Hey I got bored today! I had recently seen some people say that DmC was bad because you could spam the same move and get an S-rank in fights, but thaaaaat's super wrong. Then, as I was playing around to confirm I wasn't crazy, I just started thinking about the granularity of the other current incarnations of the Style meter. I also messed around in ShareFactory, which was...sorta fun, so excuse the dumb transitions.
So what'd I find?
DmC Style Behavior
I will readily admit that DmC's meter is more lenient in that it doesn't seem to decay as fast in comparison to DMC3's, and it seems to rank up fairly quickly. A big thing about the breakdown the game gives you, is that it hands out style points like candy on Halloween, because there's a bunch of other stuff it counts, more than just the normal actions, eg quick kills, environmental kills, juggle kills, flawless kills etc. It looks like DMC5 will even be tallying more than the classics used to, as well.
Yet, despite getting a lot of points for things that balloon the mission rank in the end, the Style meter itself still behaves much like it did in classic DMCs: each hit you take reduces your rank by two, and the very key factor that only two repetitions of an attack will keep the Style meter from decaying, after that, it doesn't retain your rank, nor increase it.
Here's a test (start of the video), done on Normal Mode, with no Hardcore, starting a brand new file for the first mission with the very first enemies in the game. Two repetitions of Hacker (Rebellion Combo A), got me to about the middle of C-rank, and then it just stopped helping - I dropped down to D, and then nothing pretty quickly. About the only thing that offers a bump is killing an enemy, since kills are counted as a separate style parameter.
To really drive home the fact that spamming the same attack won't get you an S-rank, turn on Must Style mode. It doesn't alter anything in the game other than enemies being invincible below S-rank. Unless you start cheesing the enemies with environmental kills, you'd never get past the first encounter spamming the same attack. Doing Bloody Palace on Must Style, only spamming (@1:03), was...not fun, and fruitless.
Even if it's to say spamming will get you an S on the mission rank, that's entirely predicated on the fact that the Style meter multiplies the points you get, so if you never reach a high style score in combat through spamming the same attack (spoilers: you won't), you won't have a massive value to tally at the end of the mission. Getting through the whole first level spamming Triangle was grueling, and the only time I saw anything above C-rank was when I accidentally knocked enemies into the gears in that hallway, but that didn't last long. I got a D on all of the paramters - Style Points, Time, and Item Completion. At least, with the first two it's important, and I ended up with a D for the overall mission rank.
With DmC's Hardcore Mode activated, you can't even get halfway through a D-rank with a single rep, similar to DMC4 Dante (see below).
I was also just really wondering about how DmC's Style decay compares to DMC3 and DMC4, so I mucked about in Bloody Palace on each...
DmC's Style meter decays a full letter grade in roughly 5.5 seconds, and it would completely decay from inactivity, dropping to base even when the style meter is out of sight. Any more than two reps of a single attack will no longer build or help retain your Style rank. On Hardcore, the Style rank decays a full rank in roughly 4.5 seconds!
DMC3 Style Behavior
DMC3's decays a full letter grade in roughly 6.5 seconds, and just like DmC's it would completely decay from inactivity and quite quickly. Curiously whenever you achieve a higher rank, the meter always starts in the middle, and when you reach the S-ranks, the decay rate increases. It seems a lot more strict when it comes to repetition as well, not even allowing for a single rep before decaying.
...now for something I found kinda interesting...
DMC4 Style Behavior
DMC4's decays a full letter grade in roughly 12 seconds, which is the absolute slowest of the three, nearly double what DmC's supposedly "lenient" meter does. Curiously, no matter the amount of time you delay doing anything as well, it never drops below the grade you have (@3:10), and you simply have to build from that grade's base.
Another interesting bit is while I was testing DMC4 in Bloody Palace as Nero, I also spammed Triangle the entire time. The really strange thing is that as I kept spamming it, I slowly kept climbing to higher ranks. It seemed like after so many repetitions, it would just start counting them again. If I had an infinite supply of enemies, it seems like, given the behavior it displayed, I could achieve an S-rank just by spamming the same attack, though it'd take a little bit. It's hard not to find that funny, given the criticism leveled at DmC's style meter. Vergil was similar to Nero in that the reps would reset and he could still slowly increase his rank through spam. Dante, on the other hand, could not seem to even reach a C by spamming Triangle. This of course, is probably due to the massive number of moves Dante has compared to others, but still, it's a very strange observation.
FINAL THOUGHTS
In all honesty, DMC4's Style meter is the most lenient given its decay time, rank retention from inactivity, and, in some characters' cases, even allowing one to achieve higher ranks by spamming the same attack. That is mind-boggling! DMC3's is still the most strict and perhaps the most balanced, but DmC's Style meter? Not the worst of the ones compared. At all. It has a problem in handing out lots of points for damn-near everything you do, and it is a little easier to build style given how it seems to take damage output into account, but other than that, it's pretty strict. The Hardcore Mode even seems to make it on par with DMC3 in terms of decay, reps, and retention.
In the end though, you cannot simply spam Triangle to get an S-rank in DmC, in no way, shape, or form. You can not like the game because of it's story, characters, or aesthetic, but like...don't lie about mechanics to make it sound worse than it is.
Side note: Must Style mode was helpful in testing DmC's Style meter, and I really hope DMC5 has the mode too, it was a fantastic addition.
(and yes, I blurped this out on reddit too)
EDIT: I also hopped onto the vanilla DmC on PS3, and the only difference was that, like DMC4, your style rank would be retained regardless of inactivity (they got rid of that retention in DE). However, you still could not spam attacks to reach S-rank, as two reps was all you got before there was no meter built.
So what'd I find?
DmC Style Behavior
I will readily admit that DmC's meter is more lenient in that it doesn't seem to decay as fast in comparison to DMC3's, and it seems to rank up fairly quickly. A big thing about the breakdown the game gives you, is that it hands out style points like candy on Halloween, because there's a bunch of other stuff it counts, more than just the normal actions, eg quick kills, environmental kills, juggle kills, flawless kills etc. It looks like DMC5 will even be tallying more than the classics used to, as well.
Yet, despite getting a lot of points for things that balloon the mission rank in the end, the Style meter itself still behaves much like it did in classic DMCs: each hit you take reduces your rank by two, and the very key factor that only two repetitions of an attack will keep the Style meter from decaying, after that, it doesn't retain your rank, nor increase it.
Here's a test (start of the video), done on Normal Mode, with no Hardcore, starting a brand new file for the first mission with the very first enemies in the game. Two repetitions of Hacker (Rebellion Combo A), got me to about the middle of C-rank, and then it just stopped helping - I dropped down to D, and then nothing pretty quickly. About the only thing that offers a bump is killing an enemy, since kills are counted as a separate style parameter.
To really drive home the fact that spamming the same attack won't get you an S-rank, turn on Must Style mode. It doesn't alter anything in the game other than enemies being invincible below S-rank. Unless you start cheesing the enemies with environmental kills, you'd never get past the first encounter spamming the same attack. Doing Bloody Palace on Must Style, only spamming (@1:03), was...not fun, and fruitless.
Even if it's to say spamming will get you an S on the mission rank, that's entirely predicated on the fact that the Style meter multiplies the points you get, so if you never reach a high style score in combat through spamming the same attack (spoilers: you won't), you won't have a massive value to tally at the end of the mission. Getting through the whole first level spamming Triangle was grueling, and the only time I saw anything above C-rank was when I accidentally knocked enemies into the gears in that hallway, but that didn't last long. I got a D on all of the paramters - Style Points, Time, and Item Completion. At least, with the first two it's important, and I ended up with a D for the overall mission rank.
With DmC's Hardcore Mode activated, you can't even get halfway through a D-rank with a single rep, similar to DMC4 Dante (see below).
I was also just really wondering about how DmC's Style decay compares to DMC3 and DMC4, so I mucked about in Bloody Palace on each...
DmC's Style meter decays a full letter grade in roughly 5.5 seconds, and it would completely decay from inactivity, dropping to base even when the style meter is out of sight. Any more than two reps of a single attack will no longer build or help retain your Style rank. On Hardcore, the Style rank decays a full rank in roughly 4.5 seconds!
DMC3 Style Behavior
DMC3's decays a full letter grade in roughly 6.5 seconds, and just like DmC's it would completely decay from inactivity and quite quickly. Curiously whenever you achieve a higher rank, the meter always starts in the middle, and when you reach the S-ranks, the decay rate increases. It seems a lot more strict when it comes to repetition as well, not even allowing for a single rep before decaying.
...now for something I found kinda interesting...
DMC4 Style Behavior
DMC4's decays a full letter grade in roughly 12 seconds, which is the absolute slowest of the three, nearly double what DmC's supposedly "lenient" meter does. Curiously, no matter the amount of time you delay doing anything as well, it never drops below the grade you have (@3:10), and you simply have to build from that grade's base.
Another interesting bit is while I was testing DMC4 in Bloody Palace as Nero, I also spammed Triangle the entire time. The really strange thing is that as I kept spamming it, I slowly kept climbing to higher ranks. It seemed like after so many repetitions, it would just start counting them again. If I had an infinite supply of enemies, it seems like, given the behavior it displayed, I could achieve an S-rank just by spamming the same attack, though it'd take a little bit. It's hard not to find that funny, given the criticism leveled at DmC's style meter. Vergil was similar to Nero in that the reps would reset and he could still slowly increase his rank through spam. Dante, on the other hand, could not seem to even reach a C by spamming Triangle. This of course, is probably due to the massive number of moves Dante has compared to others, but still, it's a very strange observation.
FINAL THOUGHTS
In all honesty, DMC4's Style meter is the most lenient given its decay time, rank retention from inactivity, and, in some characters' cases, even allowing one to achieve higher ranks by spamming the same attack. That is mind-boggling! DMC3's is still the most strict and perhaps the most balanced, but DmC's Style meter? Not the worst of the ones compared. At all. It has a problem in handing out lots of points for damn-near everything you do, and it is a little easier to build style given how it seems to take damage output into account, but other than that, it's pretty strict. The Hardcore Mode even seems to make it on par with DMC3 in terms of decay, reps, and retention.
In the end though, you cannot simply spam Triangle to get an S-rank in DmC, in no way, shape, or form. You can not like the game because of it's story, characters, or aesthetic, but like...don't lie about mechanics to make it sound worse than it is.
Side note: Must Style mode was helpful in testing DmC's Style meter, and I really hope DMC5 has the mode too, it was a fantastic addition.
(and yes, I blurped this out on reddit too)
EDIT: I also hopped onto the vanilla DmC on PS3, and the only difference was that, like DMC4, your style rank would be retained regardless of inactivity (they got rid of that retention in DE). However, you still could not spam attacks to reach S-rank, as two reps was all you got before there was no meter built.
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