Come on now what are you even saying.... The original trailer that came out had zero gameplay footage, and no gameplay footage for a year is ridiculous. Hell even when Platinum games released their first trailer they had gameplay footage in it. They even had videos showing development where we also got videos of what combat looked like. Absolutely none of that came out around DmC's reveal trailer (or after that).
But that isn't an industry standard. Look back at nearly
any "announcement trailer" and you'll most likely see a CG trailer. That's because it depends on how far along in development a game is. Usually the announcement trailer is like a pitching video, giving insight into the direction of the project, or in this case, to announce that it will be a thing at some point. Like I said, you can't impose you own rules on something when it's going by what the industry standard is right now. I would hope that developers would be more candid in the future, like Platinum was, but...you can't fault others for not being :/
Tameem's original statement was pretty negative towards what many saw as an iconic character. Saying that Dante wasn't cool anymore or relevant made many fans not happy. Also the 30 fps engine comment could have been easily addressed that early on because they were using UE3 engine (and I don't think they were clear on what engine they were using either). And talking about the combat would not have spoiled the game at all..........................
Also right now they have spoiled plenty of the game . Like the Vergil DLC is a complete spoiler of what will happen later in the game...
It wasn't negative, it was just a harsh truth. How Tameem explained it was about the contemporary ideas of what "cool" is, because that's what Dante was. However, Dante was extremely campy in an "80s action hero" sorta way, it was awesome, but it wasn't relevant to modern tastes. People like that are joke characters now, and instead we gravitate towards those "badass" archetypes in film and gaming. That still comes down to people feeling idiotically feeling insulted because of what Tameem said about
.
Talking about gameplay might have been nice, but that's difficult to do when you're still working on it, and from what they've said, we haven't really seen a whole lot of the game's plot at all. And even then, what we've learned about the plot we've learned over
two years. Things that they didn't want to reveal right off the bat. Doing so brings me back to saying that they shouldn't have to break their information schedule to appease a bunch of paranoid fans. They should do what any normal person does and
****ing wait. They were acting like entitled brats.
No it does not actually, because a lot of what fans worried ended up becoming true. Like the game engine running at 30 fps , no hard lock-on, and having a heavenly sword influences in the game. I'd say people hating on the game now for the looks are pushing it too far, but to say that back around the original announcement that the people were hanging onto "false sentiments" is not true.
No, it really does, because all those fans who trash the game
do hold onto old sentiments, like Tylquan said above me. they refuse to let go of their bullshit claims, and they refuse to listen to reasons why changes were made. They instantly thought 30fps would ruin it, when the game is being developed at it which makes a difference, and plenty of other great action games run at 30fps. They refuse to understand how the lack of a Hard Lock isn't such a big deal given how that all works with the rest of the controls, and high-level gameplay videos showing use it
really doesn't matter as much as they like to think. There's even bullshit trashing the game because of the HUD - the
****ing HUD, simply because it always displays your equipped weapons, and the Style gauge gives you more feedback. And as for that Heavenly Sword bullshit - the only influence
is the weapon-swap mechanic, which is only
slightly different than tapping L2 or R2 to change weapons in the classic series. And seriously, holding a button to change weapons is actually a bit easier than tapping it, it's easier to know your switched because you finger is pulling a trigger.
But whatever. They did a few things wrong, or they didn't, but we can't impose new standards and fault them for not meeting them, and we can't fault them for people feeling insulted over small bullshit and not waiting to listen to reasons. Then again, I also don't put so much stock in what developers do, other than make me games to buy and play. That is my relationship with them, I don't need them to hold my hand and tell me everything is gon' be awright.