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DMC Dante= DC , DmC Dante =MARVEL

I guess to some color coded/restrictive enemies are a personal taste.


Well yeah, that is. While it's certainly different, and I can see how some people don't like it as it restricts what you can do, I thought it was interesting for actually challenging you to learn how to use what weapons you can use on them in new ways, and forming entire combos out of specifically them. It's sorta like DMC3's Combat Adjudicators, but they actually fight back.

In fact, I'd go so far as to say that I feel unrestricted weapon use on enemies is part of what made some of the later series enemies more boring to fight, because it just felt like you were beating up different-looking dummies a lot :( It sure made it easier to do lots of cool stuff, but, you don't end up feeling threatened or particularly challenged with some of the encounters then.

However, it's not to say that I wouldn't prefer them to rework the colored enemies in the future, with lessening other weapons' potency, rather that strictly parrying them outright.

It sorta comes back to "just because you don't like something doesn't mean it sucks."
 
In fact, I'd go so far as to say that I feel unrestricted weapon use on enemies is part of what made some of the later series enemies more boring to fight, because it just felt like you were beating up different-looking dummies a lot :( It sure made it easier to do lots of cool stuff, but, you don't end up feeling threatened or particularly challenged with some of the encounters then.

However, it's not to say that I wouldn't prefer them to rework the colored enemies in the future, with lessening other weapons' potency, rather that strictly parrying them outright.

Restricting the choice of weapons actually made me feel less threatened. In earlier games I always had to try different weapons and tactics until I found a proper way to deal with enemies, and I could approach different scenarios creatively. In DmC I always knew what I had to do in order to beat a particular demon, and using the same weapons every time I faced it became quite boring after a while.

Still, I think it's cool to have weapons that are more effective against certain enemies. Like in DMC1 Alastor is not effective against Plasmas, and Ifrit is very effective against Frosts. Or in DMC3 Cerberus is effective against Agni, and conversely Agni is effective against Cerberus. But outright parrying some weapons doesn't make combat very fun or challenging.
 
Well yeah, that is. While it's certainly different, and I can see how some people don't like it as it restricts what you can do, I thought it was interesting for actually challenging you to learn how to use what weapons you can use on them in new ways, and forming entire combos out of specifically them. It's sorta like DMC3's Combat Adjudicators, but they actually fight back.

In fact, I'd go so far as to say that I feel unrestricted weapon use on enemies is part of what made some of the later series enemies more boring to fight, because it just felt like you were beating up different-looking dummies a lot :( It sure made it easier to do lots of cool stuff, but, you don't end up feeling threatened or particularly challenged with some of the encounters then.

However, it's not to say that I wouldn't prefer them to rework the colored enemies in the future, with lessening other weapons' potency, rather that strictly parrying them outright.

It sorta comes back to "just because you don't like something doesn't mean it sucks."

So restricting the player just to create a challenge.

If anything its the enemies duty to create a challenge with their skills and AI not make a weapon you own utterly useless on them so your forced to use a few weapons.

The old DMC offered various enemies who required different obstacles about them to overcome such as the Blitz whose lightning armors prevented close range attacks to work on them allowing the player to find a new methods to defeat them or get rid of the lightning armor. Enemies had various behavioral patterns and attack procedures that the player must analyze and find a good counter attack using their own tools. Not restricting what you can do but how you play and having you diversify how you can play so each encounter with each enemies or enemy groups is a different one based on your choosing and skill input.

It wasn't just "he's blue hit it with a blue weapon". Plus you must access the weapon options given to you in each class. Demon Weapons are already overpowered and if you can utilize Demon Dodge crushing Red Demons is no different/harder from crushing non-colored demons and the angel weapons are great for aerial juggling and staying in the air in which you can easily combo enemies to death in the air.

Maybe color coded and restrictive do add more challenge in concept but DmC's broken/unbalanced mechanics makes that concept a mere concept if you can utilize them and its not hard (this isn't mastering JC, Inertia, Distortion, DTE, Switch Canceling, Buffering, etc) those are basic mechanics incorporated into the game and are designed as basic skills that the player can easily pick up.

If facing enemies in DMC felt like you were beating up different looking dummies your probably playing it on Easy (except for DMC2 that was the case) or Normal (in DMC4's case) and color coded enemies are no better as your just beating up different colored dummies with less weapon options (unless you Devil Trigger where all enemies are equal).

Games like Ninja Gaiden were able to provide an intense challenge without restricting the player. You can beat up any enemy using any weapon what made them hard was the fact the enemies were F*CKING INSANE.

Plus isn't this contradictory in a previous statement that you made that DmC's challenge and difficulty was toned down to make it more appealing to casuals and accessible to new players? Doesn't adding enemies that restrict your gameplay to make it more challenging go against that design philosophy?
 
I guess to some color coded/restrictive enemies are a personal taste.

.

Guess generic bishounen anime angst and loving the one game in the series that's the definition of lazy is also a personal taste.

Yea, I didn't care much for that color coded enemy crap too but, it wasn't game breaking and didn't stop me from still having some hack n slashy fun. Plus Vergil's Downfall like fixed that whole thing and reworked it as much as possible for that little DLC so I have no choice but to give NT props for that.

At least it's actually working on it instead of copy and pasting the same stuff over and over again you know. :|
 
Guess generic bishounen anime angst and loving the one game in the series that's the definition of lazy is also a personal taste.

Yea, I didn't care much for that color coded enemy crap too but, it wasn't game breaking and didn't stop me from still having some hack n slashy fun. Plus Vergil's Downfall like fixed that whole thing and reworked it as much as possible for that little DLC so I have no choice but to give NT props for that.

At least it's actually working on it instead of copy and pasting the same stuff over and over again you know. :|

That's the problem with the Downfall DLC. Its not the main game. The main game still has the color coded enemies (unless you can personally mod it out on PC).

Plus VD not having color coded enemies doesn't mean NT's learned their lesson for its merely a design decision on Vergil's part since Vergil has far less moves in each department compared to Dante so having color coded enemies to Vergil would be more damaging and very terrible.

If NT truly learned their lesson wouldn't their have been a patched to resolve the color coded enemy issues (such as maybe you can still hit them).

Yeah I guess Vergil's last mission wasn't the same as his first mission and the Hollow Vergil boss fight was just a recolored Vergil with one extra maneuver.

DmC does its fair share of copy and paste, they only just re-skin what they copy and paste such as the enemy types and the Poison and Mundus boss fight.
 
What Devil May Cry doesn't have only a certain number of enemy types? You're really reaching with that copy and paste claim.

DMC 4 just makes you go through the same crap in reverse order and also artificially lengthening every chance it gets. Remember that whole board game mechanic that popped up twice? LAZY.

And someone did mod DmC so I guess PC players don't have to worry about that. Yea, whatever. All this BS is just gonna start up again and your favorite is what I consider the worst game in the series. As a fan of this series I rather not tolerate the bullshit that is DMC 4 and I will call it as it is. A bad f#cking game.

I don't think fans should be trying to make excuses for the bad things.
 
What Devil May Cry doesn't have only a certain number of enemy types?

DmC only has two enemies that require a little bit of thought to defeat: Dreamrunner and Witch. You can't mindlessly attack them, though there still aren't many different ways to beat them. With other enemies you're just smashing their shields (Hell Knight) or attacking them from behind (Tyrant). Most of the enemies have the same generic humanoid features without any distinctive characteristics.

In DMC1 you had Shadows, Fetishes, Frosts, Nobodies, Plasmas and Sin Scythes. Each of them looked unique, acted differently and required varied tactics to beat. Attacking them without a clear strategy in mind got you killed in seconds.

I agree that DMC4 was very lazily designed, but it still offered much more enemy variety than DmC did.
 
What Devil May Cry doesn't have only a certain number of enemy types? You're really reaching with that copy and paste claim.

DMC 4 just makes you go through the same crap in reverse order and also artificially lengthening every chance it gets. Remember that whole board game mechanic that popped up twice? LAZY.

And someone did mod DmC so I guess PC players don't have to worry about that. Yea, whatever. All this BS is just gonna start up again and your favorite is what I consider the worst game in the series. As a fan of this series I rather not tolerate the bullshit that is DMC 4 and I will call it as it is. A bad f#cking game.

I don't think fans should be trying to make excuses for the bad things.

Now how can I take you seriously when you make false claims about me. Since when did I say DMC4 was my favorite DMC game? My favorite is DMC3. I may have said I liked DMC4 a lot like my second favorite but never said it was my favorite.

I can understand an enemy limit or somewhat enemies that repeat but DmC has enemies that were the same as the previous enemies with barely much variation such as 5 types of Stygians (regular ones, Greater Stygians, Shield Stygians, Hell Knights, and Frost Knights), 4 types of Rages (baby Rages, Rages, Blue Rages, and Red Rages), and 2 types of cherubs (a cherub with an arrow and a cherub with a bomb). Repeating enemies made up more than half of DmC's enemy class.The only enemies that stood out were the Dreamrunners, Witches, Tyrant, Butchers, Ravangers, and the Harpies and all the Ravangers did was run around with its chainsaw.

Plus DMC4 wasn't lazy it was rushed out as it had 1.5 years of development whereas DmC had more than double that.

Lets not forget the lazy effort that was Mundus that was basically a lame copy and paste of version of Poison's Boss Fight.

I call DmC as it is. Extremely mediocre but I guess its just subjective.

I guess like TWO said its based on personal preference for I didn't mind he dice puzzle as I got a bunch of free orbs and got a lot of enemy encounters which helped me raised up my style ranking and was able to S rank the mission. Plus you can manipulate the Dice game to get the results you want or avoid the results you don't want.

http://devilmaycry.wikia.com/wiki/Dice_Game

If repeating a mechanic twice is terrible game design 101 then DmC is a huge offender because all the platforming is just repeating the same crap (demon pull this, angel glide there, and whip over there rinse and repeat the entire game).
 
I guess to some color coded/restrictive enemies are a personal taste.

No game, book, series, tv shows, movies, and etc are without its flaws. Its just that some have more than others but I guess its "subjective" and its a matter of perception rather than actuality.


Sooo...Twilight had less flaws then?:troll:
 
DMC 4 isn't lazy? Yea, whatever you say.

This is why blind fanaticism annoys the hell outta me. You got people being just these unpaid cheerleaders to the stupidest things.

If I ordered some food and the guy served it to me half cooked and maybe even giving the excuse that he was rushing, do I just accept that and eat it or do I rightfully complain about this mofo serving me half cooked food?

I think if you're really a fan of something then you shouldn't be trying to defend and make excuses for the bullsh!t. You call it out. DMC 4 was some goddamn bullsh!t. And Nero you are unfairly and uber biased no matter how many times you try to beat around the bush acting like you're not.
 
Sooo...Twilight had less flaws then?:troll:

Nope but thanks to adhering to the stereotype that some people tend to jump conclusions rather than critically analyze the statement they're referencing (unless you're joking).

If anything my statement could strongly imply that Twilight has more flaws than other books and movies (it really does) but that doesn't make it the worst thing ever or even bad really.

220px-Ladyinthewatersoundtrack.jpg
v73464ouyd7.jpg
 
Guess generic bishounen anime angst and loving the one game in the series that's the definition of lazy is also a personal taste.

No that's more copying what you read on tropes (DMC4's case) and pretty much putting any anime trope into DMC4 and making the excuse of "It's suppose to be like this for laughs!" Yeah, sure it was Capcom...

Yea, I didn't care much for that color coded enemy crap too but, it wasn't game breaking and didn't stop me from still having some hack n slashy fun. Plus Vergil's Downfall like fixed that whole thing and reworked it as much as possible for that little DLC so I have no choice but to give NT props for that.

The only issue with color coded enemies with me is that when I hear a favorite song while playing I want to just go crazy while smashing buttons. When I'm forced to only use one type of weapon, it just doesn't feel as fun for me.

At least it's actually working on it instead of copy and pasting the same stuff over and over again you know. :|


Not true. DMC4 actually had some tough and different enemies. The only ones I found were copy and paste were those scarecrow that look like the marionettes from DMC1, Berial looking like the fire demon from DMC2, and most of Dante's moveset being just a copy and paste of DMC3's moveset, with a small amount of new stuff.


DMC 4 just makes you go through the same crap in reverse order and also artificially lengthening every chance it gets. Remember that whole board game mechanic that popped up twice? LAZY.

This, I agree with. It was just lazy to make us go backwards with it, however, there were small differences going back, however they weren't as nice or really as intresting. If they couldn't give Dante his own level then they shouldn't have included him as a playable character. They might as well have done what Prototype 2 did or what DMC3 did and just make him playable as a skin.

And someone did mod DmC so I guess PC players don't have to worry about that. Yea, whatever. All this BS is just gonna start up again and your favorite is what I consider the worst game in the series. As a fan of this series I rather not tolerate the bullshit that is DMC 4 and I will call it as it is. A bad f#cking game.

^ This is well. I could never see the real appeal in DMC4 besides its gameplay. It got rather tiresome having to run through rooms and solve annoying puzzles, and that really slowed the game down for me. Plus the characters were just so uninteresting and not at all unique. I can see characters like this in Sengoku Basara (Which is the director who made DMC4) and honestly wouldn't see the difference except SB actually being fun.

I don't think fans should be trying to make excuses for the bad things.


You say that, but that should also go for DmC lovers. We can't make excuses for DmC either because though it's a great game, it obviously has its big flaws that people feel the need to slam into your face if something negative about the original games is brought up. And we as a fanbase have to accept the criticism of others, even if it's over-exaggeration.

That being said;

DMC4 was the worst DMC game for me. DMC2 honestly felt like a better ride then this bishonen love fest. Gameplay's good, but the rest of the game could've been better.
 
Nope but thanks to adhering to the stereotype that some people tend to jump conclusions rather than critically analyze the statement they're referencing (unless you're joking).

Yes, I was joking.

If anything my statement could strongly imply that Twilight has more flaws than other books and movies (it really does) but that doesn't make it the worst thing ever or even bad really.

220px-Ladyinthewatersoundtrack.jpg
v73464ouyd7.jpg

I never did see Lady in the Water. I heard it was one of Shyamalan's worst.
 
DMC 4 isn't lazy? Yea, whatever you say.

This is why blind fanaticism annoys the hell outta me. You got people being just these unpaid cheerleaders to the stupidest things.

If I ordered some food and the guy served it to me half cooked and maybe even giving the excuse that he was rushing, do I just accept that and eat it or do I rightfully complain about this mofo serving me half cooked food?

I think if you're really a fan of something then you shouldn't be trying to defend and make excuses for the bullsh!t. You call it out. DMC 4 was some goddamn bullsh!t. And Nero you are unfairly and uber biased no matter how many times you try to beat around the bush acting like you're not.

How are you any different? Blind hatred that blinds you from finding the good aspects or not even accessing the aspects the game got done right.

The game was rushed and has some bad and questionable design decisions like backtracking (something all the DMC games except DMC2 and DmC had) and some repeating aspects but all in all that is it. It still has an amazing combat system that is one of the best in the genre, challenging enemies each with distinct designs and attack patterns making combat very diverse, and amazing, challenging, and epic boss fights as well as over a great variety of moves and combos and extreme depth that adds tons of re playability, various higher difficult settings that adds a great layer of challenge of replayability as well as Secret Missions that are extremely tough to beat but helps the player develop combat skills and becomes well versed in the mechanics of the game.

If a waiter made me wait 3+ years (an hyperbole) and promised me the greatest thing or something amazing and I get an average pile of cheese that left no residing flavor and is dismissed I won't say at least you tried.

If anything I very biased, I never said DMC4 was a perfect game. I even said if DMC4 was given more time it would've been much better and I won't hold a blind eye to its problems but to me it offers a decent amount of good aspects that makes it a good or great game and is kind of like Bayonetta (has some pretty big problems but has a lot of great aspects that outshines them......well based on who you are).

Plus me turning a blind eye to backtracking (because it doesn't bother ME has much as others since I've played games that had it as well) is no different than you turning a blind eye to color coded enemies.

"Yea, I didn't care much for that color coded enemy crap too but, it wasn't game breaking and didn't stop me from still having some hack n slashy fun."

Same way how I would point out any flaw in DmC (rinse and repeat enemies, rinse and repeat platforming, and copy and paste boss fights) you easily dismiss them as if they weren't flaws. Hypocrite much.

It sorta comes back to "just because you don't like something doesn't mean it sucks."
 
No. This is a very surface level comparison. Dante and Superman have completely different personalities. They might be in similar-ish situations, but that's like saying Tony Stark and Gordon Freeman are similar/the same just because they are both scientists.

Peter Parker is a nerdy, awkward kid struggling to balance that life with being a super hero. DmC Dante is a cartoonishly inappropriate kid that is more a punk caricature, which is fine considering how everything in Devil May Cry is exaggerated.

Not to mention, I have no idea where you are getting a lot of the things you're saying about DMC1 Dante.

And this whole idea that Marvel characters are relatable while DC has characters that we look up to is just silly. Both brands have both kinds of characters.

Examples-

DC:

Nightwing. No super powers. Not motivated by revenge or anything. Just genuinely wants to help people. Started out as a sidekick and slowly grew into his own hero. Nightwing = relatable

Marvel:

Captain America. Poster boy of what America represents/what it's supposed to be. Super solider.
Captain America = inspiring

I honestly think both kinds of characters are inspiring. Sure, I can relate to Nightwing more than Captain America, but someone who ran to join the army after 9/11 can relate more to Captain America. What is relatable and what is inspiring depends on each individual person's preferences.
 
Uh huh. Whatever.

You give DmC way more grief it deserves and DMC 4 more praise than it deserves. The good out weighs a good bit of bad in DmC while DMC 4 the only thing I'll say is that it was some fun to play when it wasn't doing BS. The combat was solid but also it was just DMC 3 2.0. It wasn't a huge leap like you want to make it out to be.

Fine, you like generic bishounen anime bullsh!t. Go watch your sh!tty Bleach. That's a negative for me because it's f#cking stupid. Oh I finally get to play as Dante after playing as his pointless clone for half the game. Still pretty dorky but whatever. Then I find out I'm just playing the same levels in reverse order. The same bosses are repeated. These were also clearly designed for Nero. THEY DIDN'T EVEN F#CKING TRY.

I know of other games that repeat the same sh!t half way through. It's never a good idea and time does not sweeten it. The definition of f#cking lazy and something might be wrong with you if you think that isn't.

How the f#ck do you take so many steps back after DMC 3 reinvigorated the franchise? It was just mainly one big disappointment. I think Devil May Cry has a curse because none of the even number games are good.

And I never said DmC doesn't have it's fair share of flaws. Get your head out of your butt for one minute bro. DmC doesn't copy and paste levels and different areas in DmC are very different and also pretty damn good aesthetic wise and creative.

You start the game in a demented Carnival and make sooner or later find yourself in nasty soda factory, an upside down prison, news channel land, a demonic nightclub, and so on.

I wonder how much time in DMC we've spent in Gothic fire and brimstone pallet castles. SUCH DIVERSITY! :w00t: ......wait.

And I guess just simple transition and progression made with the platforming in DmC are now just copy in pasting. :/ Despite going through the particular platforming that different areas offer me when I'm going from point A to point B.

DMC is always me walking in to a room and having to kill all the enemies to get that evil red hand off the door. Oh, with a little platforming in between and DMC was always DREADFUL when it came to platforming and DmC does it so much better.

So, isn't this the same exact f#cking set up? Sounds like Devil May Cry except the platforming in DmC is actually more enjoyable because it also actually f#cking works.

You are really reaching and looking for anything and everything to the point where you don't make as much sense as you think you do.
 
Uh huh. Whatever.

You give DmC way more grief it deserves and DMC 4 more praise than it deserves. The good out weighs a good bit of bad in DmC while DMC 4 the only thing I'll say is that it was some fun to play when it wasn't doing BS. The combat was solid but also it was just DMC 3 2.0. It wasn't a huge leap like you want to make it out to be.

Fine, you like generic bishounen anime bullsh!t. Go watch your sh!tty Bleach. That's a negative for me because it's f#cking stupid. Oh I finally get to play as Dante after playing as his pointless clone for half the game. Still pretty dorky but whatever. Then I find out I'm just playing the same levels in reverse order. The same bosses are repeated. These were also clearly designed for Nero. THEY DIDN'T EVEN F#CKING TRY.

I know of other games that repeat the same sh!t half way through. It's never a good idea and time does not sweeten it. The definition of f#cking lazy and something might be wrong with you if you think that isn't.

How the f#ck do you take so many steps back after DMC 3 reinvigorated the franchise? It was just mainly one big disappointment. I think Devil May Cry has a curse because none of the even number games are good.

And I never said DmC doesn't have it's fair share of flaws. Get your head out of your butt for one minute bro. DmC doesn't copy and paste levels and different areas in DmC are very different and also pretty damn good aesthetic wise and creative.

You start the game in a demented Carnival and make sooner or later find yourself in nasty soda factory, an upside down prison, news channel land, a demonic nightclub, and so on.

I wonder how much time in DMC we've spent in Gothic fire and brimstone pallet castles. SUCH DIVERSITY! :w00t: ......wait.

And I guess just simple transition and progression made with the platforming in DmC are now just copy in pasting. :/ Despite going through the particular platforming that different areas offer me when I'm going from point A to point B.

DMC is always me walking in to a room and having to kill all the enemies to get that evil red hand off the door. Oh, with a little platforming in between and DMC was always DREADFUL when it came to platforming and DmC does it so much better.

So, isn't this the same exact f#cking set up? Sounds like Devil May Cry except the platforming in DmC is actually more enjoyable because it also actually f#cking works.

You are really reaching and looking for anything and everything to the point where you don't make as much sense as you think you do.

I never said DMC4's combat was such a huge leap from DMC3. I only said it was one of the best in the genre without giving a stand of how DMC3's combat is. If DMC4's combat is "solid" then you're really the last person anyone should go to access a gameplay mechanics. It may not be a Gift from God but its at least above "Solid".

Actually the bosses and enemies were clearly designed with Dante in mind some enemies work better with Dante when you know actually test out the mettle of the combat mechanics and utilize Dante's tools to find new tricks to deal with enemies such as using Omen (even with Zero Disaster Gauge) or a DT Pandora Gatling Gun to remove the cloaks off of Faust and Mephistos far quicker than Nero can or can eliminate a crowd of Chimera Seeds much quicker using Dimension Slash or Pandora's Laser Cannon and even facing demon with Chimera is easier with Dante since he has long range attacks to hit them while the blades are moving. Even dispatching the Blitz's lightning armor is more efficient with Dante than Nero. Dante mainly has a trouble with the Flying Blades, Swimming Blade Fishes, and the Basilisks (fire hounds)....but not as much for the Basilisks. As for the boss fights, fighting them as Dante is no different than fighting any other boss in past DMC games as Dante just because Nero uses aspects of his gameplay that works in the Boss fights. The boss fights were equally designed in Dante and Nero in mind. Plus Dante gets to face his own boss, the Savior...remember, so he doesn't just do everything Nero does.

If DMC4 took steps backwards the DmC took a whole staircase backwards. I can access and evaluate the de-evolution of DMC through DmC but I guess I wouldn't waste my time.

I guess by your logic, DMC5 will be pretty good and DmC2 will suck if even numbers are Devil May Cry's curse.

I never said you said "DmC doesn't have it's fair share of flaws" if anything I said you were merely dismissing my points against DmC all the while throwing sh*t at DMC4 for having "faults" something DmC does as well and blatantly ignore my "faults" against DmC.

I never said the stage design wasn't varied but the platforming (a main aspect to DmC) was extremely lackluster and repetitive. Get that through your head.

As for DMC's and DmC's art and design appeal maybe it never appeared in your self indulgent little head of yours people have varying art preferences. Maybe some like DmC's or DMC's own approach at art design because you know Gothic designs were something that was very popular and well liked once during the Renaissance and Victorian era and to this day is still too. Just because you don't like it, it doesn't make it bad, and just because you prefer it it doesn't make it any better.

No the fact that the platforming is generally the same thing over and over again (demon pull, angel, and angel whip rinse and repeat and over and over and over again with very little variation). If DmC was a platformer it would be the worst kind of platformer.

DMC was never about platforming, just because DmC's has a stronger emphasis (when your not fighting your platforming), doesn't mean its one aspect DMC was about. DMC barely had it (in fact DMC3 didn't even have platforming) and I do agree the platforming in DMC1 was awful (so was its underwater segments) and DMC2's platforming was awful (so was its underwater segments) and DMC4's was less awful but still awful but guess what unlike DmC platforming wasn't a key or an important aspect nor was it even common with DmC platforming is basically the entire game so one must hold the platforming for more regard such as since combat is the key aspect of DMC/DmC so its hold as a high regard whereas DmC just because it has more and better platforming doesn't excuse that the platforming still suffers from being repetitive and tiet and trite compared to other platformers. DMC was never a platformer so thus forth it didn't matter its like complaining that combat in a Sonic or MegaMan game wasn't that good.

As for DmC's diversity its not really as diversed as you claim it is when the main colors are really just shades of red and blue and reality all it is bland and boring basic human environments splashed with a bland and repetitive color patterns and sh*t flying on screen. Still pretty nice at times. My favorite is the NightClub what is yours?

Still has your head in your bum, keep looking for next excuse. I'm kind of hungry right now.

At least DMC4 was polished or polished to a certain point.

 
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