I can share which tactics I used on Vergil 3 to get S ranking on DMD. I found that for me easiest to use weapon is Beowulf against him. All you should do is wait for the moment he swings his sword to jump in the air and use charged kick on him. It breaks his defense and throws him off balance, after which you could deliver few combos whith charged punches, but as soon as you see him regaining balance, repeat charged kick move. It should caught him in the loop and allow you to deal with him relatively easy. (it works on other his versions too, but you need beowulf first anyway) The only troubesome moment is when he enters his DT, so you'll need to dodge his slashes and use DT on your own when he's out of his invincibility frames.
Let's move on with Arkham's spawn. I'll use gifs captured by myself during my game to help you readers understand the tips better.
These are those floating fish-like creatures Arkham spawns during his boss battle, while he retreats.
Now, they are indeed annoying and lots of newcomers to the game struggle against them, cause their attacks might be pretty hard to predict, cause the animation of the simple floating and the actual attack are very similar.
- With Dante, a great weapon to use against those little f*cks is Kalina Ann. The bazooka. Just wait until they begin to gather in a pack and shoot them. Use Trickster moves to avoid their attacks. Remember that the jump animation's got invincibility frames (you won't get damage during the jump animation), so if you don't want to use Trickster in the battle, and you prefer another style, just jump often.
- With Vergil, Yamato and Devil Trigger Explosion are your best friends.
Fight Arkham varying your attacks and use taunts to build your Devil Trigger gauge, so that when he retreats and his spawn show up, you can perform a full power Devil Trigger Explosion to obliterate all of those around you (wait for them to gather around you first, of course).
As for Yamato, Rapid Slash is excellent to use, cause it will hit any enemy behind Vergil as he charges forward, killing some of the spawn in the process, or weakening them a lot. Oh, and Vergil's got jumping invincibility frames as well, so JUMP!
I'm all about Gunslinger and found I could easily take down several bosses with the following strategy:
Works with all Vergil fights, Nevan (when she's trying to suck you dry), and Agni & Rudra.
1. Jump above the boss
2. Use Rainstorm (Ebony & Irony, hit circle while in the air)
3. Slam down with Rebellion
4. Hack away! You can get a good amount of hits in before they recover.
A few notes pertaining to each fight:
- While it works against Vergil all three fights, it does get harder with each fight. By the third fight I relied on rainstorm less as things progressed.
- For Nevan, make sure you aren't too close to her right when she's trying to grab you. So long as you are outside of her initial reach you can immediately jump up and go into rainstorm.
- For Agni and Rudra, I didn't notice anything stand out with them. I personally try to not take out one of them until they are both close to death, so the second one can be defeated before he grabs the second sword. Strategy still works when one boss is using two swords though.
I was able to defeat each of these bosses on Hard while relying heavily on this strategy. :thumbsup:
Vergik is capable of blocking your attacks if you try striking when his guard is up. Though you cannot just jump over him and attack from his back. He leaves himself open during and for a brief period after his attacks so make use of that time , and don't use ebony and ivory as he will block/parry the bullets by spinning yamato
Vergil can teleport around , when he teleports right next to you, he'll execute either yamato Combo or the upper Slash. If he teleports away, he's preparing to use judgement cut. To dodge the slash orbs, keep moving, or side roll as there is a short delay between the orb formation and the actual slash
you can run towards him so you can begin attacking when he stops, Rapid Slash is a relatively infrequent move, as he mainly reserves it for retaliating after blocking one of your attacks.
After each combo animation ends he is open to attack , use rebellion and Agni and rudra and do as much damage as you can before he recovers and then move off again
He will go down pretty easy in this first fight once you learn his attack pattern
Cerberus - weak to aerial slash with Yamato on the heads; own him easily doing this when in DT with spiral swords on - kill the head that ices the floor first to make things easier/faster
Gigapede - Beowulf combo in DT on its head with spiral swords on, just wait for the 1st reappearance from the tunnel and jump on
Annoying Metal Balls - jump on top of it with Beowulf locked on and combo it
Arkham's spawns - can be kept away just using summoned swords quickly tbh
Trial of skill - using Vergil's teleport/trick up when the blades are passing near
Leviathan Heart - I always attack the right organ so I can keep my DT for attacking the core
Spiders - JC them with Beowulf (most annoying enemy in the game)
Geryon - you can actually land on top of the chariot while it is running, then get a few seconds free to bash it without the arrows.
The Fallen - aerial slash them with Yamato
Beowulf - aerial slash him with Yamato in the face to make him blind, and Beowulf jump/Starfall to avoid his berserker charges
Chessboard - kill the king to end it quick, don't bother with other pieces
Nevan - If I'm doing a speedrun I use a holy water for her final 1/4 of life so she won't get to use lifedrain
Vergil 3 - Beowulf Beowulf Beowulf and just stay the hell away when he is in DT, bring lots of Devil Stars to make it quick
For Arkham, it's possible to stop him from using his projectile 'eel' attack for the first half of the fight. When he starts to shake he's about to use the eel attack, but if you stop attacking and jump a ways back from him he won't do it. He will, however, start that attack up again now that you're away from him, so as soon as he stops the initial shaking, go back in close and he'll do an arm swipe. You're still in a world of trouble once Vergil shows up and you lose your style/DT, but it certainly makes that first half less risky. I find you don't need trickster at all if he's not using that attack, you can safely go quicksilver and squeeze in that extra damage when he despawns.