Uh huh. Whatever.
You give DmC way more grief it deserves and DMC 4 more praise than it deserves. The good out weighs a good bit of bad in DmC while DMC 4 the only thing I'll say is that it was some fun to play when it wasn't doing BS. The combat was solid but also it was just DMC 3 2.0. It wasn't a huge leap like you want to make it out to be.
Fine, you like generic bishounen anime bullsh!t. Go watch your sh!tty Bleach. That's a negative for me because it's f#cking stupid. Oh I finally get to play as Dante after playing as his pointless clone for half the game. Still pretty dorky but whatever. Then I find out I'm just playing the same levels in reverse order. The same bosses are repeated. These were also clearly designed for Nero. THEY DIDN'T EVEN F#CKING TRY.
I know of other games that repeat the same sh!t half way through. It's never a good idea and time does not sweeten it. The definition of f#cking lazy and something might be wrong with you if you think that isn't.
How the f#ck do you take so many steps back after DMC 3 reinvigorated the franchise? It was just mainly one big disappointment. I think Devil May Cry has a curse because none of the even number games are good.
And I never said DmC doesn't have it's fair share of flaws. Get your head out of your butt for one minute bro. DmC doesn't copy and paste levels and different areas in DmC are very different and also pretty damn good aesthetic wise and creative.
You start the game in a demented Carnival and make sooner or later find yourself in nasty soda factory, an upside down prison, news channel land, a demonic nightclub, and so on.
I wonder how much time in DMC we've spent in Gothic fire and brimstone pallet castles. SUCH DIVERSITY! :w00t: ......wait.
And I guess just simple transition and progression made with the platforming in DmC are now just copy in pasting. :/ Despite going through the particular platforming that different areas offer me when I'm going from point A to point B.
DMC is always me walking in to a room and having to kill all the enemies to get that evil red hand off the door. Oh, with a little platforming in between and DMC was always DREADFUL when it came to platforming and DmC does it so much better.
So, isn't this the same exact f#cking set up? Sounds like Devil May Cry except the platforming in DmC is actually more enjoyable because it also actually f#cking works.
You are really reaching and looking for anything and everything to the point where you don't make as much sense as you think you do.
I never said DMC4's combat was such a huge leap from DMC3. I only said it was one of the best in the genre without giving a stand of how DMC3's combat is. If DMC4's combat is "solid" then you're really the last person anyone should go to access a gameplay mechanics. It may not be a Gift from God but its at least above "Solid".
Actually the bosses and enemies were clearly designed with Dante in mind some enemies work better with Dante when you know actually test out the mettle of the combat mechanics and utilize Dante's tools to find new tricks to deal with enemies such as using Omen (even with Zero Disaster Gauge) or a DT Pandora Gatling Gun to remove the cloaks off of Faust and Mephistos far quicker than Nero can or can eliminate a crowd of Chimera Seeds much quicker using Dimension Slash or Pandora's Laser Cannon and even facing demon with Chimera is easier with Dante since he has long range attacks to hit them while the blades are moving. Even dispatching the Blitz's lightning armor is more efficient with Dante than Nero. Dante mainly has a trouble with the Flying Blades, Swimming Blade Fishes, and the Basilisks (fire hounds)....but not as much for the Basilisks. As for the boss fights, fighting them as Dante is no different than fighting any other boss in past DMC games as Dante just because Nero uses aspects of his gameplay that works in the Boss fights. The boss fights were equally designed in Dante and Nero in mind. Plus Dante gets to face his own boss, the Savior...remember, so he doesn't just do everything Nero does.
If DMC4 took steps backwards the DmC took a whole staircase backwards. I can access and evaluate the de-evolution of DMC through DmC but I guess I wouldn't waste my time.
I guess by your logic, DMC5 will be pretty good and DmC2 will suck if even numbers are Devil May Cry's curse.
I never said you said "DmC doesn't have it's fair share of flaws" if anything I said you were merely dismissing my points against DmC all the while throwing sh*t at DMC4 for having "faults" something DmC does as well and blatantly ignore my "faults" against DmC.
I never said the stage design wasn't varied but the platforming (a main aspect to DmC) was extremely lackluster and repetitive. Get that through your head.
As for DMC's and DmC's art and design appeal maybe it never appeared in your self indulgent little head of yours people have varying art preferences. Maybe some like DmC's or DMC's own approach at art design because you know Gothic designs were something that was very popular and well liked once during the Renaissance and Victorian era and to this day is still too. Just because you don't like it, it doesn't make it bad, and just because you prefer it it doesn't make it any better.
No the fact that the platforming is generally the same thing over and over again (demon pull, angel, and angel whip rinse and repeat and over and over and over again with very little variation). If DmC was a platformer it would be the worst kind of platformer.
DMC was never about platforming, just because DmC's has a stronger emphasis (when your not fighting your platforming), doesn't mean its one aspect DMC was about. DMC barely had it (in fact DMC3 didn't even have platforming) and I do agree the platforming in DMC1 was awful (so was its underwater segments) and DMC2's platforming was awful (so was its underwater segments) and DMC4's was less awful but still awful but guess what unlike DmC platforming wasn't a key or an important aspect nor was it even common with DmC platforming is basically the entire game so one must hold the platforming for more regard such as since combat is the key aspect of DMC/DmC so its hold as a high regard whereas DmC just because it has more and better platforming doesn't excuse that the platforming still suffers from being repetitive and tiet and trite compared to other platformers. DMC was never a platformer so thus forth it didn't matter its like complaining that combat in a Sonic or MegaMan game wasn't that good.
As for DmC's diversity its not really as diversed as you claim it is when the main colors are really just shades of red and blue and reality all it is bland and boring basic human environments splashed with a bland and repetitive color patterns and sh*t flying on screen. Still pretty nice at times. My favorite is the NightClub what is yours?
Still has your head in your bum, keep looking for next excuse. I'm kind of hungry right now.
At least DMC4 was polished or polished to a certain point.