Chancey289
Fake Geek Girl.
God, that Savior boss sucked ass.
DMC 4 sucked ass. Hey ooooooooooh.
Listen what I say oooooh.
I'm actually listening to some RHCP at the moment.
God, that Savior boss sucked ass.
If Chancey and Unknown are done preforming Cigarro#8, We can get back on track.
DMC 4 sucked ass. Hey ooooooooooh.
If Chancey and Unknown are done preforming Cigarro#8, We can get back on track.
DmC only has two enemies that require a little bit of thought to defeat: Dreamrunner and Witch. You can't mindlessly attack them, though there still aren't many different ways to beat them. With other enemies you're just smashing their shields (Hell Knight) or attacking them from behind (Tyrant). Most of the enemies have the same generic humanoid features without any distinctive characteristics.
In DMC1 you had Shadows, Fetishes, Frosts, Nobodies, Plasmas and Sin Scythes. Each of them looked unique, acted differently and required varied tactics to beat. Attacking them without a clear strategy in mind got you killed in seconds.
I agree that DMC4 was very lazily designed, but it still offered much more enemy variety than DmC did.
As for DMC's and DmC's art and design appeal maybe it never appeared in your self indulgent little head of yours people have varying art preferences. Maybe some like DmC's or DMC's own approach at art design because you know Gothic designs were something that was very popular and well liked once during the Renaissance and Victorian era and to this day is still too. Just because you don't like it, it doesn't make it bad, and just because you prefer it it doesn't make it any better.
No the fact that the platforming is generally the same thing over and over again (demon pull, angel, and angel whip rinse and repeat and over and over and over again with very little variation). If DmC was a platformer it would be the worst kind of platformer.
DMC was never about platforming, just because DmC's has a stronger emphasis (when your not fighting your platforming), doesn't mean its one aspect DMC was about.
As for DmC's diversity its not really as diversed as you claim it is.Still pretty nice at times. My favorite is the NightClub what is yours?
YOU DARE BRING LIGHT TO DmC'S FLAWS??I do wish the boss fights in DmC were tougher.
That being said, more enemies like the dreamrunners will certainly be welcome in any future installments. There does seem to be way too much emphasis on masses of fodder enemies more so than the older games.
^Yep, that's definitely an issue. I would rather fight a few tough enemies who constantly keep me on my toes than an army of fodder enemies who barely make an effort to fight back.
Just for comparison sake, here's the enemies from DmC vs DMC. I think what confuses me is that the tactics you are mentioning; how are they any different from the requirement of specific weapons for color coded enemies? I mean, in DMC you need to utilize certain weapons in order to take care of certain enemies. And the way I see it, in DmC, the color coding is just a more visual way to let the player know or be forced to do the same thing, oh, use this weapon against this enemy type without requiring them to go online or experiment to figure it out.
^The difference is that DMC never forces you to use certain weapons. Some weapons are more effective than others, yes, but you can still use the weapons that are not as effective. In DmC some of the weapons are completely blocked and you have to use the very specific ones, you can't just switch for variety's sake or to increase your stylish meter.
Marionette (Marionette & Bloody Mari) (Fodder like the Stygians in DmC)
^I wouldn't consider Marionettes fodder enemies. They can be deadly even in small groups, and they make an effort to attack Dante often and viciously. They also have very damaging attacks, and you can't just fight them without constantly watching your back.
Sin Scissors & Scythe (Sin Scissors, Sin Scythe, Death Scissors, Death Scythe) (Similar to Butcher, Slow Powerful ranged attacks can only be attacked in one part of body, spinning blades at close range, they also embody various different techniques like disappearing through walls etc that can be seen in other DmC enemies like dreamrunner, flying + long range attacks DmC Harpy)
^Scissors and Scythes at least float unpredictably and use many different attacks that require different tactics to avoid. You can just attack them until they die or take a careful aim and kill them in one blast. How is Butcher comparable to them? They have a charge attack and swinging attack. Killing them feels the same as killing any Stygian.
Shadow (Old school DmC Rage, have to break shield first to expose core with guns, not much different from having color coded weapon requirements in DmC, they also have an auto parry similar to the dreamrunners, also very much )
^Shadows are VERY different from Rages. You have to attack their surface with firearms until their core is exposed, then attack the core with melee weapons. But you don't have to, you can just stand on their spike and concentrate your fire until it dies. Shadows also constantly employ different tactics even when they are exposed. With Rages you just have to pick the right color and keep smashing the attack button. Barely any strategy needed.
Blade = (DmC Hell Knights are like this as well, have to break shields and usually fight them in packs, but also a little like dreamruners in that they can teleport to attack the player from another direction.)
^Hell Knights are pretty much helpless and just like any Stygian once you destroy their shield. Blades constantly outmaneuver you and destroying their shield merely gives you a chance to attack them without being blocked. Blades are never at a disadvantage unless you figure out how to finish them off in a single hit, and that doesn't make them any easier to fight. They also have many different attacks depending on range and position. Hell Knights have pretty much the same as most enemies in DmC, charge and swing.
Nobody (The DmC Butcher has some elements of this enemy, the explosion on death, the long range blade/bomb attacks)
^Can't see the similarity. The attacks are completely different. Nobodies throw explosive bombs, they attack with grabs, body slams and punches. Butcher charges and swings. Nobodies are very agile and can only be interrupted with a well placed attack. Butcher has a generic invulnerability glow on him.
Fetish (Also has some elements that the DmC Witch takes, the shield it shoots around, the detonation it has if a player is too close)
^This is actually a pretty accurate comparison.
Frost (similar to dmc witch, regenerating shield, raises area of spikes from under ground, teleports around battlefield)
^And so is this.
Plasma (Alastor can't damage them, nor can nightmare (color coded enemy type restriction), Can't think of a particular DmC enemy that is just like this one, but it has various long range attacks, mimics the player, splits into copies if not killed fast enough )
^Alastor can damage them, it's just very ineffective unless you are Devil Triggered.
Anyway, as you can see, the enemies in DmC and DMC both share various attack designs and patterns, the difference is that DmC is more lax in dodge requirements, and weapon specificity when it comes to its various monsters. If the game simply modified its enemy damage values, and lowered the evade reaction time, a lot of the encounters would also be just as tactical, because you'd want to get rid of certain enemies as fast as possible in order to avoid being hit by their attacks.
As my examples hopefully proved, the game needs a lot more than just modified enemy values. It simply needs more different enemies who have their distinct behaviors and tactics. In DmC most of the enemies just seemed to be mild variations from others.
I wasn't going to say anything but... yeah. :ermm:DMC 4 sucked ass.