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Definitive Edition's Lock-On Might Allow You To Do 'Curved' Stingers

Goldsickle

Well-known Member
In DMC, when locked-on to an enemy, you will always have to face, point and charge towards the targeted enemy for the characters' signature moves.

But as seen in the Definitive version's trailer, Dante can lock-on to an enemy and then perform moves like Stinger or Streak in another direction.

This causes Dante to initially dash towards the inputted direction but Dante will then circle around back to the locked-on enemy to deliver the blow.

In other words, you can make 'curved' Stingers and Streaks.

As seen in the trailer, Dante does a Streak to escape one enemy's attack but thanks to the lock-on, he boomerangs back with a slash.

I wonder what kind of new strategy or exploit will come out of this =0
 
According to the latest podcast, you can perform "Lock-on specific moves" now.

That means: Lock-on + Melee + Forward = Stinger.

Lock-on can also toggled now. So, you can just flick it on and off now.
 
That was really fortunate in his case. Out of all the expert players, they chose him. I guess he was just simply that good.

Better him than someone who dislikes DmC, anyway.
 
I think they'll move the angel/demon stance buttons over to the other (the right?) side, get rid of a dodge button, and place the lock-on there instead.

That might be the case, but they better keep R1 as the lock on button. It's quite a tradition, regarding the whole DMC universe.

In DmC, R1 was the demon evade ( haven't played DmC for a while, I'm replaying DMC HD collection for now ), while L1 was the angel dodge. So, they should get rid of the demon evade button and use L1 for both demon and angel moves.

So, the layout would be: L1= evade ( it's demon evade if you press both R2 and L1 all together, or it's angel if you press both L1 nad R1 together ). That leaves R1 free to be used as the lock on feature and imput.
 
@Devil Player

I was thinking:

Demon/Angel stance (left side is also alright) on the left (good idea, btw) while they keep lock-on and evade on the right side of the shoulder buttons. You can evade with your middle finger or just toggle lock-on off and on so that your index finger remains free for either R1 or R2.
Better him than EventStatus
Lol. Damn right. That guy's a gangsta poser anyway.
 
The need for an "Angel/Demon"-specific dodge was wasteful.

The warping dodge could just be activated with a double-tap and the power-up could be available by default whenever you do a perfect evade, without needing to hold down the "Angel/Demon" buttons to activate these.

This would erase the need for both L1 & R1 to be "dodge" for "easy access" to the fingers, thus freeing up a button.
 
The need for an "Angel/Demon"-specific dodge was wasteful.

The warping dodge could just be activated with a double-tap and the power-up could be available by default whenever you do a perfect evade, without needing to hold down the "Angel/Demon" buttons to activate these.

This would erase the need for both L1 & R1 to be "dodge" for "easy access" to the fingers, thus freeing up a button.
It'd get pretty annoying if I'm unintentionally doing the Angel dash move every time I press the dodge button twice in succession.
 
I have another idea:

Leave out the regular dodge entirely.

Just have the angel dodge only... and when the timing is perfect, it can turn itself into a demon dodge.

There's another function you can squeeze in there... if you just press dodge without a directional input, it can become a guard.

Perfect Guard ---> Guard + Forward = Angel Dodge ---> Perfect Guard + Forward = Demon Dodge [Demon Release when dodging in a direction of an enemy.]

So, in other words, Demon Dodge = Demon Release.

---------------------------------------------------------------

I know most people will think that this is a bad idea, it's just that I think we could always use the extra room for more "style-specific" functions... like Twosome Time for instance.
 
I can't wait for the day where SamD ascends to a higher plane of existence because of his skills.

There, on that immortal plane, he will play through the game on progressively harder difficulties with increasingly insane names for eternity.
 
I have another idea:

Leave out the regular dodge entirely.

Just have the angel dodge only... and when the timing is perfect, it can turn itself into a demon dodge.

There's another function you can squeeze in there... if you just press dodge without a directional input, it can become a guard.

Perfect Guard ---> Guard + Forward = Angel Dodge ---> Perfect Guard + Forward = Demon Dodge [Demon Release when dodging in a direction of an enemy.]

So, in other words, Demon Dodge = Demon Release.

---------------------------------------------------------------

I know most people will think that this is a bad idea, it's just that I think we could always use the extra room for more "style-specific" functions... like Twosome Time for instance.
That's not a bad idea!

What about guarding? L1/LB can do the trick, unless that is for DT.
 
That's not a bad idea!

What about guarding? L1/LB can do the trick, unless that is for DT.
I will refer you to the post I had written here:

http://devilmaycry.org/threads/who-in-here-wants-dmc-dodging-to-stay.19817/

Ok... Here's what I meant: Dodge by itself is plain guard. Time it right and you get a Perfect Guard/Demon Guard/Demon Perfect Parry.

Guard + Any direction = Angel Evade

Guard + In the direction of any nearby enemy = Counterstrike/Perfect Release/Demon Dodge

[No @Elijah Guerrero -- not that kind of release. Get your mind out of the gutter.]

In other words, you an do a regular evade, but you can also perform a Royal Counterstrike/Demon Counterstrike/Perfect Release if you evade in the direction of an enemy.

It's almost exactly like a regular Royal Release, only faster.

Wait no... !

[Ok Elijah, get back in the gutter.]
 
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