have an incredible amount of weight in games where you easily have access to
every weapon in your arsenal. A variable arsenal would only matter in a game like DMC3 where you had to pick and choose a small set from your larger inventory.
Also, him bitching about the Devil Trigger being bound to L3+R3 and that it cannot be changed as of his time recording (maybe they'll patch it later, he says), when I had bound it to D-Pad Down
back in the demo. Then, criticism of having to either buy the day one edition of DmC to get
Vergil's Downfall or shell out the money for the DLC later is retarded when you had to buy an
entirely separate version of DMC3 in order to play as Vergil years prior. Then to compare to DMC4 where they shoved Dante as a second character seemingly at the last moment, which was really not much better than just putting Vergil in Dante's campaign in DMC3...calling it a "set standard" when it actually reduced the overall quality of DMC4 could have been...? A set standard? DMC2 had two playable characters, with their own campaigns, but DMC3 originally didn't, and then when it did we got Vergil traipsing in Dante's campaign. Then in DMC4 we have Dante's rewind. The standard actually
got worse when it was first implemented in DMC2, at least in DmC it literally
was Vergil's own campaign, albeit small.
Seriously man, I would not put up this dude's editorial junk as solid fact, not when he's cherry-picking facts, spreading total misinformation, and really just not doing much to hide his bias.
Sorry, just really had to get that out of my system :x