it was a split-second decision i acknowledge that all to well but neor did not even care afterwards and nobody even touched on it apparently nero was the "hero".
From that point until pretty much the end of the game Nero was preoccupied with staying alive, saving Kyrie, and stopping Sanctus from inside the Savior. I suppose he didn't really have time to reflect on the error of letting his emotions get the better of him and endanger the citizenry
The end of DMC4 was some fairly generic "happy ending to an action movie" stuff, though. All that "Yay you saved me and I love you~" and "See yah around kid,"
I think by that point they wanted to end it on a decently high note, without having to see Kyrie bawling her eyes out over her brother's death, nor everyone stopping to consider how many people died in the chaos. I'm not excusing it, though, I think DMC games have pretty much always been fairly bad at ending
It's like stopping to consider the amount of paperwork Tequila would have to fill out after the fantasic hospital shootout in Hard Boiled.
Heck, most action movies involving a hero cop lampshade the chaos by making jokes about how much paperwork it's gonna generate. Even Stranglehold (the game sequel to Hard Boiled) ends with your chief surveying the destruction wrought from your final shootout and lamenting how "the paperwork is going to take months!"
and i have no idea what you mean by your sidenote.
I don't ever poke around in the other fora at all. Thought I'd get into the world, roam for spell