Kammosjuttu
Well-known Member
^That Minos boss sounds interesting, but very hard to beat. The gravity thing I like, since it would both affect your battling against the boss but also visually look great and extreme to bounce around between floor and ceiling. If the battle happened in a room with cube-like shape, the gravity could change haphazardly sending Dante off to any of the walls, and then the perspective of the player would change depending on the wall Dante stands on at the moment. That would force the player to run around a lot and whack the enemy from many directions.