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Destined to fail?

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For the past 3 years I think I can count on one hand the number of positive comments I have seen for the Call of Duty series. And yet.. every year it breaks it's own records and makes a billions dollars. I doubt highly DmC will sell anywhere near that but the point is the negative feedback will always stand out in these situations. The negative community for DmC is being much more vocal and much more passionate about showing negativity which is unfortunate considering.

This message;

WHAT THE F--K! THIS GAME IS TOTZ STOOPID AND IT LOOKS LIKE TAMMIMZ AND WHAT THE F--K DID THEY DO TO MY DANTE THIS ISN DANTE WHAT THE F--K

versus;

This game looks cool =)

It isn't exactly a fair playing field. Which I think is brave of Tameem as creative director because regardless of what decisions he made or didn't, the hatred will be directed at him and he stuck by his choices as did the team. It shows a strength and certainty to stick with a product so basically universally hated when it was announced because of the fact the negative always leaves a mark more than the positive.

So sadly yes, I would agree. The internet is a foul mistress in all aspects. But I'm hoping for the best. I respect Ninja Theory and Capcom for what they have shown with this decision and for going with it.
 
People who generally dislike the game don't just care about the game Although, i have known some people who don't like the game at first but decided want to try it out because of the Vergil's downfall trailer although it still gives a bad vibe to some of them for it being a TOTALLY FREE, INDEPENDENT STORY FEATURING A NEW PLAYABLE CHARACTER WITH HIS OWN WEAPONS, UPGRADES, MISSIONS, ENEMIES AND POWERS THAT DEEPEN THE BACK-STORY AND FURTHER FLESH OUT THE DmC UNIVERSE IN LUSH DETAIL AND LORE IN IT'S FIRST GAME... DLC. DID I MENTION, IT'S BEING OFFERED FOR FREE... 'CAUSE IT IS!

I wouldn't say that this game is destined to fail. The demo might turn the tables.

Fixed.:D
 
The game will speak for itself when it's released. If it is actually as good as I am hoping, then the blind hatred will lose all substance. (not that it had any to begin with) I have already seen quite a few naysayers (IGN, youtube, ect.) admitting they are willing to give it a shot. I think the demo will help sway a lot more who are on the fence.
 
"Waaaaaaaaah, I don't support the game so I don't get my free stuff that I didn't care about anyway, waaaaaaaaaaaaaaah!"
 
I can understand the legitimate concerns like it not being available for free to all territories, because that's just bad luck. But when you had no interest in it in the first place, or worse yet, only wanted to get it used, you have no right to complain about the free stuff they're giving to the people who are supporting it.

Asshole tax, really. If you're nice, you get things.
 
For the past 3 years I think I can count on one hand the number of positive comments I have seen for the Call of Duty series. And yet.. every year it breaks it's own records and makes a billions dollars. I doubt highly DmC will sell anywhere near that but the point is the negative feedback will always stand out in these situations. The negative community for DmC is being much more vocal and much more passionate about showing negativity which is unfortunate considering.

This message;

WHAT THE F--K! THIS GAME IS TOTZ STOOPID AND IT LOOKS LIKE TAMMIMZ AND WHAT THE F--K DID THEY DO TO MY DANTE THIS ISN DANTE WHAT THE F--K

versus;

This game looks cool =)

It isn't exactly a fair playing field. Which I think is brave of Tameem as creative director because regardless of what decisions he made or didn't, the hatred will be directed at him and he stuck by his choices as did the team. It shows a strength and certainty to stick with a product so basically universally hated when it was announced because of the fact the negative always leaves a mark more than the positive.

So sadly yes, I would agree. The internet is a foul mistress in all aspects. But I'm hoping for the best. I respect Ninja Theory and Capcom for what they have shown with this decision and for going with it.
They stuck with it because they are getting paid to do it. I mean why would you abandon your paycheck and potential for a publisher to commission you to do another game? Ninja Theory doesn't publish their own games so it's in their own interest to stick behind games that publishers support. Also Capcom and NT weren't very clear early on about the development process and and that concerned many DMC fans. Compare that to MGR where they released a video talking about how KojiPro was unable to make the original MGS:Rising and abandoned the project, only to have Platinum games resurrect it. That type of transparency is rare and something I respect more than dancing around questions from fans. Now NT is being more transparent about the game and talking about the development process which is good, and if Capcom used this strategy earlier on there might be less hate today. So I'd say the PR blunder is problem mostly Capcom's fault.
 
But MGR's history was a different side of development that they could be candid about.

Likewise, NT and Capcom came out after DmC's 2010 announcement trailer and did talk about what they could, about why the direction was being taken, and how there was a reason for everything that was shown in that trailer. No one listened, they were too busy worrying about bullshit rumors and spouting vitriol.

And "dancing around questions" is sort of necessary when you're not cleared to talk about something that might be imperative to the game. It's great that they've shown so much, but it's not like they could just unload all of this stuff on people ahead of any sort of schedule :/
 
initial sales probably wont be amazing but if the game is good people will be like " u know DmC is a good game u should get it" then sales will pick up but thats if its good. Also the game wants to get new people into dmc which most probably dont comment on youtube or are connected to any forum.
 
That is one thing that is somewhat lost among the vitriol - for every "fan" lost because of the changes, another is gained because of them.

I remember trying to sell a guy hack 'n' slash games a while back, and telling him about DMC made him shake his head, mostly because of the premise of the series. He picked up God of War instead :/ I'd imagine the Westernized look could do something for the game, along with some of the other interesting features, like Limbo making such crazy set pieces. I can't remember the last game that had such interesting environments - most often everything is very static. Beautiful, but static.
 
But MGR's history was a different side of development that they could be candid about.

Likewise, NT and Capcom came out after DmC's 2010 announcement trailer and did talk about what they could, about why the direction was being taken, and how there was a reason for everything that was shown in that trailer. No one listened, they were too busy worrying about bullshit rumors and spouting vitriol.

And "dancing around questions" is sort of necessary when you're not cleared to talk about something that might be imperative to the game. It's great that they've shown so much, but it's not like they could just unload all of this stuff on people ahead of any sort of schedule :/
Around when DmC teaser trailer came out (and probably 6 months after as well), Capcom dodged a lot of questions like regarding what frame rate the game would be developed at, is this a reboot/rebirth side shoot? How much involvement does Capcom have in the combat engine? Why does Dante look so different? Will DMC5 come out at sometime? I was around on these forums during that time and remember literally have no idea what was coming. And then Tameem making statements about the original Dante not being cool, etc, it just came off as they didn't care about the fans. Also after showing that teaser we got no gameplay footage forEVER. Literally in the dark. I understand the concept of teaser trailers, but if you are rebooting a franchise that is known for its great gameplay, you should probably wait until you have some gameplay to show as well.

Also even now Capcom makes ridiculous statements like "the feel of 60 fps" and "60 fps is tiring on your eyes", etc. And their bad PR is spread across several games (see SfxTkn). Capcom is just not transparent enough with their PR.
 
I don't know much about waht was dodged, but things like Dante's looks were addressed early on with the fact that it wasn't canon, and that it was a reboot/rebirth/whatever means "not the original timeline." Asking about an actual DMC5 is like asking them to project what games they think they'll be making in four years. The year of silence was iffy, but you just can't impose a different set of rules when nearly every other company releases an announcement before a year of silence like they did, regardless of worries.

Tameem's words don't really show a lack of care for the fans, but he's simply addressing questions he's asked, and that all falls on people taking his comments way too personal. He's describing the direction the game is taking, he's not there to hold baby hands and break their information schedule just to stop their impatient bickering. Could they have been transparent much earlier? Yeah, of course, but you can't fault them for doing it just like everyone else usually does.

It still doesn't help that a lot of what was demanded of them was, and still is, most likely stuff they can't say because it would just completely ruin portions of the game. Like, if Dante's hair truly does go full white by the end of the game, it probably has some huge narrative poignancy, and having that spoiled by the developers just to appease some paranoid, overly-aggressive fans just...isn't right :s

I'm not saying that they couldn't have done better, but a lot of the perceived "PR nightmare" DmC has to it fall strictly on fans who jumped the gun and are hanging onto a lot of false sentiments despite the information that's now provided.
 
The haters are the number one reason why this game will sell good.
People are going to ask themselves, Why there's haters saying this game is bad and they didn't even play it?
And then those people will buy DmC and maybe they will start liking it.
And reviews, if they were positive about the game.. It will sell really good!. And i can tell that 'cause IGN and GameSpot are looking forward the game and those two sites are the most famous for video games reviews.
 
I don't know much about waht was dodged, but things like Dante's looks were addressed early on with the fact that it wasn't canon, and that it was a reboot/rebirth/whatever means "not the original timeline." Asking about an actual DMC5 is like asking them to project what games they think they'll be making in four years. The year of silence was iffy, but you just can't impose a different set of rules when nearly every other company releases an announcement before a year of silence like they did, regardless of worries.
Come on now what are you even saying.... The original trailer that came out had zero gameplay footage, and no gameplay footage for a year is ridiculous. Hell even when Platinum games released their first trailer they had gameplay footage in it. They even had videos showing development where we also got videos of what combat looked like. Absolutely none of that came out around DmC's reveal trailer (or after that).
It still doesn't help that a lot of what was demanded of them was, and still is, most likely stuff they can't say because it would just completely ruin portions of the game. Like, if Dante's hair truly does go full white by the end of the game, it probably has some huge narrative poignancy, and having that spoiled by the developers just to appease some paranoid, overly-aggressive fans just...isn't right :s
Tameem's original statement was pretty negative towards what many saw as an iconic character. Saying that Dante wasn't cool anymore or relevant made many fans not happy. Also the 30 fps engine comment could have been easily addressed that early on because they were using UE3 engine (and I don't think they were clear on what engine they were using either). And talking about the combat would not have spoiled the game at all..........................
Also right now they have spoiled plenty of the game . Like the Vergil DLC is a complete spoiler of what will happen later in the game...
I'm not saying that they couldn't have done better, but a lot of the perceived "PR nightmare" DmC has to it fall strictly on fans who jumped the gun and are hanging onto a lot of false sentiments despite the information that's now provided.
No it does not actually, because a lot of what fans worried ended up becoming true. Like the game engine running at 30 fps , no hard lock-on, and having a heavenly sword influences in the game. I'd say people hating on the game now for the looks are pushing it too far, but to say that back around the original announcement that the people were hanging onto "false sentiments" is not true.
 
You're also forgetting that also some countries don't even use YouTube as a primary video site.
And don't forget that the majority of those haters will stick for days and press dislike but we are too smart for them.
YOU won't stick for days on a single video? do you?

And yup, our DMC community of 2123 players of nicovideo will be supporting! If the complete game is fun I guess there will soon be time-attacks and stylish point tounaments near summer!
 
Haters did stick to a lot of false sentiments or just plain stupid reasoning. The only Heavenly Sword influence is how the weapons are switched. Nothing else is even remotely like that game. A lot of them said things like this game would be a GoW clone complete with QTEs. Completely wrong. They said that due to 30 fps, there would be no advanced tech. They were completely wrong. They said Dante would be emo, despite Tameem saying that they'd show how Dante becomes the guy we knew from the very beginning. They said Tameem based Dante on himself. He's had to come out and make it known that he didn't even design Dante, let alone base him on himself.

Tameem didn't insult the series or it's fans, but the haters spin EVERYTHING he says negatively. Or at least they try. The things they can't spin they leave at, "lol Tameem," and ignore.

They showed gameplay at the next big show. It wasn't a whole year. It was TGS to E3. They said at the reveal they weren't working on the gameplay yet, so they couldn't have showed any.

They have ALWAYS called it a rebirth/reimagining. Capcom/NT never once called it a prequel. The media did. They always said it was a retelling of Dante's origins, to explain things never fleshed out in the original games.
 
That's how I feel about it too, I saw so many people saying that Tameem had insulted fans when all I could think was "He's not the best PR person in the world but the only reason any of you are insulted is because you wanted to feel insulted". They want themselves to be the victims while all the same time they're the ones throwing stones.

I still have my doubts, but thanks everyone, I am feeling a lot better now!
 
Come on now what are you even saying.... The original trailer that came out had zero gameplay footage, and no gameplay footage for a year is ridiculous. Hell even when Platinum games released their first trailer they had gameplay footage in it. They even had videos showing development where we also got videos of what combat looked like. Absolutely none of that came out around DmC's reveal trailer (or after that).

But that isn't an industry standard. Look back at nearly any "announcement trailer" and you'll most likely see a CG trailer. That's because it depends on how far along in development a game is. Usually the announcement trailer is like a pitching video, giving insight into the direction of the project, or in this case, to announce that it will be a thing at some point. Like I said, you can't impose you own rules on something when it's going by what the industry standard is right now. I would hope that developers would be more candid in the future, like Platinum was, but...you can't fault others for not being :/

Tameem's original statement was pretty negative towards what many saw as an iconic character. Saying that Dante wasn't cool anymore or relevant made many fans not happy. Also the 30 fps engine comment could have been easily addressed that early on because they were using UE3 engine (and I don't think they were clear on what engine they were using either). And talking about the combat would not have spoiled the game at all..........................
Also right now they have spoiled plenty of the game . Like the Vergil DLC is a complete spoiler of what will happen later in the game...

It wasn't negative, it was just a harsh truth. How Tameem explained it was about the contemporary ideas of what "cool" is, because that's what Dante was. However, Dante was extremely campy in an "80s action hero" sorta way, it was awesome, but it wasn't relevant to modern tastes. People like that are joke characters now, and instead we gravitate towards those "badass" archetypes in film and gaming. That still comes down to people feeling idiotically feeling insulted because of what Tameem said about
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.

Talking about gameplay might have been nice, but that's difficult to do when you're still working on it, and from what they've said, we haven't really seen a whole lot of the game's plot at all. And even then, what we've learned about the plot we've learned over two years. Things that they didn't want to reveal right off the bat. Doing so brings me back to saying that they shouldn't have to break their information schedule to appease a bunch of paranoid fans. They should do what any normal person does and ****ing wait. They were acting like entitled brats.

No it does not actually, because a lot of what fans worried ended up becoming true. Like the game engine running at 30 fps , no hard lock-on, and having a heavenly sword influences in the game. I'd say people hating on the game now for the looks are pushing it too far, but to say that back around the original announcement that the people were hanging onto "false sentiments" is not true.

No, it really does, because all those fans who trash the game do hold onto old sentiments, like Tylquan said above me. they refuse to let go of their bullshit claims, and they refuse to listen to reasons why changes were made. They instantly thought 30fps would ruin it, when the game is being developed at it which makes a difference, and plenty of other great action games run at 30fps. They refuse to understand how the lack of a Hard Lock isn't such a big deal given how that all works with the rest of the controls, and high-level gameplay videos showing use it really doesn't matter as much as they like to think. There's even bullshit trashing the game because of the HUD - the ****ing HUD, simply because it always displays your equipped weapons, and the Style gauge gives you more feedback. And as for that Heavenly Sword bullshit - the only influence is the weapon-swap mechanic, which is only slightly different than tapping L2 or R2 to change weapons in the classic series. And seriously, holding a button to change weapons is actually a bit easier than tapping it, it's easier to know your switched because you finger is pulling a trigger.

But whatever. They did a few things wrong, or they didn't, but we can't impose new standards and fault them for not meeting them, and we can't fault them for people feeling insulted over small bullshit and not waiting to listen to reasons. Then again, I also don't put so much stock in what developers do, other than make me games to buy and play. That is my relationship with them, I don't need them to hold my hand and tell me everything is gon' be awright.
 
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