TyrantWayne9999
Golden Saint God of Overlords
Damknit....well let's just hope CACturne and aiPOM don't ruin it....
So, I just wanted to talk about something that was mentioned - that the Definitive Edition's addition of things like Lock-On and some other features are proof of them relenting and admitting that people who complained "were right". It's not at all a matter of whether something was right or wrong. Capcom and Ninja Theory had an aim with DmC, they wanted to try new and different things, and they couldn't just do them in in the classic series because look what happened when it was its own universe with nothing to do with the original continuity for Christ's sake!
It's not like they acquiesced to things like "Fix this ****!" in regards to Angel Lift keeping you aloft, they implemented a way to lock onto targets, they refined rough edges we found through millions of hours of collective playtime, and sough to make a good game better, and better for everyone.
People wanted DmC to be completely changed, before it could be seen how the ideas would actually work. Upon release, we see that the game works just fine, like any other well-put-together game does. Functions that people demanded weren't exactly a necessity for achieving a "Devil May Cry experience". Look at any videos from michellegun or SamD and you can see that the game is certainly just as exciting a spectacle.
It's not a matter of who they listened to or why, the main point is that they listened, and they gave people options! OPTIONS! All of the things the Definitive Edition tweaks makes the overall game better, in line with the kind of game it was meant to be - a good entry point for newcomers who won't be discouraged. Then, the Definitive Edition also adds in brand new options for veterans of the original, as well as veterans of the entire franchise. It gives a lock-on feature that can be nothing but helpful if someone wants to make use of it (although it is in no way necessary), and new game perks like Turbo and Hardcore to modify the game more and more. OPTIONS!
It's not accepting they were wrong to make DmC the way they did, it's offering more ways to play a game that they were given the chance to actually make the way they wanted first, and then listening to applicable feedback. These features make the game better, but it was still a great game without them.
Except it still had "Devil May Cry" associated with it in the first initial trailer. People were pretty much enraged by it.
I understand that this happens to other franchises but a lot of people really wanted a DMC game. At least with the Dante that they knew and loved.
Lock-On honestly should have functioned like Bayonetta's. There was really no need to remove the ability to Hard Lock-on. And since Hard Lock-On is making a return (which I'm kinda surprised since developers were basically saying it was a design choice to keep Soft Lock-On a thing due to over complication of the controls, to sum it up.) this shows that it could have worked originally.
And uh...didn't SamD also use mods to make DmC slightly better than it's original self? Such as Turbo mode, faster rainstorm, enabling all weapons to attack enemies? Didn't he also exclaimed how DmC needed to be in 1080p 60fps to fully enjoy the game for what it's worth? Which is stuff that everyone complained about not being in DmC (1080p and 60fps was not included for console users), and more.
I've been trying to get my thoughts out but I don't want to post a personal post with mod related material. Before I have to get the back to modding I want to post my thoughts while I got a chance.
My issue is still the same, that this is not what I look for when play DMC games, and to be honest DMC4 isn't it either.
Lock-On honestly should have functioned like Bayonetta's. There was really no need to remove the ability to Hard Lock-on. And since Hard Lock-On is making a return (which I'm kinda surprised since developers were basically saying it was a design choice to keep Soft Lock-On a thing due to over complication of the controls, to sum it up.) this shows that it could have worked originally.
And uh...didn't SamD also use mods to make DmC slightly better than it's original self? Such as Turbo mode, faster rainstorm, enabling all weapons to attack enemies? Didn't he also exclaimed how DmC needed to be in 1080p 60fps to fully enjoy the game for what it's worth? Which is stuff that everyone complained about not being in DmC (1080p and 60fps was not included for console users), and more.
But they found a way to bypass that. Instead of the r1 then button press while tipping the analog stick to do hightime, just press a button and there you go. Just because it's easier to do certain moves, doesn't make the quality of a game lower.You do realize that Hard Lock-on gives you more access to moves? Mainly associated with R1 (Hold Back + Attack). Granted it's just 1 single combined input for each weapon, but I wouldn't call it unnecessary at all. Again, even Bayonetta takes advantage of the Hard Lock-On system to add extra moves.
Or Y'know, use the buttons that allow you to play without the need of a lock on. Hightime? press a button. Stinger? Forward the analog and press a button. There'd be no need for a lock-on just to do these attacks if one button can handle it easier.With DmC, it could have easily worked like this:
- Replace 1 of the evade buttons with Manual Lock-On
- Create a new input associated with the Lock-On Button (Back + Melee or Launcher)
- Four extra ground moves for each weapon Dante has depending if you use Melee/Launcher input on the Ground or in the air.
And yeah I get that they gave us the options that players wanted since the release of the game, but it doesn't excuse people from questioning NT/Capcom's responses when people have asked "Why was x changed/removed/added?" as well as those who defended these choices to begin with. Although it's still good that they have added these features.
It's totally possible to be an active member of fora while still maintaining both personal and moderating aspects, it's just about the distinction between the two. Don't fret about what you're saying until you start typing something up and use your moderating clout during your discussions - it's easy to keep in check if you just remind yourself to look out for it.
Well, let's stick to thread's topic and I'll post about it at the DMC4 thread.Curious, what was your problem with DMC4?
And just like that, this announcement along with DMC4 SE made many Devil may cry fans awaken their passion for their franchise again. I'm glad.
So? They wanted to keep the implication of the kind of gameplay, that whole "DMC DNA" thing, but wanted to try a different direction. They have every right to do something like that with their own franchise if they want, without having to create a brand spankin' new one just for the purpose, especially if the purpose is to use that specific DNA. Whether it's Devil May Cry or Jackrabbit Slim's Ultimate Blood Mambo, no one has the right to just bitch and demand things be changed from their original intention. There isn't just one way to go about it.
From what I remember of my time with Bayo, using lock-on inputs was an alternative to skills you still had access to, like the Stinger move being done with either forward+forward+attack or lock+forward+attack. I don't remember there being "lock function only" ones, though >.>
The simplification of controls thing is about not requiring lock on for the use of abilities. It is literally a function that forces the use of a camera feature for abilities, which when you think about it is sorta silly. Sure it all directs things and whatnot, but they wanted things to not have to be that stringent, to be more a bit more free. However, this isn't to say that the inclusion of a lock-on isn't helpful in situations - but the thing is that they didn't acquiesce and recreate the classic Hard Lock with all it entails with abilities used with it, they added in a helpful focusing feature, which also offers an enemy health meter for good measure.
It's not a matter of whether it would have worked originally (even I have said that it could have had exactly what they are implementing now), it's them not wanting to have been forced to change their aim because of complaints.
He did a lot showing off all the little things he was doing with the game, but he still did quite a bit with the vanilla version. Either way it's an aside to my point that there's plenty of videos out there of people twisting DmC around their fingers the way the likes of you do with the classics. The spectacle is still there in spades.
DmC was created to work without lock-on. That doesn't mean it would NEVER work with it. Just a choice that felt more comfortable for them to make but could still work either way.
Even with SamD's add-ons, I still played DmC on my console because I liked it as it was. The stuff SamD added was just icing on an already edible cake.
But they found a way to bypass that. Instead of the r1 then button press while tipping the analog stick to do hightime, just press a button and there you go. Just because it's easier to do certain moves, doesn't make the quality of a game lower.
Or Y'know, use the buttons that allow you to play without the need of a lock on. Hightime? press a button. Stinger? Forward the analog and press a button. There'd be no need for a lock-on just to do these attacks if one button can handle it easier.
Cause it's just a layout choice. If that's how they want to set up the layout, who really cares?
Those complaints mostly came from past DMC players who wanted another DMC game. Like I said, it's just a layout choice of a reboot. And if the game is playable and a good number of people like it as is, then hey, that's all good. But I do see where you're coming from and hey, now we got the definitive version that DOES have those features.For @DragonMaster2010
You're right on that. But my point still stands that others originally wanted this feature, and others, to begin with.
Well that's them. I'm just saying I played just fine without.
I'm talking about utilizing Lock-On so you have more moves, not using them for a Launch/Stinger input. It could work just like Bayonetta's system with having dedicated inputs that is only possible with using the Hard Lock-on system.
You don't necessarily need a lock-on to do more moves. You just need a more intricate button layout. And you can do all that without a lock-on.
I'm not just talking about the Hard Lock-On system and it's layout. I'm talking about multiple features that people complained about that didn't existed in DmC to begin with.
Hmmm, do want! I'm looking forward to some air juggling! Muhahahah!!!!!!!!!Guys....I'm tellin' yah, that DMC1 skin...fwoooo~
Just think of the little bit of nostalgia: wearing that costume, fighting the demons in the church at the end of Mission 4. Like dis...
Or in Paradise's foyer, which is laid out like the castle on in DMC1...
Caaaaaaan't wait. Although I'll admit that I'll miss the hood, but hey, we've had that since the vanilla version.
Against my better judgment, I decided to go see what the people on Gamespot and IGN are saying about the remakes, and WOW, the reception seems overwhelmingly negative. I can't fathom why, considering it seems less like "lol dur dur give us ur maaaaaniiiiieees becuz we made it gud" and more like "Okay, the game had some issues and you all let us know that, so here you go. We fixed it for you and lowered the price, AND added in some awesome new stuff for ya!"
Like, I saw a comment chain that was almost 200 replies long because someone had the balls (bless their heart) to say they're buying both. Cue flame war. Jesus, it's just like back when DmC came out and we weren't allowed to like both again!
It reminds me of this "reawakening" phenomenon I always saw when I worked at GameStop; whenever a new game in a franchise was announced, we saw an uptick in interest for the previous entries, and even the other employees would start replaying them. The funniest was when Diablo III was announced oh so long before the game actually released and everyone was playing the second game again.
It's such a funny thing to see, or even be a part of. Personally I love it, sometimes you end up experiencing things you didn't before
Oh my. When the two games (which someone wrote as Devil May Cries LMAO) come out I might go and buy DMC4SE as well, because I love those types of games. But I'm gonna be careful about where I talk about it. I remember I posted something on my blog wondering why the same music was repeated over and over again. Apparently, that was me hating on DMC4. Anyway, guess those folks are everywhere.'Like, I saw a comment chain that was almost 200 replies long because someone had the balls (bless their heart) to say they're buying both. Cue flame war. Jesus, it's just like back when DmC came out and we weren't allowed to like both again!
Against my better judgment, I decided to go see what the people on Gamespot and IGN are saying about the remakes, and WOW, the reception seems overwhelmingly negative.
Like, I saw a comment chain that was almost 200 replies long because someone had the balls (bless their heart) to say they're buying both. Cue flame war. Jesus, it's just like back when DmC came out and we weren't allowed to like both again!
Same goes with YouTube, aside from some somewhat peaceful comments over here, the comment sections just exploded into a flood of negativity and unfunny Internet Memes.:facepalm:
It's not even funny anymore, it's just sad. Seeing a full grown adult's internet quotes devolves into a bunch of raging homicidal monkeys because of a video game...
Welp, lesson learned, Stay Away from these websites, they're quite toxic to your brain.
Guys....I'm tellin' yah, that DMC1 skin...fwoooo~
Just think of the little bit of nostalgia: wearing that costume, fighting the demons in the church at the end of Mission 4. Like dis...
Or in Paradise's foyer, which is laid out like the castle on in DMC1...
Caaaaaaan't wait. Although I'll admit that I'll miss the hood, but hey, we've had that since the vanilla version.
Guys....I'm tellin' yah, that DMC1 skin...fwoooo~
Just think of the little bit of nostalgia: wearing that costume, fighting the demons in the church at the end of Mission 4. Like dis...