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DmC Sales 'solid'

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I don't recall this source or this source somehow becoming invalid sources of information.

I'm still waiting for you to post some sources that say differently. Don't try to wiggle your way out of it.
Good lord, I never knew a person could be this dense.

DMCHD outsells DmC in Amazon and that somehow means DMCHD outsells DmC everywhere?
DMC4 outsells DmC in a certain retailer and that somehow means DMC4 outsells DmC everywhere?
If I find simply a shop that sells more A brand eggs than B brand, does that necessarily mean that A brand eggs outsell B brand eggs everywhere?

Also, as I've said before "I'm not trying to prove a point so I don't have to. I never said that DMC4 and DMCHDC are outselling DmC nor did I say that DmC is outselling DMC4 and DMCHDC. It's your fault for seeing a point I have never made."

Keep trying but you've already lost the 'battle'.
 
Until official sales data are revealed no one knows how much the DMC HD Collection sold. Also keep in mind that the collection has been out longer then DmC, so whether it sold more, less or equal, doesn't mean anything, because it has been out longer. Its like comparing lifetime sales of a particular game to the sales of a game that has been only released for 2-3 months. It's an unfair comparison.
 
Until official sales data are revealed no one knows how much the DMC HD Collection sold. Also keep in mind that the collection has been out longer then DmC, so whether it sold more, less or equal, doesn't mean anything, because it has been out longer. Its like comparing lifetime sales of a particular game to the sales of a game that has been only released for 2-3 months. It's an unfair comparison.
That's the thing. Kam claims that DMCHD outsells DmC but only cited Amazon as his only source and when I asked him to provide more sources, he somehow misconstrued it as me trying to contradict his statement.
 
That what I'm trying to say. Kam claims that DMCHD outsells DmC but only cited Amazon as his only source and when I asked him to proved more sources, he somehow misconstrued it as me trying to contradict his statement.

In one of the charts he shows it says DMC 4 is outselling DmC, even though DMC 4 is priced cheaper and has been out for years. You also have to consider the cost of the HD Collection compared to a new game like DmC. A lot of people, even the people against the game, are saying that they will only buy DmC once it hits the bargain bin, whatever that may be for them because bargain can be anywhere from $30, $10 or even $59.99, its subjective. Another factor in the sales is the budget for the games. I believe DmC might've been cheaper to produced compared to DMC 4 even though it was in-house, what with Unreal Engine 3 being licensed and it being outsourced. Whatever it may be Kam is relying on sampling bias. Until there's an overall sales data source from either NPD or Capcom themselves or some other company that tracks unit sales, no one knows for sure how the DMC HD Collection sold overall. And even if it did sell more then DmC, it doesn't mean anything in the long run. The Collection was barely an upgrade from the originals and Capcom's HD Collections so far have been lackluster with barely an upgrades in terms of graphics and content. They simply just uncompressed the textures and call it HD. Probably was a cheap port for them. People are practically paying Capcom to be lazy bums.
 
In one of the charts he shows it says DMC 4 is outselling DmC, even though DMC 4 is priced cheaper and has been out for years. You also have to consider the cost of the HD Collection compared to a new game like DmC. A lot of people, even the people against the game, are saying that they will only buy DmC once it hits the bargain bin, whatever that may be for them because bargain can be anywhere from $30, $10 or even $59.99, its subjective. Another factor in the sales is the budget for the games. I believe DmC might've been cheaper to produced compared to DMC 4 even though it was in-house, what with Unreal Engine 3 being licensed and it being outsourced. Whatever it may be Kam is relying on sampling bias. Until there's an overall sales data source from either NPD or Capcom themselves or some other company that tracks unit sales, no one knows for sure how the DMC HD Collection sold overall. And even if it did sell more then DmC, it doesn't mean anything in the long run. The Collection was barely an upgrade from the originals and Capcom's HD Collections so far have been lackluster with barely an upgrades in terms of graphics and content. They simply just uncompressed the textures and call it HD. Probably was a cheap port for them. People are practically paying Capcom to be lazy bums.
Man, you need to post more often. More level head people like you would be nice.
 
In one of the charts he shows it says DMC 4 is outselling DmC, even though DMC 4 is priced cheaper and has been out for years. You also have to consider the cost of the HD Collection compared to a new game like DmC. A lot of people, even the people against the game, are saying that they will only buy DmC once it hits the bargain bin, whatever that may be for them because bargain can be anywhere from $30, $10 or even $59.99, its subjective. Another factor in the sales is the budget for the games. I believe DmC might've been cheaper to produced compared to DMC 4 even though it was in-house, what with Unreal Engine 3 being licensed and it being outsourced. Whatever it may be Kam is relying on sampling bias. Until there's an overall sales data source from either NPD or Capcom themselves or some other company that tracks unit sales, no one knows for sure how the DMC HD Collection sold overall. And even if it did sell more then DmC, it doesn't mean anything in the long run. The Collection was barely an upgrade from the originals and Capcom's HD Collections so far have been lackluster with barely an upgrades in terms of graphics and content. They simply just uncompressed the textures and call it HD. Probably was a cheap port for them. People are practically paying Capcom to be lazy bums.

All Kam's point was to say that economy not being in its best form couldn't explain the low sales to DmC, at least couldn't explain his failure in the market entirely, as even the HD Collection is doing well and as yourself said: it's not a new game nor even an awesome port.

Conveniently, both of you ignored the sources i posted here. Even considering outdated information, the two games seems to be mostly even in sales numbers according to VGChartz:

DmC

DMC HD Collection

We could argue the same point using a lot of other games that selled a lot since their release like Far Cry 3 or even RE6 itself, and i think that if economy was really an issue to the videogame market, Capcom's estimation should consider a down to economy/vg industry to their very projection of sales too. Games like CoD: Black Ops II selled gazillions of units and was released close to DmC, so it can be placed in the same economical settings, just to emphasize that people are still buying not only the same amount but even more games than in the early past.

I believe that even another hack'n'slash games released close to DmC could have contributed more to the low sellings than global economics itself.
 

This is why I hate getting news late. It's good to hear the sales are solid on their finance review thing.

I'm crying. Like, literally. Not even kidding (;_; )
I know this doesn't automatically mean that we'll get a DmC2, but just seeing that Capcom doesn't see it as a complete failure is just... it just makes me so happy and I... I.. Just. Can't. (;_; )

I know the feeling, although I'm not crying, I just feel giggily XD
 
All Kam's point was to say that economy not being in its best form couldn't explain the low sales to DmC, at least couldn't explain his failure in the market entirely, as even the HD Collection is doing well and as yourself said: it's not a new game nor even an awesome port.

Simply put: Because its a niche series. Always have and probably will always will be. Niche series never sell as much as mainstream ones like CoD no matter how much production values you put in it. Also, the marketing for DmC was crap and there was only one trailer released for the Collection. Its just that single player games aren't much of a value for some people nowadays. Its all about internet and playing with your friends. It's just a fad that'll soon fade away eventually....hopefully.
 
Simply put: Because its a niche series. Always have and probably will always will be. Niche series never sell as much as mainstream ones like CoD no matter how much production values you put in it. Also, the marketing for DmC was crap and there was only one trailer released for the Collection. Its just that single player games aren't much of a value for some people nowadays. Its all about internet and playing with your friends. It's just a fad that'll soon fade away eventually....hopefully.

I'm not saying that DMC has to sell the same amount as CoDs or BFs, but i used CoD as an example to say that the game industry is not going that bad in terms of sellings and profit, which was claimed to be in this thread before. I understand and i agree with your statements. I like multiplayer and to be honest the games that i play most are fighting games, i prefer offline multiplayer for both stability and fun, but i think that the future of videogames is kinda headed to this internet thing, devs will have to get creative if they want to stick with some franchises... still, i have some hope for franchises like DMC and i think if they put some work they can even implement some multiplayer features : besides, a duel mode where you can make you character and choose from already existent abilities and weapons from the characters of the main game? Who knows... i think that something like this could turn out to be something cool as a complement to the main game.
 
I'm not saying that DMC has to sell the same amount as CoDs or BFs, but i used CoD as an example to say that the game industry is not going that bad in terms of sellings and profit, which was claimed to be in this thread before. I understand and i agree with your statements. I like multiplayer and to be honest the games that i play most are fighting games, i prefer offline multiplayer for both stability and fun, but i think that the future of videogames is kinda headed to this internet thing, devs will have to get creative if they want to stick with some franchises... still, i have some hope for franchises like DMC and i think if they put some work they can even implement some multiplayer features : besides, a duel mode where you can make you character and choose from already existent abilities and weapons from the characters of the main game? Who knows... i think that something like this could turn out to be something cool as a complement to the main game.

Well the FPS industry is in good hands, for now, because that's flourishing. But other genre are going the way of the Dodo. You don't see anymore games like Megaman anymore like platformers and such.

I don't think the gaming industry is dying much but its not flourishing either or evolving in its design of games, especially with some genres. Its that its become too mainstream and thus higher production values thus higher dev cost and then higher projections. There's been so many development house closing that i lost count already, that is not a good sign.

I do agree that consoles will eventually lack an disc format in them and will be like what the Xbox 720 will be: always online. And yes Devs can no longer blame a lack of RAM or a lack of this or that for a subpar product. But i also think some publishers are just either too lazy or too complacent with its success (i'm looking at you Activision). There was even an article saying that some people are afraid, because of the next gen consoles close resemblance to a PC, that devs would probably release an inferior product because of the ease of use of the console and put no actual effort in creating a creative product.

I just think there are more inferior Hack n' Slash games that deserve more hate because they haven't changed there formula enough, like God of War, but yet it keeps selling more then MGR or DmC or even the regular DMC. GOW is pretty much the CoD of the action/adventure genre not DmC.
 
Conveniently, both of you ignored the sources i posted here. Even considering outdated information, the two games seems to be mostly even in sales numbers according to VGChartz:

DmC

DMC HD Collection
Sorry but I don't think that it's a wise idea to use VGC for accurate sales data and I'm sure you know that too.

http://www.ign.com/articles/2013/05...-resident-evil-revelations-to-sell-12-million
In the article, it is said that Lost planet sales are at 4.9 million and the DMC franchise is at 12 million.

http://www.vgchartz.com/gamedb/?name=lost planet

http://www.vgchartz.com/gamedb/?name=devil+may+cry
According to VGC, Lost Planet sales are at 3.5 million and the DMC franchise is at 13.53 million.
 
What I don't understand is, how shipping nearly 1.15 million copies when the games only been out 4 months is some sort of failure. Capcom still has the rest of the year to capitalize on DmC, plus the inevitable re-release on newer consoles in some sort of special edition. These sales don't even include PC or any digital sales, so while I know some people would like this game to be a failure, it isn't, and at some point you'll have to let it go.

Secondly, the other games we have no idea if they sold 2.4 million or shipped over 2 million (btw, this is their supposed lifetime sales, not 4 month numbers), there's no distinguishing between the two for capcom, shipped/sold is what they were able to sell to retailers so the criticism about what's sold or not is the same for DmC as it is for the older games.

Also, keep in mind, DMC4 was packaged w/ both systems, who knows how much that cuts into potential profits per units sold.

And don't forget, this DmC builds brand awareness for the DmC movie that is in preproduction. Capcom is a bit smarter than people give them credit for.
 
Well the FPS industry is in good hands, for now, because that's flourishing. But other genre are going the way of the Dodo. You don't see anymore games like Megaman anymore like platformers and such.

I don't think the gaming industry is dying much but its not flourishing either or evolving in its design of games, especially with some genres. Its that its become too mainstream and thus higher production values thus higher dev cost and then higher projections. There's been so many development house closing that i lost count already, that is not a good sign.

I do agree that consoles will eventually lack an disc format in them and will be like what the Xbox 720 will be: always online. And yes Devs can no longer blame a lack of RAM or a lack of this or that for a subpar product. But i also think some publishers are just either too lazy or too complacent with its success (i'm looking at you Activision). There was even an article saying that some people are afraid, because of the next gen consoles close resemblance to a PC, that devs would probably release an inferior product because of the ease of use of the console and put no actual effort in creating a creative product.

I just think there are more inferior Hack n' Slash games that deserve more hate because they haven't changed there formula enough, like God of War, but yet it keeps selling more then MGR or DmC or even the regular DMC. GOW is pretty much the CoD of the action/adventure genre not DmC.

To be honest, i don't think that one genre being successful necessary kills another ones. The stupidity of the companies is what makes that trying to making his own games resembles more and more these successful games or appealing to some concepts they appeal too.

This "always online" DRM thing **** me off, i always liked the idea to just put my disk/cartridge in my machine to play it and that's it, all that i need to have some fun. About being complacent with this success, to be honest if i runned a company i would stick with what makes money mainly if my franchise is one of the most profitable in that genre. But i would try to explore another genres too and expand/evolve my main genre to have a kickstart in comparison to similar titles, obviously for the sake of attracting people and making more money.

Keep changing things all the times is not necessarily a good thing, there are things that will always be good but needs some improvement to remain interesting as the time passes, change for sake of change is just dumb as keeping things as they are just to keep things as they are, i think that you have to keep all the good ideas and to some extent the features that makes your consumers loves your product because this is arguably what makes it good. About the hardware being similar with a PC: i don't see any problems here, i think that it's even good because makes ported titles run similar in all machines, i don't know if a complex hardware structure like PS3's one really offer something different for the devs to work out than a PC offer, if you have some knowledge about this i would be happy to listen to what you know.

Sadly, this is true, not every good or decent game make his way to the broadier audience, most of them are not that appealing on a surface level to most people. God of War is popular because it impressed (and keep impressing) people on the visuals, i mean: Kratos itself as a character is very brutal and "badass", most manchilds and young adults likes characters as this, the game appeals on sex too, overused violence and things that people somewhat pay attention. The same thing happened with Mortal Kombat in the 90s, it appealed to something that impressed people and make his way as a fighting game, it started as a very mediocre fighting game but evolved and turned out to be an appealing package of violence and decent gameplay (i'm a MK fan, just to make things clear here, haha). But as i already said: "not changing the formula" is not a bad thing for itself, God of War is a mediocre but well-polished and balanced hack'n'slash game, their fans likes what they get and there's no really need to change things, as far as i know (i'm not a GoW fan, so i can be wrong) they even implemented multiplayer modes on that last GoW... this is something that deserves some analysis too, they could have bring some good ideas to other hack'n'slash titles. I don't dislike GoW as i dislike DmC because GoW never interfere in my fun with DMC directly, they never took anything from a franchise that i like away, i don't have motivations to "hate" GoW nor i have to hate DmC too, i have nothing against the game as a game itself, but it's kinda obvious for anyone here that if DmC has to live DMC has to die and vice-versa, they are not that profitable for the companies to run both of them at the same time.

What I don't understand is, how shipping nearly 1.15 million copies when the games only been out 4 months is some sort of failure. Capcom still has the rest of the year to capitalize on DmC, plus the inevitable re-release on newer consoles in some sort of special edition. These sales don't even include PC or any digital sales, so while I know some people would like this game to be a failure, it isn't, and at some point you'll have to let it go.

Secondly, the other games we have no idea if they sold 2.4 million or shipped over 2 million (btw, this is their supposed lifetime sales, not 4 month numbers), there's no distinguishing between the two for capcom, shipped/sold is what they were able to sell to retailers so the criticism about what's sold or not is the same for DmC as it is for the older games.

Also, keep in mind, DMC4 was packaged w/ both systems, who knows how much that cuts into potential profits per units sold.

And don't forget, this DmC builds brand awareness for the DmC movie that is in preproduction. Capcom is a bit smarter than people give them credit for.

It's because after the first month or months the sales are mostly like decreasing quickly, Sam. Let's take a look at CoD:BO II for example: it sold 7.5 mil units in 11 days [Source: NPD, and seen on Joystiq] , and sold like 23 mil units total [Source: VGChartz]. If you take a look, in 11 days the game sold nearly 1/3 of the total sales, i can't gather data on how the sales had been over the months after this (i have done a quick research on Google).

DMC4 sold 2 million in the very first month [Source: Gamespot, Capcom], and likely 2.7 mil in total, so i guess this points out to what i've stated before. It can has exceptions? I think its possible, although it's kinda rare. I don't think so, i think that shipping means straight what it means: shipping, sellings talks more about what retailers sold, i don't really know if it includes the games that comes with the bundles, but most of the data gathered from sellings don't includes hardware + softwares bundles, they are kind a "different" category of sellings in the charts.
I don't really understand what's the matter with the movie. You're saying that it can kinda works like a late publishing of the game? I think this could be true, but in this case i think we have to wait to see if and how much the movie will impact the games sellings.
 
they are not that profitable for the companies to run both of them at the same time.
What lead to you think that? I mean, DmC's sales aren't exactly stellar and all but Capcom isn't calling it a flop. I personally think that if Capcom made DMC and DmC, more people would give DmC a chance because they already know they're getting a DMC.
 
What lead to you think that? I mean, DmC's sales aren't exactly stellar and all but Capcom isn't calling it a flop. I personally think that if Capcom made DMC and DmC, more people would give DmC a chance because they already know they're getting a DMC.

Mostly because if they were that profitable i don't think that Capcom would do the reboot in the first place, they were looking to expand the sales putting in risk a solid and kinda uprising (considering that DMC4 was the best-seller of the franchise) franchise. Altough they can indeed be profitable, a company will always search for what makes more profit rather than sustaining things that makes little profit (compared to bigger games like RE or SF), but i think that they're aiming higher than what even the original DMC could have offer them.



Sorry but I don't think that it's a wise idea to use VGC for accurate sales data and I'm sure you know that too.

http://www.ign.com/articles/2013/05...-resident-evil-revelations-to-sell-12-million
In the article, it is said that Lost planet sales are at 4.9 million and the DMC franchise is at 12 million.

http://www.vgchartz.com/gamedb/?name=lost planet

http://www.vgchartz.com/gamedb/?name=devil may cry
According to VGC, Lost Planet sales are at 3.5 million and the DMC franchise is at 13.53 million.



Still, the discrepancy is not that high and it can be taken into consideration, it's better than having nothing to look at. Feel free to search for another sources and post them here for further debate.
 
Mostly because if they were that profitable i don't think that Capcom would do the reboot in the first place, they were looking to expand the sales putting in risk a solid and kinda uprising (considering that DMC4 was the best-seller of the franchise) franchise. Altough they can indeed be profitable, a company will always search for what makes more profit rather than sustaining things that makes little profit (compared to bigger games like RE or SF), but i think that they're aiming higher than what even the original DMC could have offer them.

I don't think so. The news we have now with Capcom proclaiming it considers DmC having solid sales, doesn't mean that it was a total failure. It'll eventually reach its revised projection especially if the price becomes lower. DmC's first projection of 2 million wasn't even that much of a stretch tbh.

I think both games are able to be sustained, RE Revelation didn't hinder the development of RE 6 nor have any of the remakes or offshoots.

Capcom couldn't release both DmC and DMC 5 because that would take attention away from DmC because nostalgia trumps something new. People feel safe in buying what they know, that's why GOW and CoD sell so much. People have become complacent with there buying decisions, especially when it comes to an established franchise. DmC is just an experiment, its no threat to DMC at all. As a matter of fact, DmC only benefits the old series more because newcomers who like DmC will probably be curious about the older games, thus HD Collection.

DMC 4, even though it sold well, it their eyes it didn't sell enough and other games were getting more attention then DMC. You're talking about a game that came out in 2008 i believe and has been in development since the PS3's debut, times change and DMC needed to get attention otherwise it would've gone the way of Duke Nukem, a relic of the past. Now i'm not suggesting that they needed a complete overhaul of the game, but they needed something to conform to the times and to get attention. Only hardcore fans who've been active in DMC forums and such really give a damn about the series, everyone else has either moved on to GOW or NG or even Bayonetta or some other genre. DMC was lacking something and it needed a change quickly. The games were becoming predictable imo.
 
What I don't understand is, how shipping nearly 1.15 million copies when the games only been out 4 months is some sort of failure. Capcom still has the rest of the year to capitalize on DmC, plus the inevitable re-release on newer consoles in some sort of special edition. These sales don't even include PC or any digital sales, so while I know some people would like this game to be a failure, it isn't, and at some point you'll have to let it go.

Secondly, the other games we have no idea if they sold 2.4 million or shipped over 2 million (btw, this is their supposed lifetime sales, not 4 month numbers), there's no distinguishing between the two for capcom, shipped/sold is what they were able to sell to retailers so the criticism about what's sold or not is the same for DmC as it is for the older games.

Also, keep in mind, DMC4 was packaged w/ both systems, who knows how much that cuts into potential profits per units sold.

And don't forget, this DmC builds brand awareness for the DmC movie that is in preproduction. Capcom is a bit smarter than people give them credit for.
Devil May Cry needed something to get on the radar because it was just fading away. I don't know if we can say a reboot is the most ideal choice but Devil May Cry needed something. The series was at a creative dead end and looked like it was seriously going nowhere. Narrowing down it's audience with every go round. Really on a path of inevitable self destruction. I imagine a hypothetical DMC 5 wouldn't have even sold as much as the previous entry because the once king of hack and slashers is just overshadowed by so many other games this day and age. People can say what they want about DmC but, there's no denying it got people's attention.

DmC did draw in some new fans to the franchise and definitely opened some doors or where to branch it out and evolve down the line. A DmC movie is in the works and who knows what that could do. That's introducing Devil May Cry to the movie going audience. There's more of a film in DmC too and I 'd like to see it come together well. Being optimistic. Fingers crossed.

And I agree, the game only came out and January and passed that 1 million mark. That's not a failure. There's games out there that have been out for years and still never did that.
 
I don't think so. The news we have now with Capcom proclaiming it considers DmC having solid sales, doesn't mean that it was a total failure. It'll eventually reach its revised projection especially if the price becomes lower. DmC's first projection of 2 million wasn't even that much of a stretch tbh.

I think both games are able to be sustained, RE Revelation didn't hinder the development of RE 6 nor have any of the remakes or offshoots.

Capcom couldn't release both DmC and DMC 5 because that would take attention away from DmC because nostalgia trumps something new. People feel safe in buying what they know, that's why GOW and CoD sell so much. People have become complacent with there buying decisions, especially when it comes to an established franchise. DmC is just an experiment, its no threat to DMC at all. As a matter of fact, DmC only benefits the old series more because newcomers who like DmC will probably be curious about the older games, thus HD Collection.

DMC 4, even though it sold well, it their eyes it didn't sell enough and other games were getting more attention then DMC. You're talking about a game that came out in 2008 i believe and has been in development since the PS3's debut, times change and DMC needed to get attention otherwise it would've gone the way of Duke Nukem, a relic of the past. Now i'm not suggesting that they needed a complete overhaul of the game, but they needed something to conform to the times and to get attention. Only hardcore fans who've been active in DMC forums and such really give a damn about the series, everyone else has either moved on to GOW or NG or even Bayonetta or some other genre. DMC was lacking something and it needed a change quickly. The games were becoming predictable imo.

RE Revelations was first a game for a handheld console, it takes much less money and a minor team to work with it. It's not like developing two major games for consoles in a financial perspective, the same for RE:ORC. And RE is a well-known franchise, it sells well just by having "Resident Evil" in the name, which helps a lot sustaining other games outside the main ones.

If DmC was a success Capcom would have no need to keep DMC running, i think this would simple mean more fees in the end of the year and not an interesting investment for a company. I mean, what paybacks more is what you should stick with as a company, it's not a wise move to spend money with something that can be replaced for a more profitable product. Again: if things were simples as this in the vg industry, i'm sure that we would still have Megaman games, they've selled enough to make some profit and sustain itself but not enough to make a great profit for Capcom, same as Breath of Fire series.

Don't sell well enough? I think that 2 mil in the first month for a game just in the begginning of the generation is pretty good, i mean, if 1.2 mil is a solid forecast in the end of generation were most of the people already have their consoles and you have better and expensive technology to work with, 2 mil had at least to be "good" sellings. Given that DMC4 was practically made with what we had in the end of the PS2 generation, so it couldn't be that expensive. Well, the change is made and this changes do not achieved a better result than the original. So what is the "need" for change you talk about? And what is a game that conforms with the times? I seriously don't see any need for change in DMC, i mean, yourself said that sucessful franchises stay very similar in each installment (GoW, CoD), i don't know what your point are with saying all this.
 
Yes......its quite.....solid....indeed.....
halolz-dot-com-metalgearsolid-kentuckyfriedchicken.gif
 
RE Revelations was first a game for a handheld console, it takes much less money and a minor team to work with it. It's not like developing two major games for consoles in a financial perspective, the same for RE:ORC. And RE is a well-known franchise, it sells well just by having "Resident Evil" in the name, which helps a lot sustaining other games outside the main ones.

Now its no longer a handheld game, its coming out for consoles. So yeah, again, its not like Revelations or any other offshoot like Operation Raccoon City prevented RE 6 from releasing. Capcom doesn't just develop one game a year you know. I mean for all the gloating anti's do with DMC 4's sales, they sure keep it to a lower standard concerning other games.

If DmC was a success Capcom would have no need to keep DMC running, i think this would simple mean more fees in the end of the year and not an interesting investment for a company. I mean, what paybacks more is what you should stick with as a company, it's not a wise move to spend money with something that can be replaced for a more profitable product. Again: if things were simples as this in the vg industry, i'm sure that we would still have Megaman games, they've selled enough to make some profit and sustain itself but not enough to make a great profit for Capcom, same as Breath of Fire series.

I have this feeling like you're just telling Capcom to do more of the same because it sells more, just like what Activision does. Yes, DMC 4 was more profitable and any other company would've just kept on churning out the same old stuff, but Capcom, in some weird way, realized that something was wrong with DMC 4 compared to other games, and honestly they were right in a way. I'm surprised it even came from them of all people, i thought Sony Santa Monica would more then likely change GOW a bit with a new protagonist, but since they're 1st party and GOW sells like hotcakes, they don't need to, they can afford to keep releasing the same stuff every year or so, Capcom can't and thus that's why they were outsourcing to western devs. But at the same time, look at what's happen to the GOW series, they've become complacent with there success do nothing to spice up the franchise but keep on churning out the same old stuff. Just because a game sells more does not make it a good game (CoD for example).

Don't sell well enough? I think that 2 mil in the first month for a game just in the begginning of the generation is pretty good, i mean, if 1.2 mil is a solid forecast in the end of generation were most of the people already have their consoles and you have better and expensive technology to work with, 2 mil had at least to be "good" sellings. Given that DMC4 was practically made with what we had in the end of the PS2 generation, so it couldn't be that expensive. Well, the change is made and this changes do not achieved a better result than the original. So what is the "need" for change you talk about? And what is a game that conforms with the times? I seriously don't see any need for change in DMC, i mean, yourself said that sucessful franchises stay very similar in each installment (GoW, CoD), i don't know what your point are with saying all this.

Like i said above, success does not equal quality. CoD and GOW are two of the most milked games this generation, nothing in there gameplay or even aesthetic has brought anything new. Its always the same old stuff, it'll eventually wear off. Do you really want games that keep on releasing the same old stuff while new games like MGR are given lower sales just because Raiden doesn't do a sex mini-game? I doubt it.

Also its highly subjective if what you deem a failure of DmC solely because you prefer the old games, i wonder if that's what people felt when DMC 3 release. I deem DMC 1 the best but do you honestly think it would be the success it is today like it was in 2001? I doubt it. That's the thing that a particular group of fans can't get, nostalgia only last for so long until people want to move on. Would you prefer if Capcom keeps on rereleasing the old DMC games forever? Of course not (right?), you would want something new by then.

The need for change is that it can't rely on a gameplay mechanic for too long as a PS2 game, DMC 4's gameplay is practically DMC 3 gameplay 2.0 and not even by much. Conform to the time: Japanese games aren't selling, western people aren't too keen with typical Japanese designed protagonist and story tropes anymore. Also, people have higher standards then fighting in small combat arenas, especially for a single player $60 game, people nowadays want better graphics, better voice acting, a story, something that doesn't rely on an old mechanic. This is what conforming is about. Yes some people have become complacent with GOW, CoD and DMC, but eventually it will wear out its welcome, DMC did sooner then the others because the other games can afford to sell a bit less. No one would've thought in the PS2 and PS1 era that the Final Fantasy series would become a shadow of its former self, same with Sonic.
 
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