I saw footage from several gameplay videos of 5, and the battle music does recede if hit or repeatedly use the same combos.
Yeah, I figured. That seems the better way to do it.
The harpies do a similar thing the stygians do after you shoot off their wings, unless you grab them or pull yourself towards them.
Yeah that's true! Once they're grounded they skitter around and keep their distance. Harpies are also one of the enemies that feel most notorious for interrupting combos, with both the swooping and spearing attacks. Baaasically a flying stygian.
I'm going to have to go play some DMC4 and DmC before I have my final say on the matter but as it stands I disagree with a lot of the points being raised. From what I've read my understanding is that said argument is that DmC's style meter is not that bad or even different from the other games, namely 3 and 4. Well, I can tell, from having the controller in my hands, that I've had an far easier time getting S ranks in DmC than in any other DMC game.
Oh, I'm not arguing whether it's easier, I know it is. I was just pointing out the behavior of the Style meters, spurred from how people say "DmC is bad because you can spam Triangle and get an S-rank," and I was like "I...don't think that's true," and then started to wonder about the granularity of the different Style meters in general. Even though DmC's system will hand out Style if you even sneeze next to a demon, you still have to vary your attacks if you
want that Style.
I'm also wondering about another thing - taunts. I
love using taunts in DMC games, primarily for generating magic, but obviously they pump up your Style. DmC doesn't have taunts, so did they take that into account when balancing Style accumulation? Similarly, do people think it's harder to generate Style in the classics
because taunts were factored in to the balance and they can end up an afterthought?
The bigger issue, though, has to be how eagerly the game game gives out S ranks in the final mission score. It's not difficult to to get so the incentive to improve is not as high; you've already achieved the highest score possible, what's the point of trying to get better?
This is the kind of disingenuous part, because everyone plays games differently. Concerning oneself with the idea over the incentive to improve is just sorta...like...silly? Of course, if it matters to you, you might not like it, but to say it's a massive indictment on the game seems a stretch. Like, what matters in a DMC game is that
you feel cool, doing the things you think are cool, and the Style meter is never going to be able to properly measure that feeling for you, especially since it's literally just tracking aggression, variety, and defense, all to give you more orbs. It's a lot of stock to put into the game giving the player a pat on the back, simply for following some very simple guidelines. The excitement in the game comes from the tough enemies, right? We still don't want to get hit, we want to use different weapons and attacks because it's fun, right?
Then, there's the TrueStyle stuff, the game certainly can't factor in how cool it is that you decided to do a combo the way one might do it, choosing to use a very specific action for a specific purpose instead of another. No, the Style meter just wants you to not repeat the same attack. TrueStyle stuff even transcends the bounds of games that even
have Style meters, I've seen badass combo videos for
Lightning Returns!
Hell, even in DmC, how much less do you have to do to get an S compared to the classics? I'm now rather curious as to how much "easier" it actually is to get an S-rank in comparison between DmC and like, DMC4 (it's closest Style meter kin). I wanna look into that now! It's like some science~ When people say "it's easy to get an S-rank," what do they mean, is it the ease of enemies broadcasting their attacks more, or that they attack less frequently, or is it actually in the fundamental process of building up Style through aggressive and varied attacks?
Anyway, sure there's exploits - in all of the games, but they're also super boring, and entirely antithetical to the whole "look like a badass" focus. I could go through DmC trying to Trinity Smash everything, the same way I could go through DMC4 as Dante blasting everything with Pandora's gigantic laser. It decimates everything, but it's not really all that fun. Unless, well, someone wants to just blast their way through encounters, more power to 'em. But this is what I mean about the disingenuous side of the argument, it's putting a massive amount of weight on a fairly simple system, when what truly makes DMC games fun is the abilities we can do - that's why DMC2 is so widely panned, right? It feels clunky to fight in that game, and there isn't much variety at all. It stumbles well before we even get to how oddly guns behave in it. DmC though, is still really fun (at least to me >_>)