As you all probably know, it's very difficult to have any sort of feeling of tension with most of the DMC characters. Primarily because most of them can kick-a** out of any situation.
So here are three possible(and plausible) ways of creating tension in a DMC game:
1) Have an opponent that is, throughout most of the game, is more powerful than [insert character that knows how to fight]. This the most common, and least effective, way I've seen of trying to incite a feeling of tension throughout the series.
2) Make the player play as someone who doesn't know how to fight, or can't defend themselves through conventional methods. This method has never been used in any DMC game.
A good way of doing this would be, letting us play as Kat or Kyrie, in a survival horror-esque way.
3) Make it so that the player has to protect someone; this is used in DMC4 and DmC.
*Character needs to be likable
*We need to have spent time and seen character development for their plight to really have an emotional affect on us.
*The character must be in very real danger that could result in them taking serious physical and/or mental damage.
4) Change how we are suppose to fight the threat/antagonist. This method has also never been used.
The danger can still be very much real(And you can still fight demons along the way.); but make it so that can't be solved just by beating stuff up.
An example would be: For Dante and characters like him, make it more a test of brains instead of brawn.
Welp, that's all I got
Let me know if you agree, disagree, or have even thought of different ways creating of tension.
So here are three possible(and plausible) ways of creating tension in a DMC game:
1) Have an opponent that is, throughout most of the game, is more powerful than [insert character that knows how to fight]. This the most common, and least effective, way I've seen of trying to incite a feeling of tension throughout the series.
2) Make the player play as someone who doesn't know how to fight, or can't defend themselves through conventional methods. This method has never been used in any DMC game.
A good way of doing this would be, letting us play as Kat or Kyrie, in a survival horror-esque way.
3) Make it so that the player has to protect someone; this is used in DMC4 and DmC.
*Character needs to be likable
*We need to have spent time and seen character development for their plight to really have an emotional affect on us.
*The character must be in very real danger that could result in them taking serious physical and/or mental damage.
4) Change how we are suppose to fight the threat/antagonist. This method has also never been used.
The danger can still be very much real(And you can still fight demons along the way.); but make it so that can't be solved just by beating stuff up.
An example would be: For Dante and characters like him, make it more a test of brains instead of brawn.
Welp, that's all I got

Let me know if you agree, disagree, or have even thought of different ways creating of tension.
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