I love dat hood. I actually ended up getting a nice winter coat with a hood very similar to Dante's - very big. I love that thing.
I was thinking Alex Mercer myself.You know guys what i feel when i see dante with his hood?
I almost yelled "Assassin may cry" lol
Man, i want to have Dante's jacket. It will boost up my cool meter greatly
Calling them "problems" is a where things get tricky, because they aren't all problems. Scripted boss events are just par for the course in how they work, but aren't a new thing to the DMC series (Nelo Angelo, Nightmare, Geryon, Echidna, Berial, etc), minuscule unskippable cutscenes is making mountains out of molehills (by count the longest unskippable scene in the demo is...like six seconds), enemy step isn't really all that different, and still obviously works, "stances" work just fine and aren't much different than changing Styles or Weapons, and you don't get a SSS on your final score, only you item collection score because logically you've found them all already. Style meter still works fine, could use a few tweaks, but otherwise for making a more accessible game, it works, and prevents the player from charging in aimlessly trying to keep it up.
And let me rephrase what I said; "I don't have time to listen to some guy sensationalize things that shouldn't be as big a deal as they're made out to be, has never said one enlightening thing for me, and doesn't seem to check his sources or redact his mistakes." And I can read and type on a forum while doing other things, but I most certainly don't want have time for his videos, since when I watch a video I give it my full attention.
It's also my day off, and I'm enjoying discussions here on the forum and just relaxing, I don't want to waste an hour of free-time having EventStatus bark verbosely in my ear when I could have my girlfriend whispering sweet nothings into it instead.
Oh, and if the Knowledge Primer is bias, everything is still backed up by sources. It's not like I'm biased for the game and the blog is just me going "This game is gonna be great!" It's all just information, and there isn't anything there that isn't true (and if something is proven false, I'll remove it), whereas EventStatus seemingly feeds off the vitriol DmC gets and the oft-misguided opinions.
But what the hell do I care? I'm not trying to compete with that jackass, the Knowledge Primer just gives you an in-depth heads up on everything we know about the game.
I know all of those...some of those are just criticism born of opinions (not entirely valid) and anything that's a glitch is really not worth addressing until the full release, because as I mention a lot, demos are torn up parts of the game's code - iffy sh*t can happen in them simply because of that. Have you ever worked with code before? It can be a serious headache. All we know so far is that the demo has glitches, not the full game, and things could be different in the full game, considering the public demo is an older build and they've tried to implement some of the feedback they've received from it.
I don't add a lot of anything about glitches to the Knowledge Primer because they aren't a definitive thing, yet. They could be, but we don't know. And if the game is marred by easily activated, game-breaking glitches then they'll end up on the wiki anyway. But hey, so far a lot of these reviewers, and Gregaman, playing the gold versions of the game don't seem to be having any problems with them.
And for ****'s sake dude, the Knowledge Primer is just an informative piece, it's really no different than the game manual published by the developer, only injected with insight from myself the writer on anything regarding the game and its predecessors. As I've said, there's nothing in there that isn't true, but I'm focusing on the **** that actually matters - the game itself, not the PR or who is insulting who. I'm not trying to fuel a fire, I'm just telling people about the game. Am I not allowed to just talk about the game itself? I have to bring up all the bullshit and vitriol that surrounds it?
And so what if I have something to say in the Primer about a complaint, it's a valid counter. Someone wants to bitch about it being easy to gain Style with this or that, I'll point out how it was nearly just as easy in the classics by grouping, timing, or the oh-so-easy Gigantic Pandora Laser Beam that plows through everything. I was just playing some Bloody Palace in DMC4 and got myself up to an S rank from nothing by using that.
!!WARNING TECHNICAL CRAP BELOW!!
And narp, you're wrong. I just tested this; doing Hacker to Trinity Smash (hereafter "Hacker Smash" for simplicity) once will jump you up to a high C from nothing (roughly 2.8 grades), and if you doing it again it'll take you to a bit over a mid B (roughly 0.5 grade), do it any more, and it does absolutely nothing because it's counted as a stale move by the Style system. Doing a Demon Evade is the only way to make that go higher in one shot, and grouping multiple enemies in one instance of that attack is the only way to really make it count. I even just did a Demon Evade-modified version if after having done Hacker to Trinity Smash twice, and the Demon Evade didn't boost it. Could use a bit of tweaking, but there's also the risk involved in doing Hacker Smash, because once you get to the Arbiter portion you're locked in, and that's the time when enemies looooove to stab you in the back. With the risk vs reward system this game has, it stands to reason that you should get something out of the risk born from using something slower like that.
Doing Hacker Smash for the first time after Demon Evade will bring you to a high A, and doing another (with Demon Evade) will get you a SS with a pixel's worth in the meter, do it again, you'll get nothing. To do the Trinity SSSmash that people often cite, you need to get two or more enemies with that first instance of Hacker Smash, modified by the Demon Evade, and that's the only way to get it, and it's not like keeping the enemies grouped together is easy; they don't just walk into death like Prides in DMC3. That could use some tweaking, but hey, you took the risk of getting hit to get the boost, might as well reap the benefits along with those gained from risking a slower weapons use :/
I tested this on all the difficulties against the first wave of enemies you encounter, and the only change was that on SoS, a Hacker Smash only got me a low C on the first instance, a low B on the second, and nothing on any subsequent instance. Modified by a Demon Evade, it gets me a high B, and another gets me somewhere in the mid A range, and of course, nothing on any tries after that. The Style meter also seems to decay faster on SoS, interestingly enough >_<
Soooo...you want me to add all that to my Primer?
HO HO HO excellent trailer 10 more days
Devil May Cry 4 was a very smooth game to watch and to play. We all know its only hindered by the linerarity. With this new title, the CG trailer is going to give some people a wrong impression of what the game will be like. Its look beautiful to observe but the art style in-game is poor in quality and smoothness when you're tackling the demo. Even the in game cutscenes are poorly executed. The CG trailer would work better for a short film to promote the game.
Here's the one C:
The criticisms are far more than opinions. This demo was released after the game went gold, so there just may be a likely hood that a patch could be considered. Its inexcusable since this is not the only Devil May Cry entry in this current generation of consoles.
On SoS, the style doesn't decay all the way down. Whatever letter you meter is at, stays as is.
A demo usually is designed to show off the experience of a game. It is not the same as a beta. This one of all games is intended to keep balance in mind. Anyone who is pardoning the demo flaws is pretty much excusing their way into a cop- out. Thats the kind of thing people want to do and intend to ahead of time.
With Pandoras gun laser you are taking a risk. Your in a stationary position, you have to move your bowgun into a bazooka, to a lasergun, and you have to charge your weapon while taking the risk of getting hit by an enemy. Lock On doesn't have input at that point. In the end your compensated in some way by being able to jump out of the charge. In that regard there is an upside. With the Arbiter you cannot cancel your animation. Its more like an unnecesary form of risk for a default reward.
Some people seem to think that because of the nature regarding the axe that a lot of leeway can be afforded on its damage output. That demon weapon is a little overpowered, evade or not. All it takes is more than one enemy to increase your rank without much effort. Such is the HackSmash. Devil May Cry 3's Style Meter would eat this one for dinner TBH.
Speaking of Gregaman, he tested a build at Pax Prime late 2012 with unresponsive enemies. I believe that is linked into your blog.
I missed seeing your jolly attitude. Where have you been? D:
HO HO HO been handing out presents to the little ones, very tiring job but someone's gotta do it
Uh honestly, I thought that the art direction within the game was magnificent, within the game itself**. (edit)
This is coming from a guy who strongly disliked the game in the beginning. And I still don't particularly like it.