One thing I always wondered about with Reboot was what if they did something like DMC 3, where you could switch what secondary angel and demon weapons you took with you but they had limited unique move sets.
Another thing I realized just now I wanted was I wish the devil trigger in Reboot had a more physically demonic form. I don't mind the concept about how he can break the laws of limbo??? I think???? But the devil trigger visually is something i always felt like was a let down when playing reboot, not the visual effects in the background while ur using it, that's still pretty alright.
I really want the kick moves of the demon and angel pulls back cause this year I started learning how to use them and I seriously think they were in awesome thing to mess around with while playing the game. I guess the same applies to the reboot version of mustang (jumping off an enemy after a pull)
One other thing I really would like is for the story to feel more naturally and genuine rather than rushed, and for sure it would be nice to find out how humans are dealing with limbo breaking broken and demons appearing IRL now, as well as how the order is doing (wait did they all die?)
Like reboot i imagine, isnt the hardest game to develop (For sure it would still take time to make), so there's an opportunity here increase the qualities in other areas of dmc games.
And like most people request with dmc games, for sure give the enemies alot of aggression like in dmc 3, I think it would be nice if a sequel to reboot was hard like secret mission 20 (yes dont judge it was hard for me until i figured out what to do), but ofc difficulty it also subjective in this game cause idk if people like the game because it's easy which could be part of Reboot's identity.
One other thing that half bothers me are the long cancellable frames with jump cancelling in reboot. Idk how other people jump cancel in Reboot but i just do a thumb slide like in dmc 3 and dmc 4 and it wasn't hard to adjust to the timing of the attacks, but everybody memes the jump cancels in reboot really hard cause they can look REALLY REALLY bad so..... yeah that is not fun to deal with.
Idk if they can replace the double forward input attacks with a single forward input attack but yeah that was not fun to get used to sometimes.
Gun special, another big one, I like a dedicated button to this in a sequel instead of shoot + jump, this was fixed in dmc de so thank god (because with vergil in the reboot pc, u had to do gun special shoot + jump, u didnt have room to bind gun special to a dedicated button unless u chose select to do it)
Idk how it would all play out but u could give reboot dante a d pad down button for a rebellion weapon switch, like idk reboot could get sparda or something? just to really mix it up? Reboot Vergil has a full d pad, I don't see why not for Reboot Dante.
It might be cool to play the reboot sequel in a city setting with people so that would be interesting to see.
Reboot Nero? but tbh I will admit at that point, it might come across as bad fanfiction but I'm down for it lol.
A new look for Reboot Dante would def be cool, i'm perfectly fine with his appearance in first reboot game but for sure I would like to see what adaptations and improvements they can implement in a reboot sequel.
TAUNTING, YES THIS IS A BIG ONE, with the personality of reboot dante, i thought it was kinda weird I couldn't taunt in dmc reboot. There were times I wanted to taunt the enemy while playing reboot today.
I would love alot of the moveset in the dmc reboot game to remain in the reboot sequel.
and for sure get Combichrist for the sequel.
And yeah story wise, i guess anything pretty interesting would be nice, and enemy wise, i guess just a deeper concept of the first Reboot game's enemies.