Some QoL changes can have a huge impact on the feel of the game.
Yeah not this one. I really don't see what massive impact on the game being able to run while locked on would bring. I didn't deny that it would feel nice, and I feel like you completely ignored all the parts where I said it's something I'd like to be implemented as well. Nowhere did I say it's something I
don't want to be added. But once again, my point is that I really think you're making a huge deal out of something really trivial at the end of the day in this game. It doesn't make a night and day difference. I can see where you come from when it comes to Dante's control scheme and his Styles. But this is something minor, which I can't shake the feeling you're intentionally blowing out of proportion cause you're feeling compelled to be overly critical.
If that feature gets implemented, I'll be fine with it. But if it doesn't, I'm not gonna act like it's this massive deal as you're making it sound like.
Gonna be real honest here, what in pluperfect hell is the problem with double-tapping forward on the left stick?
General feeling of awkwardness and lack of precision for that specific kind of input in a non 2D game. When I play Street Fighter, I have no problem with double tapping to dash forward or backwards for example, as the radius in which the game recognizes the horizontal input is pretty huge since it's only two dimensions. In DmC, that was not the case, obviously and, sometimes, the second push would be slightly off compared to the first one so Dante would Stinger like, an enemy just next to the one I actually wanted. Or, when I wanted a Stinger like, really quick, a couple times it would not come out because in trying to push the stick forward the second time, the game would not recognize the input because, in the haste, I didn't get the stick to the neutral position all the way before the second push. Little annoying things like those. It just felt awkward all around and I don't want it back.
Excuse me if I have certain preferences when it comes to controls, I guess. Note how my post was worded as completely subjective. I'm stating what I didn't like about that kind of input. If you liked it, then you're free to gush over it but I don't see why you're getting angry at me just cause I hated it. It's just a personal preference of mine, I can't do anything about it and the same applies to you.
I just don't think that input fits hectic 3D action games is all, calm down. You may disagree and that's fine but you're not gonna change my mind, the experience I had controller in hand counts more than anything you might type.
In all fairness though, I have to mention that playing DmC on PC slightly alleviated the problem because pressing an actual key on the keyboard twice rather than double pushing a stick felt less inconvenient and the mouse is far more accurate than a thumbstick can ever hope to be but that's only because of the peripherals.
Speaking of which, if there's one thing I want from DmC in terms of controls, is actual support for keyboard AND mouse in the PC version. People always say a controller is a must in games like these, but DmC actually was really comfy to play with K&M. We shouldn't have to resort to overriding scripts just to be able to use our mouse.
And with this I said my piece. Now if you wanna go ahead and go on a long tirade about how I'm completely objectively wrong or something like that, be my guest. I suspect my reply to that would just be me repeating myself so I tried to condense my thoughts in a long-ish single post to spare myself the tedium of having to say the same things over and over. I'll just agree to disagree.