Alot of games usually think of the story afterwards. Like they'll brainstorm about what good action sequences they'd like to see and somehow write the story into that. Its way easier in the programming stages of making the game. Its like making a movie. You only have certain things you can make but u can imagine anything, so if you make something thats really cool, then you try to bring it into the story.
I think thats why books turn out to be horrible movies. Or at least cannot compare to the book.
I think it mostly has to do with the constraint of a movie as you only have two hours to get your point across.
Where as a book can take as long as you want it too.
@meg-
Vergil seems like a writer of political stuff to me.
He probably knows the difference between locke and Voltaire.