Seriously, DMC5 wouldn't even meet these standards. What you guys want comes from a different past DMC games, and not a single one of them had everything you wanted.
-so flying through a trailer naked and then proceeding to get dressed in slow mo in mid airOver the top moments? NT is subtle as hit with baseball bat. Dante develop as character? Hm what about DMC3 where he is slowly acepting his demons root and understanding Lady motives or in DMC4 when Nero earn his respect with time. Story, bleh i felt horrible hearing stupid lines like squirrel semen beign part of spell recipe or Vergil saying he have bigger **** than Dante. Whole plot is bad copy of "They live" and "Matrix", just demons instead of aliens/si. One thing was at least funny, when Kat was going to explain her gravity spell and "Dante" said he dont want to hear anything about that.There is a lot of meaningless platforming section, one whole level and half of other two are pretty much just that. Depth combo system? Yeah, while weapons are not balanced at at all, arbiter beign too good in doing damage and aquila can stun enemies forever while spaming its atacks. Crowd control? Oh right, you can be in air forever because you can spam angel whip.
You have your reason to like reboot, enjoy and have good time with it. I was trying to give it chance, found nothing worth my time. For me its bad game made by Ninja Theory with DMC sticker on it.
Over the top moments? NT is subtle as hit with baseball bat. Dante develop as character? Hm what about DMC3 where he is slowly acepting his demons root and understanding Lady motives or in DMC4 when Nero earn his respect with time. Story, bleh i felt horrible hearing stupid lines like squirrel semen beign part of spell recipe or Vergil saying he have bigger **** than Dante. Whole plot is bad copy of "They live" and "Matrix", just demons instead of aliens/si. One thing was at least funny, when Kat was going to explain her gravity spell and "Dante" said he dont want to hear anything about that.There is a lot of meaningless platforming section, one whole level and half of other two are pretty much just that. Depth combo system? Yeah, while weapons are not balanced at at all, arbiter beign too good in doing damage and aquila can stun enemies forever while spaming its atacks. Crowd control? Oh right, you can be in air forever because you can spam angel whip.
You have your reason to like reboot, enjoy and have good time with it. I was trying to give it chance, found nothing worth my time. For me its bad game made by Ninja Theory with DMC sticker on it.
agreedYou prefer reboot, i like original games. We both have our own reasons for that, so i think we can end that in peace.
You prefer reboot, i like original games. We both have our own reasons for that, so i think we can end that in peace.
-weapons in dmc4 were not balanced, gilgamesh is easily exploitable and does monster damage with DRI . . .
. . . and you could stay in the air forever in the old games with JC, they added another layer of combat and that's a bad thing because you aren't in the minority that loves to spam jump cancel, get over yourself
-story actually being good, when's the last time we saw dante develop as a character? we haven't seen that in 8 years, and its amazing that a reboot finally accomplishes this
Then why stay here on this side of the forum, if all you're going to do is question peoples' interests and rile people up...?
The original series did not have much of character development. Dante changed from game to game, but it was never explained why. Just that by age he becomes darker and more of the stoic, silent type. That is because the writers of Devil May Cry did not care that much about the story, they cared more about the gameplay and THAT is what DMC was known for - the tight and awesome gameplay!
Ninja Theory's philosophy is to tell stories through the videogame media. That is their strong side, wether or not people would like to acknowledge it or isn't happy about how their games turned out. Capcom acknowledged it, however, and that is why Ninja Theory got to work on DmC. Character development is one of the things they have focused on, so again, wether or not you like how Dante's personality is or how it will change, there is no denying that DmC will has character development and it is shown throughout the game.
So yeah, he says f*ck and swears along the game... but if that is the only thing you focus on, then you're being ignorant.
Yeah, I'll always be the first to critique the original games for lax story telling in general, but that's why 3 was so impressive. It told a simple story well, but also had depths to it that were easy to infer without needing lengthy soliloquy or exposition to do so.
The big twist with Arkham being the most dangerous adversary in the game was so goddamned clever. It's a game where fighting seems to be everything yet, and yet the character who is the least intimidating turns out to be genius manipulator with an even darker evil streak than Vergil. It also helps that Adam D. Clark is a brilliant mo-cap artist who nailed both Arkham and his Jester persona perfectly. NT should have brought him back to play New Vergil...but then, they don't seem to have any respect for any established Mo-Cap artists other than Andy Serkis and don't know what the hell to do without him...
DmC will has cheezdevelopment?
Sorry.
It just surprises me that NT was chosen to be the stewards of DMC. They're an unproven studio who's games have never been financial successes and are always critically divisive, with plenty of people coming out against the plot of their games. I understand that they wanted to have a western developer try to pull in the foreign markets for him and that there really aren't any foreign developers who make CUHRAYZAY games, but from an informed marketing standpoint it just doesn't seem wise.
Hell, maybe they were hoping to capture the same lightning that Disney did when they decided to team up with Square Enix to capture the Japanese market.
Very true, just like the LIIIIIGHT counterpoint.
One of the reasons why DMC3 is my favourite of the original series. It had a good and well-developed story, though it still left some plotholes that had yet to be answered, like what happened to Vergil.
I don't get the "cheezdevelopment" joke though. XD
But I guess Capcom saw some potential in Ninja Theory and wanted to help them make a great game. Tutor them, if you will.
couldn't have said it better myselfThe original series did not have much of character development. Dante changed from game to game, but it was never explained why. Just that by age he becomes darker and more of the stoic, silent type. That is because the writers of Devil May Cry did not care that much about the story, they cared more about the gameplay and THAT is what DMC was known for - the tight and awesome gameplay!
Ninja Theory's philosophy is to tell stories through the videogame media. That is their strong side, wether or not people would like to acknowledge it or isn't happy about how their games turned out. Capcom acknowledged it, however, and that is why Ninja Theory got to work on DmC. Character development is one of the things they have focused on, so again, wether or not you like how Dante's personality is or how it will change, there is no denying that DmC will has character development and it is shown throughout the game.
So yeah, he says f*ck and swears along the game... but if that is the only thing you focus on, then you're being ignorant.